//=========== Copyright Valve Corporation, All rights reserved. ===============// // // Purpose: //=============================================================================// #ifndef IUIPANELSTYLE_H #define IUIPANELSTYLE_H #ifdef _WIN32 #pragma once #endif #include "panoramatypes.h" #include "panorama/layout/uilength.h" #include "mathlib/beziercurve.h" #include "layout/stylesymbol.h" #include "layout/backgroundimage.h" #include "transformations.h" namespace panorama { //----------------------------------------------------------------------------- // Purpose: Individual transition property data //----------------------------------------------------------------------------- struct TransitionProperty_t { panorama::CStyleSymbol m_symProperty; double m_flTransitionSeconds; double m_flTransitionDelaySeconds; EAnimationTimingFunction m_eTimingFunction; CCubicBezierCurve< Vector2D > m_CubicBezier; bool operator==(const TransitionProperty_t &rhs) const { return (m_symProperty == rhs.m_symProperty && m_flTransitionSeconds == rhs.m_flTransitionSeconds && m_flTransitionDelaySeconds == rhs.m_flTransitionDelaySeconds && m_eTimingFunction == rhs.m_eTimingFunction && (m_eTimingFunction != k_EAnimationCustomBezier || (m_CubicBezier.ControlPoint( 0 ) == rhs.m_CubicBezier.ControlPoint( 0 ) && m_CubicBezier.ControlPoint( 1 ) == rhs.m_CubicBezier.ControlPoint( 1 ) && m_CubicBezier.ControlPoint( 2 ) == rhs.m_CubicBezier.ControlPoint( 2 ) && m_CubicBezier.ControlPoint( 3 ) == rhs.m_CubicBezier.ControlPoint( 3 ) ) )); } bool operator!=(const TransitionProperty_t &rhs) const { return !(*this == rhs); } }; struct StyleEntry_t { CStyleSymbol m_StyleSymbol; CStyleProperty *m_pStyleProperty; }; struct PropertyInTransition_t; class CActiveAnimation; //----------------------------------------------------------------------------- // Purpose: Basic panel interface exposing operations used inside of panorama, rather // than operations that are part of building/laying out controls in the panorama_client module //----------------------------------------------------------------------------- class IUIPanelStyle { public: // Clear the styles virtual void Clear() = 0; // Get the UI scale factor, this is a property of windows, but since we can have a panel // style with no explicit panel/window (text ranges) we have to set it into this class as well. virtual float GetUIScaleFactor() = 0; // Checks if the property has any style data at all, base, transition, or animation. // Useful to early out any work related to the stype when painting. virtual bool BHasAnyStyleDataForProperty( CStyleSymbol hSymbolProperty ) = 0; virtual void GetPosition( panorama::CUILength &x, panorama::CUILength &y, panorama::CUILength &z, bool bIncludeUIScaleFactor = true ) = 0; virtual void GetInterpolatedPosition( panorama::CUILength &x, panorama::CUILength &y, panorama::CUILength &z, bool bFinal, bool bIncludeUIScaleFactor = true ) = 0; virtual void SetPosition( panorama::CUILength x, panorama::CUILength y, panorama::CUILength z, bool bPreScaledByUIScaleFactor = false ) = 0; virtual void SetPositionWithoutTransition( panorama::CUILength x, panorama::CUILength y, panorama::CUILength z, bool bPreScaledByUIScaleFactor = false ) = 0; virtual void GetPerspectiveOrigin( panorama::CUILength &x, panorama::CUILength &y, bool &bInvert ) = 0; virtual void SetPerspectiveOrigin( panorama::CUILength &x, panorama::CUILength &y, bool &bInvert ) = 0; virtual void GetTransformOrigin( panorama::CUILength &x, panorama::CUILength &y, bool &bParentLayerRelative ) = 0; virtual void SetTransformOrigin( panorama::CUILength &x, panorama::CUILength &y, bool bParentLayerRelative ) = 0; virtual void GetPerspective( float &perspective ) = 0; virtual void SetPerspective( float perspective ) = 0; virtual void GetZIndex( float &zindex ) = 0; virtual void SetZIndex( float zIndex ) = 0; virtual void GetOverflow( panorama::EOverflowValue &eHorizontal, panorama::EOverflowValue &eVertical ) = 0; virtual void SetOverflow( const panorama::EOverflowValue