//========= Copyright Valve Corporation, All rights reserved. ============// // // A class representing a sound // //============================================================================= #ifndef DMESOUND_H #define DMESOUND_H #ifdef _WIN32 #pragma once #endif #include "datamodel/dmelement.h" //----------------------------------------------------------------------------- // A class representing a camera //----------------------------------------------------------------------------- class CDmeSound : public CDmElement { DEFINE_ELEMENT( CDmeSound, CDmElement ); public: CDmaString m_SoundName; CDmaString m_GameSoundName; // Only used if it's a gamesound // Return false if it can't find the sound full path bool ComputeSoundFullPath( char *pBuf, int nBufLen ); }; class CDmeGameSound : public CDmeSound { DEFINE_ELEMENT( CDmeGameSound, CDmeSound ); public: CDmElement *FindOrAddPhonemeExtractionSettings(); CDmaVar< float > m_Volume; CDmaVar< int > m_Level; CDmaVar< int > m_Pitch; CDmaVar< bool > m_IsStatic; CDmaVar< int > m_Channel; CDmaVar< int > m_Flags; // CDmaElement m_Source; // CDmaVar< bool > m_FollowSource; CDmaVar< Vector > m_Origin; CDmaVar< Vector > m_Direction; }; #endif // DMESOUND_H