//========= Copyright Valve Corporation, All rights reserved. ============// // // NOTE: This is a cut-and-paste hack job to get animation set construction // working from a commandline tool. It came from tools/ifm/createsfmanimation.cpp // This file needs to die almost immediately + be replaced with a better solution // that can be used both by the sfm + sfmgen. // //============================================================================= #ifndef SFMANIMATIONSETUTILS_H #define SFMANIMATIONSETUTILS_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // movieobjects //----------------------------------------------------------------------------- class CDmeFilmClip; class CDmeGameModel; class CDmeAnimationSet; //----------------------------------------------------------------------------- // Creates an animation set //----------------------------------------------------------------------------- CDmeAnimationSet *CreateAnimationSet( CDmeFilmClip *pMovie, CDmeFilmClip *pShot, CDmeGameModel *pGameModel, const char *pAnimationSetName, int nSequenceToUse, bool bAttachToGameRecording ); #endif // SFMANIMATIONSETUTILS_H