//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef LUMPFILES_H #define LUMPFILES_H #ifdef _WIN32 #pragma once #endif #define MAX_LUMPFILES 128 //----------------------------------------------------------------------------- // Lump files //----------------------------------------------------------------------------- void GenerateLumpFileName( const char *bspfilename, char *lumpfilename, int iBufferSize, int iIndex ); #endif // LUMPFILES_H