//=========== Copyright Valve Corporation, All rights reserved. ===============// // // Purpose: //=============================================================================// #ifndef UIEVENTS_H #define UIEVENTS_H #ifdef _WIN32 #pragma once #endif #include "uievent.h" #include "uieventcodes.h" #include "layout/stylesymbol.h" #include "localization/ilocalize.h" class IVideoPlayer; namespace panorama { // general panel events DECLARE_PANEL_EVENT1( AddStyle, const char * ); DECLARE_PANEL_EVENT1( RemoveStyle, const char * ); DECLARE_PANEL_EVENT1( ToggleStyle, const char * ); DECLARE_PANEL_EVENT1( AddStyleToEachChild, const char * ); DECLARE_PANEL_EVENT1( RemoveStyleFromEachChild, const char * ); DECLARE_PANEL_EVENT0( PanelLoaded ); DECLARE_PANEL_EVENT0( CheckChildrenScrolledIntoView ); DECLARE_PANEL_EVENT2( ScrollPanelIntoView, ScrollBehavior_t, bool ); DECLARE_PANEL_EVENT0( ScrolledIntoView ); DECLARE_PANEL_EVENT0( ScrolledOutOfView ); DECLARE_PANEL_EVENT2( LoadLayoutFileAsync, const char *, bool ); DECLARE_PANEL_EVENT1( AppendChildrenFromLayoutFileAsync, const char * ); DECLARE_PANEL_EVENT2( LoadLayoutFromXMLStringAsync, const char *, bool ); DECLARE_PANEL_EVENT2( LoadLayoutFromBase64XMLStringAsync, const char *, bool ); DECLARE_PANEL_EVENT1( Activated, EPanelEventSource_t ); DECLARE_PANEL_EVENT1( Cancelled, EPanelEventSource_t ); DECLARE_PANEL_EVENT1( ContextMenu, EPanelEventSource_t ); DECLARE_PANEL_EVENT1( LocalizationChanged, const ILocalizationString * ); DECLARE_PANEL_EVENT0( InputFocusSet ); DECLARE_PANEL_EVENT0( InputFocusLost ); DECLARE_PANORAMA_EVENT1( InputFocusTopLevelChanged, CPanelPtr< CPanel2D > ); DECLARE_PANEL_EVENT0( SetInputFocus ); DECLARE_PANEL_EVENT0( ShowTooltip ); DECLARE_PANEL_EVENT0( StyleFlagsChanged ); DECLARE_PANEL_EVENT0( StyleClassesChanged ); DECLARE_PANEL_EVENT0( PanelStyleChanged ); DECLARE_PANEL_EVENT1( AnimationStart, CPanoramaSymbol ); DECLARE_PANEL_EVENT1( AnimationEnd, CPanoramaSymbol ); DECLARE_PANEL_EVENT1( PropertyTransitionEnd, CStyleSymbol ); DECLARE_PANEL_EVENT1( CopyStringToClipboard, const char * ); DECLARE_PANEL_EVENT1( SetAllChildrenActivationEnabled, bool ); DECLARE_PANEL_EVENT2( SetPanelEvent, const char *, const char * ); DECLARE_PANEL_EVENT1( ClearPanelEvent, const char * ); DECLARE_PANEL_EVENT2( IfHasClassEvent, const char *, IUIEvent * ); DECLARE_PANEL_EVENT2( IfNotHasClassEvent, const char *, IUIEvent * ); DECLARE_PANEL_EVENT2( IfHoverOtherEvent, const char *, IUIEvent * ); DECLARE_PANEL_EVENT2( IfNotHoverOtherEvent, const char *, IUIEvent * ); DECLARE_PANEL_EVENT0( ScrollToTop ); DECLARE_PANEL_EVENT0( ScrollToBottom ); DECLARE_PANEL_EVENT3( LoadAsyncComplete, bool, ELoadLayoutAsyncDetails, bool ); DECLARE_PANEL_EVENT1( SetPanelSelected, bool ); DECLARE_PANEL_EVENT0( ResetToDefaultValue ); DECLARE_PANEL_EVENT0( TogglePanelSelected ); DECLARE_PANEL_EVENT1( SetChildPanelsSelected, bool ); DECLARE_PANEL_EVENT0( ScrollPanelLeft ); DECLARE_PANEL_EVENT0( ScrollPanelRight ); DECLARE_PANEL_EVENT0( ScrollPanelUp ); DECLARE_PANEL_EVENT0( ScrollPanelDown ); DECLARE_PANEL_EVENT0( PagePanelLeft ); DECLARE_PANEL_EVENT0( PagePanelRight ); DECLARE_PANEL_EVENT0( PagePanelUp ); DECLARE_PANEL_EVENT0( PagePanelDown ); DECLARE_PANEL_EVENT1( DropdownMenuFocusChanged, CPanelPtr< IUIPanel > ); // window events class CTopLevelWindow; DECLARE_PANORAMA_EVENT1( WindowGotFocus, IUIWindow * ); DECLARE_PANORAMA_EVENT1( WindowLostFocus, IUIWindow * ); DECLARE_PANORAMA_EVENT1( WindowCursorShown, IUIWindow * ); DECLARE_PANORAMA_EVENT1( WindowCursorHidden, IUIWindow * ); DECLARE_PANORAMA_EVENT1( WindowShown, IUIWindow * ); DECLARE_PANORAMA_EVENT1( WindowHidden, IUIWindow * ); DECLARE_PANORAMA_EVENT1( WindowOffScreen, IUIWindow * ); DECLARE_PANORAMA_EVENT1( WindowOnScreen, IUIWindow * ); // global events DECLARE_PANORAMA_EVENT0( QuitApp ); DECLARE_PANORAMA_EVENT0( ExitSteam ); DECLARE_PANORAMA_EVENT0( ShutdownMachine ); DECLARE_PANORAMA_EVENT0( RestartMachine ); DECLARE_PANORAMA_EVENT0( SuspendMachine ); DECLARE_PANORAMA_EVENT0( TurnOffActiveController ); DECLARE_PANORAMA_EVENT0( GoOffline ); DECLARE_PANORAMA_EVENT0( GoOnline ); DECLARE_PANORAMA_EVENT0( ShowQuitDialog ); DECLARE_PANORAMA_EVENT0( ChangeUser ); DECLARE_PANORAMA_EVENT0( ToggleDebugger ); DECLARE_PANORAMA_EVENT0( ShowPanelZoo ); DECLARE_PANORAMA_EVENT0( DumpMemory ); DECLARE_PANORAMA_EVENT0( ProfileOn ); DECLARE_PANORAMA_EVENT0( ProfileOff ); DECLARE_PANORAMA_EVENT0( ToggleConsole ); DECLARE_PANORAMA_EVENT0( Refresh ); DECLARE_PANORAMA_EVENT1( MoveUp, int ); DECLARE_PANORAMA_EVENT1( MoveDown, int ); DECLARE_PANORAMA_EVENT1( MoveLeft, int ); DECLARE_PANORAMA_EVENT1( MoveRight, int ); DECLARE_PANORAMA_EVENT0( ScrollUp ); DECLARE_PANORAMA_EVENT0( ScrollDown ); DECLARE_PANORAMA_EVENT0( ScrollLeft ); DECLARE_PANORAMA_EVENT0( ScrollRight ); DECLARE_PANORAMA_EVENT0( PageUp ); DECLARE_PANORAMA_EVENT0( PageDown ); DECLARE_PANORAMA_EVENT0( PageLeft ); DECLARE_PANORAMA_EVENT0( PageRight ); DECLARE_PANORAMA_EVENT1( TabForward, int ); DECLARE_PANORAMA_EVENT1( TabBackward, int ); DECLARE_PANORAMA_EVENT0( GamepadInserted ); DECLARE_PANORAMA_EVENT0( GamepadRemoved ); DECLARE_PANORAMA_EVENT1( ReloadStyleFile, CPanoramaSymbol ); DECLARE_PANORAMA_EVENT1( TopLevelWindowClose, IUIWindow* ); // fired when top level window is destructing while all children are still valid DECLARE_PANORAMA_EVENT1( TopLevelWindowClosed, IUIWindow* ); // fired after top level window has already destroyed all children DECLARE_PANORAMA_EVENT0( GamepadInput ); DECLARE_PANEL_EVENT0( DeletePanel ); DECLARE_PANORAMA_EVENT0( ActivateMainWindow ); DECLARE_PANORAMA_EVENT2( ToggleFullscreen, IUIWindow*, bool ); DECLARE_PANORAMA_EVENT0( GuideButton ); DECLARE_PANORAMA_EVENT0( GuideButtonUp ); DECLARE_PANORAMA_EVENT2( SoundFinished, const char *, HAUDIOSAMPLE ); DECLARE_PANORAMA_EVENT0( None ); // short circuited in the bind code not to fire an event DECLARE_PANORAMA_EVENT1( ExecuteSteamURL, const char * ); DECLARE_PANORAMA_EVENT0( UserInputActive ); DECLARE_PANORAMA_EVENT1( AsyncPanoramaQuitWithError, const char * ); DECLARE_PANORAMA_EVENT0( GameControllerMappingChanged ); DECLARE_PANORAMA_EVENT0( StopStreaming ); DECLARE_PANORAMA_EVENT0( CloseModalDialog ); DECLARE_PANORAMA_EVENT2( SoundVolumeChanged, ESoundType, float ); DECLARE_PANORAMA_EVENT1( SoundMuteChanged, bool ); DECLARE_PANORAMA_EVENT1( ActiveControllerTypeChanged, EActiveControllerType ); void