//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef MOVIEOBJECTS_H #define MOVIEOBJECTS_H #ifdef _WIN32 #pragma once #endif #include "movieobjects/dmeclip.h" #include "movieobjects/dmetransform.h" #include "movieobjects/dmetransformlist.h" #include "movieobjects/dmecamera.h" #include "movieobjects/dmeshape.h" #include "movieobjects/dmevertexdata.h" #include "movieobjects/dmemesh.h" #include "movieobjects/dmefaceset.h" #include "movieobjects/dmematerial.h" #include "movieobjects/dmetimeframe.h" #include "movieobjects/dmedag.h" #include "movieobjects/dmelight.h" #include "movieobjects/dmegamemodel.h" #include "movieobjects/dmemdl.h" #include "movieobjects/dmesound.h" #include "movieobjects/dmeoperator.h" #include "movieobjects/dmeanimationlist.h" #include "movieobjects/dmeattachment.h" #include "movieobjects/dmejoint.h" #include "movieobjects/dmemorphoperator.h" #include "movieobjects/dmecombinationoperator.h" #include "movieobjects/dmetransformoperator.h" #include "movieobjects/dmepackoperators.h" #include "movieobjects/dmeunpackoperators.h" #include "movieobjects/dmeexpressionoperator.h" #include "movieobjects/dmeinput.h" #include "movieobjects/dmegamemodelinput.h" #include "movieobjects/dmekeyboardinput.h" #include "movieobjects/dmemouseinput.h" #include "movieobjects/dmechannel.h" #include "movieobjects/dmelog.h" #include "movieobjects/dmetrack.h" #include "movieobjects/dmetrackgroup.h" #include "movieobjects/dmeanimationset.h" #include "movieobjects/dmebalancetostereocalculatoroperator.h" #include "movieobjects/dmemodel.h" #include "movieobjects/dmemakefile.h" #include "movieobjects/dmedccmakefile.h" #include "movieobjects/dmemdlmakefile.h" #include "movieobjects/dmeeditortypedictionary.h" #include "movieobjects/dmephonememapping.h" #include "movieobjects/dmetimeselection.h" #include "movieobjects/dmeselection.h" #include "movieobjects/dmeeyeposition.h" #include "movieobjects/dmeeyeball.h" #include "movieobjects/dmedrawsettings.h" #define USING_ELEMENT_FACTORY( className ) \ extern C##className *g_##C##className##LinkerHack; \ C##className *g_##C##className##PullInModule = g_##C##className##LinkerHack; #endif // MOVIEOBJECTS_H