//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef POSEDEBUGGER_H #define POSEDEBUGGER_H #ifdef _WIN32 #pragma once #endif class IClientNetworkable; abstract_class IPoseDebugger { public: virtual void StartBlending( IClientNetworkable *pEntity, const CStudioHdr *pStudioHdr ) = 0; virtual void AccumulatePose( const CStudioHdr *pStudioHdr, CIKContext *pIKContext, Vector pos[], Quaternion q[], int sequence, float cycle, const float poseParameter[], int boneMask, float flWeight, float flTime ) = 0; }; extern IPoseDebugger *g_pPoseDebugger; #endif // #ifndef POSEDEBUGGER_H