//========= Copyright Valve Corporation, All rights reserved. ============// // // The keyboard input class // //============================================================================= #ifndef DMEKEYBOARDINPUT_H #define DMEKEYBOARDINPUT_H #ifdef _WIN32 #pragma once #endif #include "movieobjects/dmeinput.h" //----------------------------------------------------------------------------- // A class representing a camera //----------------------------------------------------------------------------- class CDmeKeyboardInput : public CDmeInput { DEFINE_ELEMENT( CDmeKeyboardInput, CDmeInput ); public: virtual bool IsDirty(); // ie needs to operate virtual void Operate(); virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ); virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ); protected: CDmaVar< bool > *m_keys; bool GetKeyStatus( uint ki ); }; #endif // DMEKEYBOARDINPUT_H