//====== Copyright (c) 1996-2014, Valve Corporation, All rights reserved. ======= // // Purpose: Header for flatted SteamAPI. Use this for binding to other languages. // This file is auto-generated, do not edit it. // //============================================================================= #ifndef STEAMAPIFLAT_H #define STEAMAPIFLAT_H #ifdef _WIN32 #pragma once #endif #include S_API HSteamPipe SteamAPI_ISteamClient_CreateSteamPipe(intptr_t instancePtr); S_API bool SteamAPI_ISteamClient_BReleaseSteamPipe(intptr_t instancePtr, HSteamPipe hSteamPipe); S_API HSteamUser SteamAPI_ISteamClient_ConnectToGlobalUser(intptr_t instancePtr, HSteamPipe hSteamPipe); S_API HSteamUser SteamAPI_ISteamClient_CreateLocalUser(intptr_t instancePtr, HSteamPipe * phSteamPipe, EAccountType eAccountType); S_API void SteamAPI_ISteamClient_ReleaseUser(intptr_t instancePtr, HSteamPipe hSteamPipe, HSteamUser hUser); S_API class ISteamUser * SteamAPI_ISteamClient_GetISteamUser(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); S_API class ISteamGameServer * SteamAPI_ISteamClient_GetISteamGameServer(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); S_API void SteamAPI_ISteamClient_SetLocalIPBinding(intptr_t instancePtr, uint32 unIP, uint16 usPort); S_API class ISteamFriends * SteamAPI_ISteamClient_GetISteamFriends(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); S_API class ISteamUtils * SteamAPI_ISteamClient_GetISteamUtils(intptr_t instancePtr, HSteamPipe hSteamPipe, const char * pchVersion); S_API class ISteamMatchmaking * SteamAPI_ISteamClient_GetISteamMatchmaking(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); S_API class ISteamMatchmakingServers * SteamAPI_ISteamClient_GetISteamMatchmakingServers(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); S_API void * SteamAPI_ISteamClient_GetISteamGenericInterface(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); S_API class ISteamUserStats * SteamAPI_ISteamClient_GetISteamUserStats(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); S_API class ISteamGameServerStats * SteamAPI_ISteamClient_GetISteamGameServerStats(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); S_API class ISteamApps * SteamAPI_ISteamClient_GetISteamApps(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); S_API class ISteamNetworking * SteamAPI_ISteamClient_GetISteamNetworking(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); S_API class ISteamRemoteStorage * SteamAPI_ISteamClient_GetISteamRemoteStorage(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); S_API class ISteamScreenshots * SteamAPI_ISteamClient_GetISteamScreenshots(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); S_API void SteamAPI_ISteamClient_RunFrame(intptr_t instancePtr); S_API uint32 SteamAPI_ISteamClient_GetIPCCallCount(intptr_t instancePtr); S_API void SteamAPI_ISteamClient_SetWarningMessageHook(intptr_t instancePtr, SteamAPIWarningMessageHook_t pFunction); S_API bool SteamAPI_ISteamClient_BShutdownIfAllPipesClosed(intptr_t instancePtr); S_API class ISteamHTTP * SteamAPI_ISteamClient_GetISteamHTTP(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); S_API class ISteamUnifiedMessages * SteamAPI_ISteamClient_GetISteamUnifiedMessages(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); S_API class ISteamController * SteamAPI_ISteamClient_GetISteamController(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); S_API class ISteamUGC * SteamAPI_ISteamClient_GetISteamUGC(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); S_API class ISteamAppList * SteamAPI_ISteamClient_GetISteamAppList(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); S_API class ISteamMusic * SteamAPI_ISteamClient_GetISteamMusic(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); S_API class ISteamMusicRemote * SteamAPI_ISteamClient_GetISteamMusicRemote(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); S_API class ISteamHTMLSurface * SteamAPI_ISteamClient_GetISteamHTMLSurface(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); S_API void SteamAPI_ISteamClient_Set_SteamAPI_CPostAPIResultInProcess(intptr_t instancePtr, SteamAPI_PostAPIResultInProcess_t func); S_API void SteamAPI_ISteamClient_Remove_SteamAPI_CPostAPIResultInProcess(intptr_t instancePtr, SteamAPI_PostAPIResultInProcess_t func); S_API void SteamAPI_ISteamClient_Set_SteamAPI_CCheckCallbackRegisteredInProcess(intptr_t instancePtr, SteamAPI_CheckCallbackRegistered_t func); S_API class ISteamInventory * SteamAPI_ISteamClient_GetISteamInventory(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); S_API class ISteamVideo * SteamAPI_ISteamClient_GetISteamVideo(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); S_API HSteamUser SteamAPI_ISteamUser_GetHSteamUser(intptr_t instancePtr); S_API bool SteamAPI_ISteamUser_BLoggedOn(intptr_t instancePtr); S_API uint64 SteamAPI_ISteamUser_GetSteamID(intptr_t instancePtr); S_API int SteamAPI_ISteamUser_InitiateGameConnection(intptr_t instancePtr, void * pAuthBlob, int cbMaxAuthBlob, class CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure); S_API void SteamAPI_ISteamUser_TerminateGameConnection(intptr_t instancePtr, uint32 unIPServer, uint16 usPortServer); S_API void SteamAPI_ISteamUser_TrackAppUsageEvent(intptr_t instancePtr, class CGameID gameID, int eAppUsageEvent, const char * pchExtraInfo); S_API bool SteamAPI_ISteamUser_GetUserDataFolder(intptr_t instancePtr, char * pchBuffer, int cubBuffer); S_API void SteamAPI_ISteamUser_StartVoiceRecording(intptr_t instancePtr); S_API void SteamAPI_ISteamUser_StopVoiceRecording(intptr_t instancePtr); S_API EVoiceResult SteamAPI_ISteamUser_GetAvailableVoice(intptr_t instancePtr, uint32 * pcbCompressed, uint32 * pcbUncompressed, uint32 nUncompressedVoiceDesiredSampleRate); S_API EVoiceResult SteamAPI_ISteamUser_GetVoice(intptr_t instancePtr, bool bWantCompressed, void * pDestBuffer, uint32 cbDestBufferSize, uint32 * nBytesWritten, bool bWantUncompressed, void * pUncompressedDestBuffer, uint32 cbUncompressedDestBufferSize, uint32 * nUncompressBytesWritten, uint32 nUncompressedVoiceDesiredSampleRate); S_API EVoiceResult SteamAPI_ISteamUser_DecompressVoice(intptr_t instancePtr, const void * pCompressed, uint32 cbCompressed, void * pDestBuffer, uint32 cbDestBufferSize, uint32 * nBytesWritten, uint32 nDesiredSampleRate); S_API uint32 SteamAPI_ISteamUser_GetVoiceOptimalSampleRate(intptr_t instancePtr); S_API HAuthTicket SteamAPI_ISteamUser_GetAuthSessionTicket(intptr_t instancePtr, void * pTicket, int cbMaxTicket, uint32 * pcbTicket); S_API EBeginAuthSessionResult SteamAPI_ISteamUser_BeginAuthSession(intptr_t instancePtr, const void * pAuthTicket, int cbAuthTicket, class CSteamID steamID); S_API void SteamAPI_ISteamUser_EndAuthSession(intptr_t instancePtr, class CSteamID steamID); S_API void SteamAPI_ISteamUser_CancelAuthTicket(intptr_t instancePtr, HAuthTicket hAuthTicket); S_API EUserHasLicenseForAppResult SteamAPI_ISteamUser_UserHasLicenseForApp(intptr_t instancePtr, class CSteamID steamID, AppId_t appID); S_API bool SteamAPI_ISteamUser_BIsBehindNAT(intptr_t instancePtr); S_API void SteamAPI_ISteamUser_AdvertiseGame(intptr_t instancePtr, class CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer); S_API SteamAPICall_t SteamAPI_ISteamUser_RequestEncryptedAppTicket(intptr_t instancePtr, void * pDataToInclude, int cbDataToInclude); S_API bool SteamAPI_ISteamUser_GetEncryptedAppTicket(intptr_t instancePtr, void * pTicket, int cbMaxTicket, uint32 * pcbTicket); S_API int SteamAPI_ISteamUser_GetGameBadgeLevel(intptr_t instancePtr, int nSeries, bool bFoil); S_API int SteamAPI_ISteamUser_GetPlayerSteamLevel(intptr_t instancePtr); S_API SteamAPICall_t SteamAPI_ISteamUser_RequestStoreAuthURL(intptr_t instancePtr, const char * pchRedirectURL); S_API const char * SteamAPI_ISteamFriends_GetPersonaName(intptr_t instancePtr); S_API SteamAPICall_t SteamAPI_ISteamFriends_SetPersonaName(intptr_t instancePtr, const char * pchPersonaName); S_API EPersonaState SteamAPI_ISteamFriends_GetPersonaState(intptr_t instancePtr); S_API int SteamAPI_ISteamFriends_GetFriendCount(intptr_t instancePtr, int iFriendFlags); S_API uint64 SteamAPI_ISteamFriends_GetFriendByIndex(intptr_t instancePtr, int iFriend, int iFriendFlags); S_API EFriendRelationship SteamAPI_ISteamFriends_GetFriendRelationship(intptr_t instancePtr, class CSteamID steamIDFriend); S_API EPersonaState SteamAPI_ISteamFriends_GetFriendPersonaState(intptr_t instancePtr, class CSteamID steamIDFriend); S_API const char * SteamAPI_ISteamFriends_GetFriendPersonaName(intptr_t instancePtr, class CSteamID steamIDFriend); S_API bool SteamAPI_ISteamFriends_GetFriendGamePlayed(intptr_t instancePtr, class CSteamID steamIDFriend, struct FriendGameInfo_t * pFriendGameInfo); S_API const char * SteamAPI_ISteamFriends_GetFriendPersonaNameHistory(intptr_t instancePtr, class CSteamID steamIDFriend, int iPersonaName); S_API int SteamAPI_ISteamFriends_GetFriendSteamLevel(intptr_t instancePtr, class CSteamID steamIDFriend); S_API const char * SteamAPI_ISteamFriends_GetPlayerNickname(intptr_t instancePtr, class CSteamID steamIDPlayer); S_API int SteamAPI_ISteamFriends_GetFriendsGroupCount(intptr_t instancePtr); S_API FriendsGroupID_t SteamAPI_ISteamFriends_GetFriendsGroupIDByIndex(intptr_t instancePtr, int iFG); S_API const char * SteamAPI_ISteamFriends_GetFriendsGroupName(intptr_t instancePtr, FriendsGroupID_t friendsGroupID); S_API int SteamAPI_ISteamFriends_GetFriendsGroupMembersCount(intptr_t instancePtr, FriendsGroupID_t friendsGroupID); S_API void SteamAPI_ISteamFriends_GetFriendsGroupMembersList(intptr_t instancePtr, FriendsGroupID_t friendsGroupID, class CSteamID * pOutSteamIDMembers, int nMembersCount); S_API bool SteamAPI_ISteamFriends_HasFriend(intptr_t instancePtr, class CSteamID steamIDFriend, int iFriendFlags); S_API int SteamAPI_ISteamFriends_GetClanCount(intptr_t instancePtr); S_API uint64 SteamAPI_ISteamFriends_GetClanByIndex(intptr_t instancePtr, int iClan); S_API const char * SteamAPI_ISteamFriends_GetClanName(intptr_t instancePtr, class CSteamID steamIDClan); S_API const char * SteamAPI_ISteamFriends_GetClanTag(intptr_t instancePtr, class CSteamID steamIDClan); S_API bool SteamAPI_ISteamFriends_GetClanActivityCounts(intptr_t instancePtr, class CSteamID steamIDClan, int * pnOnline, int * pnInGame, int * pnChatting); S_API SteamAPICall_t SteamAPI_ISteamFriends_DownloadClanActivityCounts(intptr_t instancePtr, class CSteamID * psteamIDClans, int cClansToRequest); S_API int SteamAPI_ISteamFriends_GetFriendCountFromSource(intptr_t instancePtr, class CSteamID steamIDSource); S_API uint64 SteamAPI_ISteamFriends_GetFriendFromSourceByIndex(intptr_t instancePtr, class CSteamID steamIDSource, int iFriend); S_API bool SteamAPI_ISteamFriends_IsUserInSource(intptr_t instancePtr, class CSteamID steamIDUser, class CSteamID steamIDSource); S_API void SteamAPI_ISteamFriends_SetInGameVoiceSpeaking(intptr_t instancePtr, class CSteamID steamIDUser, bool bSpeaking); S_API void SteamAPI_ISteamFriends_ActivateGameOverlay(intptr_t instancePtr, const char * pchDialog); S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToUser(intptr_t instancePtr, const char * pchDialog, class CSteamID steamID); S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToWebPage(intptr_t instancePtr, const char * pchURL); S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToStore(intptr_t instancePtr, AppId_t nAppID, EOverlayToStoreFlag eFlag); S_API void SteamAPI_ISteamFriends_SetPlayedWith(intptr_t instancePtr, class CSteamID steamIDUserPlayedWith); S_API void SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialog(intptr_t instancePtr, class CSteamID steamIDLobby); S_API int SteamAPI_ISteamFriends_GetSmallFriendAvatar(intptr_t instancePtr, class CSteamID steamIDFriend); S_API int SteamAPI_ISteamFriends_GetMediumFriendAvatar(intptr_t instancePtr, class CSteamID steamIDFriend); S_API int SteamAPI_ISteamFriends_GetLargeFriendAvatar(intptr_t