OnActiveControllerTypeChangedDefaultHandler( IUIPanel *pPanel, EActiveControllerType eActiveControllerType ); DECLARE_PANORAMA_EVENT0( MediaVolumeMute ); DECLARE_PANORAMA_EVENT0( MediaVolumeDown ); DECLARE_PANORAMA_EVENT0( MediaVolumeUp ); DECLARE_PANORAMA_EVENT0( MediaNextTrack ); DECLARE_PANORAMA_EVENT0( MediaPrevTrack ); DECLARE_PANORAMA_EVENT0( MediaStop ); DECLARE_PANORAMA_EVENT0( MediaPlayPause ); DECLARE_PANORAMA_EVENT0( SteamPadRightHighActivity ); DECLARE_PANORAMA_EVENT2( JSConsoleOutput, CPanelPtr< CPanel2D >, const char * ); // Not necessarily universal but shared across multiple panels DECLARE_PANORAMA_EVENT0( RemoveUser ); DECLARE_PANEL_EVENT0( PollingForSteamClientUpdate ); DECLARE_PANORAMA_EVENT0( SettingsPanelShown ); // Event to wrap any other event up async DECLARE_PANORAMA_EVENT2( AsyncEvent, float, IUIEvent * ); // Request from some UI to show a URL in the systems browser, may be hooked and handled differently in different applications, not handled by default in panorama itself DECLARE_PANEL_EVENT1( BrowserGoToURL, const char * ); DECLARE_PANORAMA_EVENT0( AsyncPanoramaSurfaceLost ); // 3d surface detected that its output became unavailable, currently fired by Linux on VTT switch DECLARE_PANORAMA_EVENT0( AsyncPanoramaSurfaceReturned ); // 3d surface detected that its previously lost surface is now renderable again but will need a full reload // When text input handler is coming up or down, bool = true when showing, = false for hiding DECLARE_PANEL_EVENT1( TextInputHandlerStateChange, bool ); // InMemoryFileUpdate event params: // 1 - symbol of file that changed // 2 - location in file that changed // 3 - old size // 4 - new size DECLARE_PANORAMA_EVENT4( InMemoryFileUpdate, CPanoramaSymbol, uint, uint, uint ); DECLARE_PANORAMA_EVENT0( InMemoryFilesSaved ); // video player events DECLARE_PANORAMA_EVENT1( VideoPlayerInitalized, IVideoPlayer* ); DECLARE_PANORAMA_EVENT1( VideoPlayerRepeated, IVideoPlayer* ); DECLARE_PANORAMA_EVENT1( VideoPlayerEnded, IVideoPlayer* ); DECLARE_PANORAMA_EVENT1( VideoPlayerPlaybackStateChange, IVideoPlayer* ); DECLARE_PANORAMA_EVENT1( VideoPlayerChangedRepresentation, IVideoPlayer* ); DECLARE_PANORAMA_EVENT2( OverlayGamepadInputMsg, panorama::IUIWindow *, InputMessage_t * ) // debugger events DECLARE_PANORAMA_EVENT0( CreateDebuggerWindow ); DECLARE_PANORAMA_EVENT0( CloseDebuggerWindow ); DECLARE_PANORAMA_EVENT0( BeginDebuggerInspect ); DECLARE_PANEL_EVENT2( JSONWebAPIResponse, KeyValues *, void * ); // panel drag events DECLARE_PANEL_EVENT1( DragStart, IUIPanel** ); // first event for drag sent to panel user started dragging on (must be marked with draggable="true") DECLARE_PANEL_EVENT1( DragEnter, panorama::CPanelPtr< panorama::IUIPanel > ); // sent to panel drag is hovering over DECLARE_PANEL_EVENT1( DragDrop, panorama::CPanelPtr< panorama::IUIPanel > ); // sent to panel where user released mouse while dragging DECLARE_PANEL_EVENT1( DragLeave, panorama::CPanelPtr< panorama::IUIPanel > ); // sent to panel drag stopped hovering over DECLARE_PANEL_EVENT1( DragEnd, panorama::CPanelPtr< panorama::IUIPanel > ); // sent to panel which received DragStart after Drop event was sent } // namespace panorama #endif // UIEVENTS_H