//========= Copyright Valve Corporation, All rights reserved. ============// // // The morph operator class - sets morph target weights on meshes // //============================================================================= #ifndef DMEPACKOPERATORS_H #define DMEPACKOPERATORS_H #ifdef _WIN32 #pragma once #endif #include "movieobjects/dmeoperator.h" //----------------------------------------------------------------------------- // CDmePackColorOperator - combines floats into a color //----------------------------------------------------------------------------- class CDmePackColorOperator : public CDmeOperator { DEFINE_ELEMENT( CDmePackColorOperator, CDmeOperator ); public: virtual bool IsDirty(); // ie needs to operate virtual void Operate(); virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ); virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ); protected: CDmaVar< Color > m_color; CDmaVar< float> m_red; CDmaVar< float> m_green; CDmaVar< float> m_blue; CDmaVar< float> m_alpha; }; //----------------------------------------------------------------------------- // CDmePackVector2Operator - combines floats into a vector2 //----------------------------------------------------------------------------- class CDmePackVector2Operator : public CDmeOperator { DEFINE_ELEMENT( CDmePackVector2Operator, CDmeOperator ); public: virtual bool IsDirty(); // ie needs to operate virtual void Operate(); virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ); virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ); protected: CDmaVar< Vector2D > m_vector; CDmaVar< float> m_x; CDmaVar< float> m_y; }; //----------------------------------------------------------------------------- // CDmePackVector3Operator - combines floats into a vector //----------------------------------------------------------------------------- class CDmePackVector3Operator : public CDmeOperator { DEFINE_ELEMENT( CDmePackVector3Operator, CDmeOperator ); public: virtual bool IsDirty(); // ie needs to operate virtual void Operate(); virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ); virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ); protected: CDmaVar< Vector > m_vector; CDmaVar< float> m_x; CDmaVar< float> m_y; CDmaVar< float> m_z; }; //----------------------------------------------------------------------------- // CDmePackVector4Operator - combines floats into a vector4 //----------------------------------------------------------------------------- class CDmePackVector4Operator : public CDmeOperator { DEFINE_ELEMENT( CDmePackVector4Operator, CDmeOperator ); public: virtual bool IsDirty(); // ie needs to operate virtual void Operate(); virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ); virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ); protected: CDmaVar< Vector4D > m_vector; CDmaVar< float> m_x; CDmaVar< float> m_y; CDmaVar< float> m_z; CDmaVar< float> m_w; }; //----------------------------------------------------------------------------- // CDmePackQAngleOperator - combines floats into a qangle //----------------------------------------------------------------------------- class CDmePackQAngleOperator : public CDmeOperator { DEFINE_ELEMENT( CDmePackQAngleOperator, CDmeOperator ); public: virtual bool IsDirty(); // ie needs to operate virtual void Operate(); virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ); virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ); protected: CDmaVar< QAngle > m_qangle; CDmaVar< float> m_x; CDmaVar< float> m_y; CDmaVar< float> m_z; }; //----------------------------------------------------------------------------- // CDmePackQuaternionOperator - combines floats into a quaternion //----------------------------------------------------------------------------- class CDmePackQuaternionOperator : public CDmeOperator { DEFINE_ELEMENT( CDmePackQuaternionOperator, CDmeOperator ); public: virtual bool IsDirty(); // ie needs to operate virtual void Operate(); virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ); virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ); protected: CDmaVar< Quaternion > m_quaternion; CDmaVar< float> m_x; CDmaVar< float> m_y; CDmaVar< float> m_z; CDmaVar< float> m_w; }; //----------------------------------------------------------------------------- // CDmePackVMatrixOperator - combines floats into a VMatrix //----------------------------------------------------------------------------- class CDmePackVMatrixOperator : public CDmeOperator { DEFINE_ELEMENT( CDmePackVMatrixOperator, CDmeOperator ); public: virtual bool IsDirty(); // ie needs to operate virtual void Operate(); virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ); virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ); protected: CDmaVar< VMatrix > m_vmatrix; CDmaVar< float > m_cells[ 16 ]; }; #endif // DMEPACKOPERATORS_H