//========= Copyright Valve Corporation, All rights reserved. ============// // // Snapshot of // //===========================================================================// #ifndef DMEANIMATIONLIST_H #define DMEANIMATIONLIST_H #ifdef _WIN32 #pragma once #endif #include "datamodel/dmelement.h" #include "datamodel/dmattribute.h" #include "datamodel/dmattributevar.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class CDmeChannelsClip; //----------------------------------------------------------------------------- // A class representing a list of animations //----------------------------------------------------------------------------- class CDmeAnimationList : public CDmElement { DEFINE_ELEMENT( CDmeAnimationList, CDmElement ); public: int GetAnimationCount() const; CDmeChannelsClip *GetAnimation( int nIndex ); int FindAnimation( const char *pAnimName ); void SetAnimation( int nIndex, CDmeChannelsClip *pAnimation ); int AddAnimation( CDmeChannelsClip *pAnimation ); void RemoveAnimation( int nIndex ); private: CDmaElementArray m_Animations; }; //----------------------------------------------------------------------------- // Inline methods //----------------------------------------------------------------------------- inline int CDmeAnimationList::GetAnimationCount() const { return m_Animations.Count(); } inline CDmeChannelsClip *CDmeAnimationList::GetAnimation( int nIndex ) { return m_Animations[nIndex]; } #endif // DMEANIMATIONLIST_H