//=========== Copyright Valve Corporation, All rights reserved. ===============// // // Purpose: //=============================================================================// #ifndef IUISTYLEFACTORY_H #define IUISTYLEFACTORY_H #ifdef _WIN32 #pragma once #endif #include "panoramatypes.h" #include "layout/stylesymbol.h" namespace panorama { //----------------------------------------------------------------------------- // Purpose: Public interface for style factory (usuable in client code) //----------------------------------------------------------------------------- class IUIStyleFactory { public: virtual bool BRegisteredProperty( panorama::CStyleSymbol symName ) = 0; virtual CStyleSymbol GetPropertyNameForAlias( panorama::CStyleSymbol symName ) = 0; virtual CStyleProperty *CreateStyleProperty( panorama::CStyleSymbol symName ) = 0; virtual void FreeStyleProperty( panorama::CStyleProperty *pProperty ) = 0; virtual const CUtlVector< CUtlString > &GetSortedPropertyAndAliasNames() = 0; }; //----------------------------------------------------------------------------- // Purpose: Sort comparator //----------------------------------------------------------------------------- inline int CompareStylePropertyName( const CUtlString *plhs, const CUtlString *prhs ) { return V_strcmp( plhs->Get(), prhs->Get() ); } //----------------------------------------------------------------------------- // Purpose: Less than function //----------------------------------------------------------------------------- inline bool StylePropertyNameLessThan( const CUtlString &lhs, const CUtlString &rhs, void *pContext ) { return CompareStylePropertyName( &lhs, &rhs ) < 0; } } #endif // IUISTYLEFACTORY_H