//========= Copyright Valve Corporation, All rights reserved. ============// // // The abstract base operator class - all actions within the scenegraph happen via operators // //============================================================================= #ifndef DMEMOUSEINPUT_H #define DMEMOUSEINPUT_H #ifdef _WIN32 #pragma once #endif #include "movieobjects/dmeinput.h" //----------------------------------------------------------------------------- // A class representing a camera //----------------------------------------------------------------------------- class CDmeMouseInput : public CDmeInput { DEFINE_ELEMENT( CDmeMouseInput, CDmeInput ); public: virtual bool IsDirty(); // ie needs to operate virtual void Operate(); virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ); virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ); // makes the current mouse position be the origin void ResetOrigin() { ResetOrigin( 0.0f, 0.0f ); } void ResetOrigin( float dx, float dy ); protected: void GetNormalizedCursorPos( float &flX, float &flY ); float m_xOrigin; float m_yOrigin; CDmaVar< float > m_x; CDmaVar< float > m_y; }; #endif // DMEMOUSEINPUT_H