//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef IMPORTINTOVCD_H #define IMPORTINTOVCD_H #ifdef _WIN32 #pragma once #endif class CChoreoScene; //----------------------------------------------------------------------------- // Compression info //----------------------------------------------------------------------------- struct ImportVCDInfo_t { float m_flSimplificationThreshhold; int m_nInterpolationType; bool m_bIgnorePhonemes; }; //----------------------------------------------------------------------------- // Main entry point for importing a .fac file into a .vcd file //----------------------------------------------------------------------------- bool ImportLogsIntoVCD( const char *pFacFullPath, CChoreoScene *pChoreoScene, const ImportVCDInfo_t& info ); bool ImportLogsIntoVCD( const char *pFacFullPath, const char *pVCDInPath, const char *pVCDOutPath, const ImportVCDInfo_t& info ); #endif // IMPORTINTOVCD_H