//========= Copyright Valve Corporation, All rights reserved. ============// // // A class representing a subselection of something like a mesh // //============================================================================= #ifndef DMECOMPONENT_H #define DMECOMPONENT_H #ifdef _WIN32 #pragma once #endif #include "datamodel/dmelement.h" //----------------------------------------------------------------------------- // // // //----------------------------------------------------------------------------- class CDmeComponent : public CDmElement { DEFINE_ELEMENT( CDmeComponent, CDmElement ); public: enum Component_t { COMP_INVALID = -1, COMP_VTX, COMP_FACE, STANDARD_COMP_COUNT }; // resolve internal data from changed attributes virtual void Resolve(); // What type of component is this Component_t Type() const; // How many pieces are in this component virtual int Count() const; // Are there no pieces in this component bool IsEmpty() const; // Are all possible pieces in this component bool IsComplete() const; // Is this an equivalent component to another component virtual bool IsEqual( const CDmeComponent *pRhs ) const; // Reset to an empty selection virtual void Clear(); protected: CDmaVar< int > m_Type; CDmaVar< bool > m_bComplete; }; //----------------------------------------------------------------------------- // The default type is invalid //----------------------------------------------------------------------------- inline CDmeComponent::Component_t CDmeComponent::Type() const { const int type( m_Type.Get() ); if ( type < 0 || type >= STANDARD_COMP_COUNT ) return COMP_INVALID; return static_cast< Component_t >( type ); } //----------------------------------------------------------------------------- // Are there no pieces in this component //----------------------------------------------------------------------------- inline int CDmeComponent::Count() const { Assert( 0 ); return 0; } //----------------------------------------------------------------------------- // Are there no pieces in this component //----------------------------------------------------------------------------- inline bool CDmeComponent::IsEmpty() const { return Count() == 0; } //----------------------------------------------------------------------------- // Are all possible pieces in this component //----------------------------------------------------------------------------- inline bool CDmeComponent::IsEqual( const CDmeComponent *pRhs ) const { return Type() == pRhs->Type() && Count() == pRhs->Count() && IsComplete() == pRhs->IsComplete(); } //----------------------------------------------------------------------------- // Are all possible pieces in this component //----------------------------------------------------------------------------- inline bool CDmeComponent::IsComplete() const { return m_bComplete.Get(); } //----------------------------------------------------------------------------- // Reset to an empty selection //----------------------------------------------------------------------------- inline void CDmeComponent::Clear() { m_bComplete.Set( false ); } //----------------------------------------------------------------------------- // // // //----------------------------------------------------------------------------- class CDmeSingleIndexedComponent : public CDmeComponent { DEFINE_ELEMENT( CDmeSingleIndexedComponent, CDmeComponent ); public: // resolve internal data from changed attributes virtual void Resolve(); // From CDmeComponent virtual int Count() const; bool SetType( Component_t type ); void AddComponent( int component, float weight = 1.0f ); void AddComponents( const CUtlVector< int > &components ); void AddComponents( const CUtlVector< int > &components, const CUtlVector< float > &weights ); void RemoveComponent( int component ); bool GetComponent( int index, int &component, float &weight ) const; bool GetWeight( int component, float &weight ) const; void GetComponents( CUtlVector< int > &components ) const; void GetComponents( CUtlVector< int > &components, CUtlVector< float > &weights ) const; void SetComplete( int nComplete ); int GetComplete() const; bool HasComponent( int component ) const; virtual void Clear(); void Add( const CDmeSingleIndexedComponent &rhs ); void Add( const CDmeSingleIndexedComponent *pRhs ) { Assert( pRhs ); Add( *pRhs ); } void Union( const CDmeSingleIndexedComponent &rhs ) { Add( rhs ); } void Union( const CDmeSingleIndexedComponent *pRhs ) { Assert( pRhs ); Add( *pRhs ); } CDmeSingleIndexedComponent &operator+=( const CDmeSingleIndexedComponent &rhs ) { Add( rhs ); return *this; } void Subtract( const CDmeSingleIndexedComponent &rhs ); void Subtract( const CDmeSingleIndexedComponent *pRhs ) { Assert( pRhs ); Subtract( *pRhs ); } void Complement( const CDmeSingleIndexedComponent &rhs ) { Subtract( rhs ); } void Complement( const CDmeSingleIndexedComponent *pRhs ) { Assert( pRhs ); Subtract( *pRhs ); } CDmeSingleIndexedComponent &operator-=( const CDmeSingleIndexedComponent &rhs ) { Subtract( rhs ); return *this; } void Intersection( const CDmeSingleIndexedComponent &rhs ); void Intersection( const CDmeSingleIndexedComponent *pRhs ) { Assert( pRhs ); Intersection( *pRhs ); } protected: int BinarySearch( int component ) const; CDmaVar< int > m_CompleteCount; CDmaArray< int > m_Components; CDmaArray< float > m_Weights; }; #endif // DMECOMPONENT_H