eHorizontal, const panorama::EOverflowValue eVertical ) = 0; virtual void SetTransform3D( const CUtlVector &vecTransforms ) = 0; virtual void SetTransform3DWithoutTransition( const CUtlVector &vecTransforms ) = 0; virtual VMatrix GetTransform3DMatrix() = 0; virtual void GetOpacity( float &opacity ) = 0; virtual void SetOpacity( float opacity ) = 0; virtual void SetScale2DCentered( float flX, float flY ) = 0; virtual void SetRotate2DCentered( float flDegrees ) = 0; virtual void GetDesaturation( float &desaturation ) = 0; virtual void SetDesaturation( float desaturation ) = 0; virtual void GetGaussianBlur( float &passes, float &stddevhor, float &stddevver ) = 0; virtual void SetGaussianBlur( float passes, float stddevhor, float stddevver ) = 0; virtual void GetOpacityMaskImage( IImageSource *& pImage, float *pflOpacityMaskOpacity ) = 0; virtual void GetWashColor( Color &c ) = 0; virtual void SetWashColor( const Color &c ) = 0; virtual EMixBlendMode GetMixBlendMode() = 0; virtual ETextureSampleMode GetTexturesSampleMode() = 0; virtual void SetBackgroundColor( const char *pchColor ) = 0; virtual void SetSimpleBackgroundColor( const Color &c ) = 0; virtual bool GetSimpleBackgroundColor( Color &c ) = 0; virtual void SetForegroundColor( const char *pchColor ) = 0; virtual void SetSimpleForegroundColor( const Color &c ) = 0; virtual bool GetSimpleForegroundColor( Color &c ) = 0; virtual void SetFontStyle( const char *pchFontFamily, float flSize, EFontStyle style, EFontWeight weight ) = 0; virtual void GetFontStyle( const char **pchFontFamily, float &flSize, EFontStyle &style, EFontWeight &weight ) = 0; virtual void GetFontStyleNoDefaults( const char **pchFontFamily, float &flSize, EFontStyle &style, EFontWeight &weight ) = 0; virtual void GetForegroundFillBrushCollectionMsg( CMsgFillBrushCollection &msg, float flRenderWidth, float flRenderHeight ) = 0; virtual void GetLineHeight( float &flLineHeight ) = 0; virtual void GetTextAlign( ETextAlign &align ) = 0; virtual void GetTextDecoration( ETextDecoration &decoration ) = 0; virtual void GetTextTransform( ETextTransform &transform ) = 0; virtual void GetTextLetterSpacing( int &spacing ) = 0; virtual bool BHasPossibleBackgroundColor() = 0; virtual void GetWidth( panorama::CUILength &width ) = 0; virtual void SetWidth( panorama::CUILength width ) = 0; virtual void GetHeight( panorama::CUILength &height ) = 0; virtual void SetHeight( panorama::CUILength height ) = 0; virtual void GetMinWidth( panorama::CUILength &minWidth ) = 0; virtual void GetMinHeight( panorama::CUILength &minHeight ) = 0; virtual void GetMaxWidth( panorama::CUILength &maxWidth ) = 0; virtual void GetMaxHeight( panorama::CUILength &maxHeight ) = 0; virtual void GetInterpolatedWidth( panorama::CUILength &width, bool bFinal ) = 0; virtual void GetInterpolatedHeight( panorama::CUILength &height, bool bFinal ) = 0; virtual void GetInterpolatedMaxWidth( panorama::CUILength &width, bool bFinal ) = 0; virtual void GetInterpolatedMaxHeight( panorama::CUILength &height, bool bFinal ) = 0; virtual void GetVisibility( bool &bVisible ) = 0; virtual void SetVisibility( bool bVisible ) = 0; virtual void GetFlowChildren( panorama::EFlowDirection &eFlowDirection ) = 0; virtual void SetFlowChildren( panorama::EFlowDirection eFlowDirection ) = 0; virtual void GetInterpolatedBorderWidth( panorama::CUILength &left, panorama::CUILength &top, panorama::CUILength &right, panorama::CUILength &bottom, bool bFinal ) = 0; virtual void GetWhitespaceWrap( bool &bWrap ) = 0; virtual void GetTextOverflow( bool &bEllipsis ) = 0; // Content inset is padding+border-width virtual void GetContentInset( float flBoxWidth, float flBoxHeight, bool bFinalDimensions, float &left, float &top, float &right, float &bottom ) = 0; // You shouldn't need this outside layout code normally you want GetContentInset instead! virtual void GetPadding( panorama::CUILength &left, panorama::CUILength &top, panorama::CUILength &right, panorama::CUILength &bottom ) = 0; virtual void GetMargin( panorama::CUILength &left, panorama::CUILength &top, panorama::CUILength &right, panorama::CUILength &bottom ) = 0; virtual void GetMargin( float flBoxWidth, float flBoxHeight, float &left, float &top, float &right, float &bottom ) = 0; virtual void SetMargin( panorama::CUILength &left, panorama::CUILength &top, panorama::CUILength &right, panorama::CUILength &bottom ) = 0; virtual CUtlVector< CBackgroundImageLayer * > *GetBackgroundImages() = 0; virtual void SetBackgroundImages( const CUtlVector< CBackgroundImageLayer * > &vecLayers ) = 0; virtual void GetAlignment( EHorizontalAlignment &eHorizontalAlignment, EVerticalAlignment &eVerticalAlignment ) = 0; virtual void SetTooltipPositions( const EContextUIPosition( &eTooltipPositions )[ 4 ] ) = 0; virtual void GetTooltipPositions( EContextUIPosition( &eTooltipPositions )[ 4 ] ) = 0; virtual void SetTooltipBodyPosition( const panorama::CUILength &horizontalPosition, const panorama::CUILength &verticalPosition ) = 0; virtual void GetTooltipBodyPosition( panorama::CUILength &horizontalPosition, panorama::CUILength &verticalPosition ) = 0; virtual void SetTooltipArrowPosition( const panorama::CUILength &horizontalPosition, const panorama::CUILength &verticalPosition ) = 0; virtual void GetTooltipArrowPosition( panorama::CUILength &horizontalPosition, panorama::CUILength &verticalPosition ) = 0; virtual void SetContextMenuPositions( const EContextUIPosition( &eContextMenuPositions )[ 4 ] ) = 0; virtual void GetContextMenuPositions( EContextUIPosition( &eContextMenuPositions )[ 4 ] ) = 0; virtual void SetContextMenuBodyPosition( const panorama::CUILength &horizontalPosition, const panorama::CUILength &verticalPosition ) = 0; virtual void GetContextMenuBodyPosition( panorama::CUILength &horizontalPosition, panorama::CUILength &verticalPosition ) = 0; virtual void SetContextMenuArrowPosition( const panorama::CUILength &horizontalPosition, const panorama::CUILength &verticalPosition ) = 0; virtual void GetContextMenuArrowPosition( panorama::CUILength &horizontalPosition, panorama::CUILength &verticalPosition ) = 0; virtual void GetAnimationNames( CUtlVector< CPanoramaSymbol > *pvecAnimations ) = 0; virtual void ResetAnimations() = 0; // Get actual parent sizes, which we need to convert some % units to px virtual float GetParentActualRenderWidth() = 0; virtual float GetParentActualRenderHeight() = 0; // Checks if the property has any data for transition virtual bool BHasAnyTransition() = 0; // Checks if this panel has any active transitions or animations virtual bool BHasAnyTransitionOrAnimation( bool bExcludeStylesImpactingOnlyCompositing ) = 0; virtual bool BHasAnimatingBackground() = 0; // Checks if the panel is completely transparent, and has no current animation/transition of opacity. // If this is true it means we don't need to draw the panel. virtual bool BIsTransparentWithNoOpacityTransition() = 0; // Set a new UI scale factor from the one we constructed with virtual void SetUIScaleFactor( float flScaleFactor ) = 0; // Set transition properties virtual void SetTransitionProperties( const CUtlVector< TransitionProperty_t > &vecTransitionProperties ) = 0; // Get animation control curve points virtual void GetAnimationCurveControlPoints( EAnimationTimingFunction eTransitionEffect, Vector2D vecPoints[4] ) = 0; // Low level search for property info for debugger use virtual void FindPropertyInfo( CStyleSymbol hSymbol, CStyleProperty **ppProperty, PropertyInTransition_t **ppTransitionData, CUtlVector< CActiveAnimation * > *pvecAnimations ) = 0; virtual const CUtlVector &PropertiesSetFromElement() const = 0; virtual const CStyleProperty *GetPropertyNoInherit( CStyleSymbol symProperty ) = 0; // properties set on element style (set from code) virtual bool BPropertySetFromElement( CStyleSymbol symProperty ) const = 0; virtual void ClearPropertySetFromElement( CStyleSymbol symProperty ) = 0; #ifdef DBGFLAG_VALIDATE virtual void Validate( CValidator &validator, const tchar *pchName ) = 0; #endif }; } #endif // IUIPANELSTYLE_H