instancePtr, class CSteamID steamIDFriend); S_API bool SteamAPI_ISteamFriends_RequestUserInformation(intptr_t instancePtr, class CSteamID steamIDUser, bool bRequireNameOnly); S_API SteamAPICall_t SteamAPI_ISteamFriends_RequestClanOfficerList(intptr_t instancePtr, class CSteamID steamIDClan); S_API uint64 SteamAPI_ISteamFriends_GetClanOwner(intptr_t instancePtr, class CSteamID steamIDClan); S_API int SteamAPI_ISteamFriends_GetClanOfficerCount(intptr_t instancePtr, class CSteamID steamIDClan); S_API uint64 SteamAPI_ISteamFriends_GetClanOfficerByIndex(intptr_t instancePtr, class CSteamID steamIDClan, int iOfficer); S_API uint32 SteamAPI_ISteamFriends_GetUserRestrictions(intptr_t instancePtr); S_API bool SteamAPI_ISteamFriends_SetRichPresence(intptr_t instancePtr, const char * pchKey, const char * pchValue); S_API void SteamAPI_ISteamFriends_ClearRichPresence(intptr_t instancePtr); S_API const char * SteamAPI_ISteamFriends_GetFriendRichPresence(intptr_t instancePtr, class CSteamID steamIDFriend, const char * pchKey); S_API int SteamAPI_ISteamFriends_GetFriendRichPresenceKeyCount(intptr_t instancePtr, class CSteamID steamIDFriend); S_API const char * SteamAPI_ISteamFriends_GetFriendRichPresenceKeyByIndex(intptr_t instancePtr, class CSteamID steamIDFriend, int iKey); S_API void SteamAPI_ISteamFriends_RequestFriendRichPresence(intptr_t instancePtr, class CSteamID steamIDFriend); S_API bool SteamAPI_ISteamFriends_InviteUserToGame(intptr_t instancePtr, class CSteamID steamIDFriend, const char * pchConnectString); S_API int SteamAPI_ISteamFriends_GetCoplayFriendCount(intptr_t instancePtr); S_API uint64 SteamAPI_ISteamFriends_GetCoplayFriend(intptr_t instancePtr, int iCoplayFriend); S_API int SteamAPI_ISteamFriends_GetFriendCoplayTime(intptr_t instancePtr, class CSteamID steamIDFriend); S_API AppId_t SteamAPI_ISteamFriends_GetFriendCoplayGame(intptr_t instancePtr, class CSteamID steamIDFriend); S_API SteamAPICall_t SteamAPI_ISteamFriends_JoinClanChatRoom(intptr_t instancePtr, class CSteamID steamIDClan); S_API bool SteamAPI_ISteamFriends_LeaveClanChatRoom(intptr_t instancePtr, class CSteamID steamIDClan); S_API int SteamAPI_ISteamFriends_GetClanChatMemberCount(intptr_t instancePtr, class CSteamID steamIDClan); S_API uint64 SteamAPI_ISteamFriends_GetChatMemberByIndex(intptr_t instancePtr, class CSteamID steamIDClan, int iUser); S_API bool SteamAPI_ISteamFriends_SendClanChatMessage(intptr_t instancePtr, class CSteamID steamIDClanChat, const char * pchText); S_API int SteamAPI_ISteamFriends_GetClanChatMessage(intptr_t instancePtr, class CSteamID steamIDClanChat, int iMessage, void * prgchText, int cchTextMax, EChatEntryType * peChatEntryType, class CSteamID * psteamidChatter); S_API bool SteamAPI_ISteamFriends_IsClanChatAdmin(intptr_t instancePtr, class CSteamID steamIDClanChat, class CSteamID steamIDUser); S_API bool SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam(intptr_t instancePtr, class CSteamID steamIDClanChat); S_API bool SteamAPI_ISteamFriends_OpenClanChatWindowInSteam(intptr_t instancePtr, class CSteamID steamIDClanChat); S_API bool SteamAPI_ISteamFriends_CloseClanChatWindowInSteam(intptr_t instancePtr, class CSteamID steamIDClanChat); S_API bool SteamAPI_ISteamFriends_SetListenForFriendsMessages(intptr_t instancePtr, bool bInterceptEnabled); S_API bool SteamAPI_ISteamFriends_ReplyToFriendMessage(intptr_t instancePtr, class CSteamID steamIDFriend, const char * pchMsgToSend); S_API int SteamAPI_ISteamFriends_GetFriendMessage(intptr_t instancePtr, class CSteamID steamIDFriend, int iMessageID, void * pvData, int cubData, EChatEntryType * peChatEntryType); S_API SteamAPICall_t SteamAPI_ISteamFriends_GetFollowerCount(intptr_t instancePtr, class CSteamID steamID); S_API SteamAPICall_t SteamAPI_ISteamFriends_IsFollowing(intptr_t instancePtr, class CSteamID steamID); S_API SteamAPICall_t SteamAPI_ISteamFriends_EnumerateFollowingList(intptr_t instancePtr, uint32 unStartIndex); S_API uint32 SteamAPI_ISteamUtils_GetSecondsSinceAppActive(intptr_t instancePtr); S_API uint32 SteamAPI_ISteamUtils_GetSecondsSinceComputerActive(intptr_t instancePtr); S_API EUniverse SteamAPI_ISteamUtils_GetConnectedUniverse(intptr_t instancePtr); S_API uint32 SteamAPI_ISteamUtils_GetServerRealTime(intptr_t instancePtr); S_API const char * SteamAPI_ISteamUtils_GetIPCountry(intptr_t instancePtr); S_API bool SteamAPI_ISteamUtils_GetImageSize(intptr_t instancePtr, int iImage, uint32 * pnWidth, uint32 * pnHeight); S_API bool SteamAPI_ISteamUtils_GetImageRGBA(intptr_t instancePtr, int iImage, uint8 * pubDest, int nDestBufferSize); S_API bool SteamAPI_ISteamUtils_GetCSERIPPort(intptr_t instancePtr, uint32 * unIP, uint16 * usPort); S_API uint8 SteamAPI_ISteamUtils_GetCurrentBatteryPower(intptr_t instancePtr); S_API uint32 SteamAPI_ISteamUtils_GetAppID(intptr_t instancePtr); S_API void SteamAPI_ISteamUtils_SetOverlayNotificationPosition(intptr_t instancePtr, ENotificationPosition eNotificationPosition); S_API bool SteamAPI_ISteamUtils_IsAPICallCompleted(intptr_t instancePtr, SteamAPICall_t hSteamAPICall, bool * pbFailed); S_API ESteamAPICallFailure SteamAPI_ISteamUtils_GetAPICallFailureReason(intptr_t instancePtr, SteamAPICall_t hSteamAPICall); S_API bool SteamAPI_ISteamUtils_GetAPICallResult(intptr_t instancePtr, SteamAPICall_t hSteamAPICall, void * pCallback, int cubCallback, int iCallbackExpected, bool * pbFailed); S_API void SteamAPI_ISteamUtils_RunFrame(intptr_t instancePtr); S_API uint32 SteamAPI_ISteamUtils_GetIPCCallCount(intptr_t instancePtr); S_API void SteamAPI_ISteamUtils_SetWarningMessageHook(intptr_t instancePtr, SteamAPIWarningMessageHook_t pFunction); S_API bool SteamAPI_ISteamUtils_IsOverlayEnabled(intptr_t instancePtr); S_API bool SteamAPI_ISteamUtils_BOverlayNeedsPresent(intptr_t instancePtr); S_API SteamAPICall_t SteamAPI_ISteamUtils_CheckFileSignature(intptr_t instancePtr, const char * szFileName); S_API bool SteamAPI_ISteamUtils_ShowGamepadTextInput(intptr_t