//========= Copyright Valve Corporation, All rights reserved. ============// // // Dme version of a joint of a skeletal model (gets compiled into a MDL) // //===========================================================================// #ifndef DMEJOINT_H #define DMEJOINT_H #ifdef _WIN32 #pragma once #endif #include "movieobjects/dmedag.h" #include "materialsystem/MaterialSystemUtil.h" class CDmeDrawSettings; //----------------------------------------------------------------------------- // A class representing a skeletal model //----------------------------------------------------------------------------- class CDmeJoint : public CDmeDag { DEFINE_ELEMENT( CDmeJoint, CDmeDag ); public: virtual void Draw( CDmeDrawSettings *pDrawSettings = NULL ); static void DrawJointHierarchy( bool bDrawJoints ); private: void DrawJoints(); CMaterialReference m_JointMaterial; static bool s_bDrawJoints; }; #endif // DMEJOINT_H