//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef MDLOBJECTS_H #define MDLOBJECTS_H #ifdef _WIN32 #pragma once #endif #include "mdlobjects/dmehitbox.h" #include "mdlobjects/dmehitboxset.h" #include "mdlobjects/dmebodypart.h" #include "mdlobjects/dmeblankbodypart.h" #include "mdlobjects/dmelod.h" #include "mdlobjects/dmelodlist.h" #include "mdlobjects/dmecollisionmodel.h" #include "mdlobjects/dmebodygroup.h" #include "mdlobjects/dmebodygrouplist.h" #include "mdlobjects/dmemdllist.h" #include "mdlobjects/dmeboneweight.h" #include "mdlobjects/dmebonemask.h" #include "mdlobjects/dmebonemasklist.h" #include "mdlobjects/dmesequence.h" #include "mdlobjects/dmesequencelist.h" #include "mdlobjects/dmeboneflexdriver.h" #endif // MDLOBJECTS_H