instancePtr, EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char * pchDescription, uint32 unCharMax, const char * pchExistingText); S_API uint32 SteamAPI_ISteamUtils_GetEnteredGamepadTextLength(intptr_t instancePtr); S_API bool SteamAPI_ISteamUtils_GetEnteredGamepadTextInput(intptr_t instancePtr, char * pchText, uint32 cchText); S_API const char * SteamAPI_ISteamUtils_GetSteamUILanguage(intptr_t instancePtr); S_API bool SteamAPI_ISteamUtils_IsSteamRunningInVR(intptr_t instancePtr); S_API void SteamAPI_ISteamUtils_SetOverlayNotificationInset(intptr_t instancePtr, int nHorizontalInset, int nVerticalInset); S_API int SteamAPI_ISteamMatchmaking_GetFavoriteGameCount(intptr_t instancePtr); S_API bool SteamAPI_ISteamMatchmaking_GetFavoriteGame(intptr_t instancePtr, int iGame, AppId_t * pnAppID, uint32 * pnIP, uint16 * pnConnPort, uint16 * pnQueryPort, uint32 * punFlags, uint32 * pRTime32LastPlayedOnServer); S_API int SteamAPI_ISteamMatchmaking_AddFavoriteGame(intptr_t instancePtr, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer); S_API bool SteamAPI_ISteamMatchmaking_RemoveFavoriteGame(intptr_t instancePtr, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags); S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_RequestLobbyList(intptr_t instancePtr); S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListStringFilter(intptr_t instancePtr, const char * pchKeyToMatch, const char * pchValueToMatch, ELobbyComparison eComparisonType); S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListNumericalFilter(intptr_t instancePtr, const char * pchKeyToMatch, int nValueToMatch, ELobbyComparison eComparisonType); S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListNearValueFilter(intptr_t instancePtr, const char * pchKeyToMatch, int nValueToBeCloseTo); S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListFilterSlotsAvailable(intptr_t instancePtr, int nSlotsAvailable); S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListDistanceFilter(intptr_t instancePtr, ELobbyDistanceFilter eLobbyDistanceFilter); S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListResultCountFilter(intptr_t instancePtr, int cMaxResults); S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListCompatibleMembersFilter(intptr_t instancePtr, class CSteamID steamIDLobby); S_API uint64 SteamAPI_ISteamMatchmaking_GetLobbyByIndex(intptr_t instancePtr, int iLobby); S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_CreateLobby(intptr_t instancePtr, ELobbyType eLobbyType, int cMaxMembers); S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_JoinLobby(intptr_t instancePtr, class CSteamID steamIDLobby); S_API void SteamAPI_ISteamMatchmaking_LeaveLobby(intptr_t instancePtr, class CSteamID steamIDLobby); S_API bool SteamAPI_ISteamMatchmaking_InviteUserToLobby(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDInvitee); S_API int SteamAPI_ISteamMatchmaking_GetNumLobbyMembers(intptr_t instancePtr, class CSteamID steamIDLobby); S_API uint64 SteamAPI_ISteamMatchmaking_GetLobbyMemberByIndex(intptr_t instancePtr, class CSteamID steamIDLobby, int iMember); S_API const char * SteamAPI_ISteamMatchmaking_GetLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey); S_API bool SteamAPI_ISteamMatchmaking_SetLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey, const char * pchValue); S_API int SteamAPI_ISteamMatchmaking_GetLobbyDataCount(intptr_t instancePtr, class CSteamID steamIDLobby); S_API bool SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex(intptr_t instancePtr, class CSteamID steamIDLobby, int iLobbyData, char * pchKey, int cchKeyBufferSize, char * pchValue, int cchValueBufferSize); S_API bool SteamAPI_ISteamMatchmaking_DeleteLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey); S_API const char * SteamAPI_ISteamMatchmaking_GetLobbyMemberData(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDUser, const char * pchKey); S_API void SteamAPI_ISteamMatchmaking_SetLobbyMemberData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey, const char * pchValue); S_API bool SteamAPI_ISteamMatchmaking_SendLobbyChatMsg(intptr_t instancePtr, class CSteamID steamIDLobby, const void * pvMsgBody, int cubMsgBody); S_API int SteamAPI_ISteamMatchmaking_GetLobbyChatEntry(intptr_t instancePtr, class CSteamID steamIDLobby, int iChatID, class CSteamID * pSteamIDUser, void * pvData, int cubData, EChatEntryType * peChatEntryType); S_API bool SteamAPI_ISteamMatchmaking_RequestLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby); S_API void SteamAPI_ISteamMatchmaking_SetLobbyGameServer(intptr_t instancePtr, class CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, class CSteamID steamIDGameServer); S_API bool SteamAPI_ISteamMatchmaking_GetLobbyGameServer(intptr_t instancePtr, class CSteamID steamIDLobby, uint32 * punGameServerIP, uint16 * punGameServerPort, class CSteamID * psteamIDGameServer); S_API bool SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit(intptr_t instancePtr, class CSteamID steamIDLobby, int cMaxMembers); S_API int SteamAPI_ISteamMatchmaking_GetLobbyMemberLimit(intptr_t instancePtr, class CSteamID steamIDLobby); S_API bool SteamAPI_ISteamMatchmaking_SetLobbyType(intptr_t instancePtr, class CSteamID steamIDLobby, ELobbyType eLobbyType); S_API bool SteamAPI_ISteamMatchmaking_SetLobbyJoinable(intptr_t instancePtr, class CSteamID steamIDLobby, bool bLobbyJoinable); S_API uint64 SteamAPI_ISteamMatchmaking_GetLobbyOwner(intptr_t instancePtr, class CSteamID steamIDLobby); S_API bool SteamAPI_ISteamMatchmaking_SetLobbyOwner(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDNewOwner); S_API bool SteamAPI_ISteamMatchmaking_SetLinkedLobby(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDLobbyDependent); S_API void SteamAPI_ISteamMatchmakingServerListResponse_ServerResponded(intptr_t instancePtr, HServerListRequest hRequest, int iServer); S_API void SteamAPI_ISteamMatchmakingServerListResponse_ServerFailedToRespond(intptr_t