//========= Copyright Valve Corporation, All rights reserved. ============// // // The abstract base operator class - all actions within the scenegraph happen via operators // //============================================================================= #ifndef DMEINPUT_H #define DMEINPUT_H #ifdef _WIN32 #pragma once #endif #include "movieobjects/dmeoperator.h" //----------------------------------------------------------------------------- // A class representing a camera //----------------------------------------------------------------------------- class CDmeInput : public CDmeOperator { DEFINE_ELEMENT( CDmeInput, CDmeOperator ); public: virtual bool IsDirty(); // ie needs to operate }; #endif // DMEINPUT_H