instancePtr, HServerListRequest hRequest, int iServer); S_API void SteamAPI_ISteamMatchmakingServerListResponse_RefreshComplete(intptr_t instancePtr, HServerListRequest hRequest, EMatchMakingServerResponse response); S_API void SteamAPI_ISteamMatchmakingPingResponse_ServerResponded(intptr_t instancePtr, class gameserveritem_t & server); S_API void SteamAPI_ISteamMatchmakingPingResponse_ServerFailedToRespond(intptr_t instancePtr); S_API void SteamAPI_ISteamMatchmakingPlayersResponse_AddPlayerToList(intptr_t instancePtr, const char * pchName, int nScore, float flTimePlayed); S_API void SteamAPI_ISteamMatchmakingPlayersResponse_PlayersFailedToRespond(intptr_t instancePtr); S_API void SteamAPI_ISteamMatchmakingPlayersResponse_PlayersRefreshComplete(intptr_t instancePtr); S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesResponded(intptr_t instancePtr, const char * pchRule, const char * pchValue); S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesFailedToRespond(intptr_t instancePtr); S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesRefreshComplete(intptr_t instancePtr); S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestInternetServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse); S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestLANServerList(intptr_t instancePtr, AppId_t iApp, class ISteamMatchmakingServerListResponse * pRequestServersResponse); S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse); S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestFavoritesServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse); S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestHistoryServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse); S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse); S_API void SteamAPI_ISteamMatchmakingServers_ReleaseRequest(intptr_t instancePtr, HServerListRequest hServerListRequest); S_API class gameserveritem_t * SteamAPI_ISteamMatchmakingServers_GetServerDetails(intptr_t instancePtr, HServerListRequest hRequest, int iServer); S_API void SteamAPI_ISteamMatchmakingServers_CancelQuery(intptr_t instancePtr, HServerListRequest hRequest); S_API void SteamAPI_ISteamMatchmakingServers_RefreshQuery(intptr_t instancePtr, HServerListRequest hRequest); S_API bool SteamAPI_ISteamMatchmakingServers_IsRefreshing(intptr_t instancePtr, HServerListRequest hRequest); S_API int SteamAPI_ISteamMatchmakingServers_GetServerCount(intptr_t instancePtr, HServerListRequest hRequest); S_API void SteamAPI_ISteamMatchmakingServers_RefreshServer(intptr_t instancePtr, HServerListRequest hRequest, int iServer); S_API HServerQuery SteamAPI_ISteamMatchmakingServers_PingServer(intptr_t instancePtr, uint32 unIP, uint16 usPort, class ISteamMatchmakingPingResponse * pRequestServersResponse); S_API HServerQuery SteamAPI_ISteamMatchmakingServers_PlayerDetails(intptr_t instancePtr, uint32 unIP, uint16 usPort, class ISteamMatchmakingPlayersResponse * pRequestServersResponse); S_API HServerQuery SteamAPI_ISteamMatchmakingServers_ServerRules(intptr_t instancePtr, uint32 unIP, uint16 usPort, class ISteamMatchmakingRulesResponse * pRequestServersResponse); S_API void SteamAPI_ISteamMatchmakingServers_CancelServerQuery(intptr_t instancePtr, HServerQuery hServerQuery); S_API bool SteamAPI_ISteamRemoteStorage_FileWrite(intptr_t instancePtr, const char * pchFile, const void * pvData, int32 cubData); S_API int32 SteamAPI_ISteamRemoteStorage_FileRead(intptr_t instancePtr, const char * pchFile, void * pvData, int32 cubDataToRead); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileWriteAsync(intptr_t instancePtr, const char * pchFile, const void * pvData, uint32 cubData); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileReadAsync(intptr_t instancePtr, const char * pchFile, uint32 nOffset, uint32 cubToRead); S_API bool SteamAPI_ISteamRemoteStorage_FileReadAsyncComplete(intptr_t instancePtr, SteamAPICall_t hReadCall, void * pvBuffer, uint32 cubToRead); S_API bool SteamAPI_ISteamRemoteStorage_FileForget(intptr_t instancePtr, const char * pchFile); S_API bool SteamAPI_ISteamRemoteStorage_FileDelete(intptr_t instancePtr, const char * pchFile); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileShare(intptr_t instancePtr, const char * pchFile); S_API bool SteamAPI_ISteamRemoteStorage_SetSyncPlatforms(intptr_t instancePtr, const char * pchFile, ERemoteStoragePlatform eRemoteStoragePlatform); S_API UGCFileWriteStreamHandle_t SteamAPI_ISteamRemoteStorage_FileWriteStreamOpen(intptr_t instancePtr, const char * pchFile); S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamWriteChunk(intptr_t instancePtr, UGCFileWriteStreamHandle_t writeHandle, const void * pvData, int32 cubData); S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamClose(intptr_t instancePtr, UGCFileWriteStreamHandle_t writeHandle); S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamCancel(intptr_t instancePtr, UGCFileWriteStreamHandle_t writeHandle); S_API bool SteamAPI_ISteamRemoteStorage_FileExists(intptr_t instancePtr, const char * pchFile); S_API bool SteamAPI_ISteamRemoteStorage_FilePersisted(intptr_t instancePtr, const char * pchFile); S_API int32 SteamAPI_ISteamRemoteStorage_GetFileSize(intptr_t instancePtr, const char * pchFile); S_API int64 SteamAPI_ISteamRemoteStorage_GetFileTimestamp(intptr_t instancePtr, const char * pchFile); S_API ERemoteStoragePlatform SteamAPI_ISteamRemoteStorage_GetSyncPlatforms(intptr_t instancePtr, const char * pchFile); S_API int32 SteamAPI_ISteamRemoteStorage_GetFileCount(intptr_t instancePtr); S_API const char * SteamAPI_ISteamRemoteStorage_GetFileNameAndSize(intptr_t instancePtr, int iFile, int32 * pnFileSizeInBytes); S_API bool SteamAPI_ISteamRemoteStorage_GetQuota(intptr_t instancePtr, int32 * pnTotalBytes, int32 * puAvailableBytes); S_API bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount(intptr_t instancePtr); S_API bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp(intptr_t instancePtr); S_API void SteamAPI_ISteamRemoteStorage_SetCloudEnabledForApp(intptr_t instancePtr, bool bEnabled); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UGCDownload(intptr_t instancePtr, UGCHandle_t hContent, uint32 unPriority); S_API bool SteamAPI_ISteamRemoteStorage_GetUGCDownloadProgress(intptr_t instancePtr, UGCHandle_t hContent, int32 * pnBytesDownloaded, int32 * pnBytesExpected); S_API bool SteamAPI_ISteamRemoteStorage_GetUGCDetails(intptr_t instancePtr, UGCHandle_t hContent, AppId_t * pnAppID, char ** ppchName, int32 * pnFileSizeInBytes, class CSteamID * pSteamIDOwner); S_API int32 SteamAPI_ISteamRemoteStorage_UGCRead(intptr_t instancePtr, UGCHandle_t hContent, void * pvData, int32 cubDataToRead, uint32 cOffset, EUGCReadAction eAction); S_API int32 SteamAPI_ISteamRemoteStorage_GetCachedUGCCount(intptr_t instancePtr); S_API UGCHandle_t SteamAPI_ISteamRemoteStorage_GetCachedUGCHandle(intptr_t instancePtr, int32 iCachedContent); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_PublishWorkshopFile(intptr_t instancePtr, const char * pchFile, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, struct SteamParamStringArray_t * pTags, EWorkshopFileType eWorkshopFileType); S_API PublishedFileUpdateHandle_t SteamAPI_ISteamRemoteStorage_CreatePublishedFileUpdateRequest(intptr_t instancePtr, PublishedFileId_t unPublishedFileId); S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileFile(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchFile); S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFilePreviewFile(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchPreviewFile); S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTitle(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchTitle); S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileDescription(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchDescription); S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileVisibility(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility); S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTags(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, struct SteamParamStringArray_t * pTags); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_CommitPublishedFileUpdate(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetPublishedFileDetails(intptr_t instancePtr, PublishedFileId_t unPublishedFileId, uint32 unMaxSecondsOld); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_DeletePublishedFile(intptr_t instancePtr, PublishedFileId_t unPublishedFileId); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserPublishedFiles(intptr_t instancePtr, uint32 unStartIndex); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_SubscribePublishedFile(intptr_t instancePtr, PublishedFileId_t unPublishedFileId); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserSubscribedFiles(intptr_t instancePtr, uint32 unStartIndex); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UnsubscribePublishedFile(intptr_t instancePtr, PublishedFileId_t unPublishedFileId); S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileSetChangeDescription(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchChangeDescription); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetPublishedItemVoteDetails(intptr_t instancePtr, PublishedFileId_t unPublishedFileId); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UpdateUserPublishedItemVote(intptr_t instancePtr, PublishedFileId_t unPublishedFileId, bool bVoteUp); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetUserPublishedItemVoteDetails(intptr_t instancePtr, PublishedFileId_t unPublishedFileId); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserSharedWorkshopFiles(intptr_t instancePtr, class CSteamID steamId, uint32 unStartIndex, struct SteamParamStringArray_t * pRequiredTags, struct SteamParamStringArray_t * pExcludedTags); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_PublishVideo(intptr_t instancePtr, EWorkshopVideoProvider eVideoProvider, const char * pchVideoAccount, const char * pchVideoIdentifier, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, struct SteamParamStringArray_t * pTags); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_SetUserPublishedFileAction(intptr_t instancePtr, PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumeratePublishedFilesByUserAction(intptr_t instancePtr, EWorkshopFileAction eAction, uint32 unStartIndex); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumeratePublishedWorkshopFiles(intptr_t instancePtr, EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, struct SteamParamStringArray_t * pTags, struct SteamParamStringArray_t * pUserTags); S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UGCDownloadToLocation(intptr_t instancePtr, UGCHandle_t hContent, const char * pchLocation, uint32 unPriority); S_API bool SteamAPI_ISteamUserStats_RequestCurrentStats(intptr_t instancePtr); S_API bool SteamAPI_ISteamUserStats_GetStat(intptr_t instancePtr, const char * pchName, int32 * pData); S_API bool SteamAPI_ISteamUserStats_GetStat0(intptr_t instancePtr, const char * pchName, float * pData); S_API bool SteamAPI_ISteamUserStats_SetStat(intptr_t instancePtr, const char * pchName, int32 nData); S_API bool SteamAPI_ISteamUserStats_SetStat0(intptr_t instancePtr, const char * pchName, float fData); S_API bool SteamAPI_ISteamUserStats_UpdateAvgRateStat(intptr_t instancePtr, const char * pchName, float flCountThisSession, double dSessionLength); S_API bool SteamAPI_ISteamUserStats_GetAchievement(intptr_t instancePtr, const char * pchName, bool * pbAchieved); S_API bool SteamAPI_ISteamUserStats_SetAchievement(intptr_t instancePtr, const char * pchName); S_API bool SteamAPI_ISteamUserStats_ClearAchievement(intptr_t instancePtr, const char * pchName); S_API bool SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime(intptr_t instancePtr, const char * pchName, bool * pbAchieved, uint32 * punUnlockTime); S_API bool SteamAPI_ISteamUserStats_StoreStats(intptr_t instancePtr); S_API int SteamAPI_ISteamUserStats_GetAchievementIcon(intptr_t instancePtr, const char * pchName); S_API const char * SteamAPI_ISteamUserStats_GetAchievementDisplayAttribute(intptr_t instancePtr, const char * pchName, const char * pchKey); S_API bool SteamAPI_ISteamUserStats_IndicateAchievementProgress(intptr_t instancePtr, const char * pchName, uint32 nCurProgress, uint32 nMaxProgress); S_API uint32 SteamAPI_ISteamUserStats_GetNumAchievements(intptr_t instancePtr); S_API const char * SteamAPI_ISteamUserStats_GetAchievementName(intptr_t instancePtr, uint32 iAchievement); S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestUserStats(intptr_t instancePtr, class CSteamID steamIDUser); S_API bool SteamAPI_ISteamUserStats_GetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 * pData); S_API bool SteamAPI_ISteamUserStats_GetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float * pData); S_API bool SteamAPI_ISteamUserStats_GetUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, bool * pbAchieved); S_API bool SteamAPI_ISteamUserStats_GetUserAchievementAndUnlockTime(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, bool * pbAchieved, uint32 * punUnlockTime); S_API bool SteamAPI_ISteamUserStats_ResetAllStats(intptr_t instancePtr, bool bAchievementsToo); S_API SteamAPICall_t SteamAPI_ISteamUserStats_FindOrCreateLeaderboard(intptr_t instancePtr, const char * pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType); S_API SteamAPICall_t SteamAPI_ISteamUserStats_FindLeaderboard(intptr_t instancePtr, const char * pchLeaderboardName); S_API const char * SteamAPI_ISteamUserStats_GetLeaderboardName(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard); S_API int SteamAPI_ISteamUserStats_GetLeaderboardEntryCount(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard); S_API ELeaderboardSortMethod SteamAPI_ISteamUserStats_GetLeaderboardSortMethod(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard); S_API ELeaderboardDisplayType SteamAPI_ISteamUserStats_GetLeaderboardDisplayType(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard); S_API SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntries(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd); S_API SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntriesForUsers(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, class CSteamID * prgUsers, int cUsers); S_API bool SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry(intptr_t instancePtr, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, struct LeaderboardEntry_t * pLeaderboardEntry, int32 * pDetails, int cDetailsMax); S_API SteamAPICall_t SteamAPI_ISteamUserStats_UploadLeaderboardScore(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 * pScoreDetails, int cScoreDetailsCount); S_API SteamAPICall_t SteamAPI_ISteamUserStats_AttachLeaderboardUGC(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC); S_API SteamAPICall_t SteamAPI_ISteamUserStats_GetNumberOfCurrentPlayers(intptr_t instancePtr); S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestGlobalAchievementPercentages(intptr_t instancePtr); S_API int SteamAPI_ISteamUserStats_GetMostAchievedAchievementInfo(intptr_t instancePtr, char * pchName, uint32 unNameBufLen, float * pflPercent, bool * pbAchieved); S_API int SteamAPI_ISteamUserStats_GetNextMostAchievedAchievementInfo(intptr_t instancePtr, int iIteratorPrevious, char * pchName, uint32 unNameBufLen, float * pflPercent, bool * pbAchieved); S_API bool SteamAPI_ISteamUserStats_GetAchievementAchievedPercent(intptr_t instancePtr, const char * pchName, float * pflPercent); S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestGlobalStats(intptr_t instancePtr, int nHistoryDays); S_API bool SteamAPI_ISteamUserStats_GetGlobalStat(intptr_t instancePtr, const char * pchStatName, int64 * pData); S_API bool SteamAPI_ISteamUserStats_GetGlobalStat0(intptr_t instancePtr, const char * pchStatName, double * pData); S_API int32 SteamAPI_ISteamUserStats_GetGlobalStatHistory(intptr_t instancePtr, const char * pchStatName, int64 * pData, uint32 cubData); S_API int32 SteamAPI_ISteamUserStats_GetGlobalStatHistory0(intptr_t instancePtr, const char * pchStatName, double * pData, uint32 cubData); S_API bool SteamAPI_ISteamApps_BIsSubscribed(intptr_t instancePtr); S_API bool SteamAPI_ISteamApps_BIsLowViolence(intptr_t instancePtr); S_API bool SteamAPI_ISteamApps_BIsCybercafe(intptr_t instancePtr); S_API bool SteamAPI_ISteamApps_BIsVACBanned(intptr_t instancePtr); S_API const char * SteamAPI_ISteamApps_GetCurrentGameLanguage(intptr_t instancePtr); S_API const char * SteamAPI_ISteamApps_GetAvailableGameLanguages(intptr_t instancePtr); S_API bool SteamAPI_ISteamApps_BIsSubscribedApp(intptr_t instancePtr, AppId_t appID); S_API bool SteamAPI_ISteamApps_BIsDlcInstalled(intptr_t instancePtr, AppId_t appID); S_API uint32 SteamAPI_ISteamApps_GetEarliestPurchaseUnixTime(intptr_t instancePtr, AppId_t nAppID); S_API bool SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend(intptr_t instancePtr); S_API int SteamAPI_ISteamApps_GetDLCCount(intptr_t instancePtr); S_API bool SteamAPI_ISteamApps_BGetDLCDataByIndex(intptr_t instancePtr, int iDLC, AppId_t * pAppID, bool * pbAvailable, char * pchName, int cchNameBufferSize); S_API void SteamAPI_ISteamApps_InstallDLC(intptr_t instancePtr, AppId_t nAppID); S_API void SteamAPI_ISteamApps_UninstallDLC(intptr_t instancePtr, AppId_t nAppID); S_API void SteamAPI_ISteamApps_RequestAppProofOfPurchaseKey(intptr_t instancePtr, AppId_t nAppID); S_API bool SteamAPI_ISteamApps_GetCurrentBetaName(intptr_t instancePtr, char * pchName, int cchNameBufferSize); S_API bool SteamAPI_ISteamApps_MarkContentCorrupt(intptr_t instancePtr, bool bMissingFilesOnly); S_API uint32 SteamAPI_ISteamApps_GetInstalledDepots(intptr_t instancePtr, AppId_t appID, DepotId_t * pvecDepots, uint32 cMaxDepots); S_API uint32 SteamAPI_ISteamApps_GetAppInstallDir(intptr_t instancePtr, AppId_t appID, char * pchFolder, uint32 cchFolderBufferSize); S_API bool SteamAPI_ISteamApps_BIsAppInstalled(intptr_t instancePtr, AppId_t appID); S_API uint64 SteamAPI_ISteamApps_GetAppOwner(intptr_t instancePtr); S_API const char * SteamAPI_ISteamApps_GetLaunchQueryParam(intptr_t instancePtr, const char * pchKey); S_API bool SteamAPI_ISteamApps_GetDlcDownloadProgress(intptr_t instancePtr, AppId_t nAppID, uint64 * punBytesDownloaded, uint64 * punBytesTotal); S_API int SteamAPI_ISteamApps_GetAppBuildId(intptr_t instancePtr); S_API bool SteamAPI_ISteamNetworking_SendP2PPacket(intptr_t instancePtr, class CSteamID steamIDRemote, const void * pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel); S_API bool SteamAPI_ISteamNetworking_IsP2PPacketAvailable(intptr_t instancePtr, uint32 * pcubMsgSize, int nChannel); S_API bool SteamAPI_ISteamNetworking_ReadP2PPacket(intptr_t instancePtr, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, class CSteamID * psteamIDRemote, int nChannel); S_API bool SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser(intptr_t instancePtr, class CSteamID steamIDRemote); S_API bool SteamAPI_ISteamNetworking_CloseP2PSessionWithUser(intptr_t instancePtr, class CSteamID steamIDRemote); S_API bool SteamAPI_ISteamNetworking_CloseP2PChannelWithUser(intptr_t instancePtr, class CSteamID steamIDRemote, int nChannel); S_API bool SteamAPI_ISteamNetworking_GetP2PSessionState(intptr_t instancePtr, class CSteamID steamIDRemote, struct P2PSessionState_t * pConnectionState); S_API bool SteamAPI_ISteamNetworking_AllowP2PPacketRelay(intptr_t instancePtr, bool bAllow); S_API SNetListenSocket_t SteamAPI_ISteamNetworking_CreateListenSocket(intptr_t instancePtr, int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay); S_API SNetSocket_t SteamAPI_ISteamNetworking_CreateP2PConnectionSocket(intptr_t instancePtr, class CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay); S_API SNetSocket_t SteamAPI_ISteamNetworking_CreateConnectionSocket(intptr_t instancePtr, uint32 nIP, uint16 nPort, int nTimeoutSec); S_API bool SteamAPI_ISteamNetworking_DestroySocket(intptr_t instancePtr, SNetSocket_t hSocket, bool bNotifyRemoteEnd); S_API bool SteamAPI_ISteamNetworking_DestroyListenSocket(intptr_t instancePtr, SNetListenSocket_t hSocket, bool bNotifyRemoteEnd); S_API bool SteamAPI_ISteamNetworking_SendDataOnSocket(intptr_t instancePtr, SNetSocket_t hSocket, void * pubData, uint32 cubData, bool bReliable); S_API bool SteamAPI_ISteamNetworking_IsDataAvailableOnSocket(intptr_t instancePtr, SNetSocket_t hSocket, uint32 * pcubMsgSize); S_API bool SteamAPI_ISteamNetworking_RetrieveDataFromSocket(intptr_t instancePtr, SNetSocket_t hSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize); S_API bool SteamAPI_ISteamNetworking_IsDataAvailable(intptr_t instancePtr, SNetListenSocket_t hListenSocket, uint32 * pcubMsgSize, SNetSocket_t * phSocket); S_API bool SteamAPI_ISteamNetworking_RetrieveData(intptr_t instancePtr, SNetListenSocket_t hListenSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, SNetSocket_t * phSocket); S_API bool SteamAPI_ISteamNetworking_GetSocketInfo(intptr_t instancePtr, SNetSocket_t hSocket, class CSteamID * pSteamIDRemote, int * peSocketStatus, uint32 * punIPRemote, uint16 * punPortRemote); S_API bool SteamAPI_ISteamNetworking_GetListenSocketInfo(intptr_t instancePtr, SNetListenSocket_t hListenSocket, uint32 * pnIP, uint16 * pnPort); S_API ESNetSocketConnectionType SteamAPI_ISteamNetworking_GetSocketConnectionType(intptr_t instancePtr, SNetSocket_t hSocket); S_API int SteamAPI_ISteamNetworking_GetMaxPacketSize(intptr_t instancePtr, SNetSocket_t hSocket); S_API ScreenshotHandle SteamAPI_ISteamScreenshots_WriteScreenshot(intptr_t instancePtr, void * pubRGB, uint32 cubRGB, int nWidth, int nHeight); S_API ScreenshotHandle SteamAPI_ISteamScreenshots_AddScreenshotToLibrary(intptr_t instancePtr, const char * pchFilename, const char * pchThumbnailFilename, int nWidth, int nHeight); S_API void SteamAPI_ISteamScreenshots_TriggerScreenshot(intptr_t instancePtr); S_API void SteamAPI_ISteamScreenshots_HookScreenshots(intptr_t instancePtr, bool bHook); S_API bool SteamAPI_ISteamScreenshots_SetLocation(intptr_t instancePtr, ScreenshotHandle hScreenshot, const char * pchLocation); S_API bool SteamAPI_ISteamScreenshots_TagUser(intptr_t instancePtr, ScreenshotHandle hScreenshot, class CSteamID steamID); S_API bool SteamAPI_ISteamScreenshots_TagPublishedFile(intptr_t instancePtr, ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID); S_API bool SteamAPI_ISteamMusic_BIsEnabled(intptr_t instancePtr); S_API bool SteamAPI_ISteamMusic_BIsPlaying(intptr_t instancePtr); S_API AudioPlayback_Status SteamAPI_ISteamMusic_GetPlaybackStatus(intptr_t instancePtr); S_API void SteamAPI_ISteamMusic_Play(intptr_t instancePtr); S_API void SteamAPI_ISteamMusic_Pause(intptr_t instancePtr); S_API void SteamAPI_ISteamMusic_PlayPrevious(intptr_t instancePtr); S_API void SteamAPI_ISteamMusic_PlayNext(intptr_t instancePtr); S_API void SteamAPI_ISteamMusic_SetVolume(intptr_t instancePtr, float flVolume); S_API float SteamAPI_ISteamMusic_GetVolume(intptr_t instancePtr); S_API bool SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote(intptr_t instancePtr, const char * pchName); S_API bool SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote(intptr_t instancePtr); S_API bool SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote(intptr_t instancePtr); S_API bool SteamAPI_ISteamMusicRemote_BActivationSuccess(intptr_t instancePtr, bool bValue); S_API bool SteamAPI_ISteamMusicRemote_SetDisplayName(intptr_t instancePtr, const char * pchDisplayName); S_API bool SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64(intptr_t instancePtr, void * pvBuffer, uint32 cbBufferLength); S_API bool SteamAPI_ISteamMusicRemote_EnablePlayPrevious(intptr_t instancePtr, bool bValue); S_API bool SteamAPI_ISteamMusicRemote_EnablePlayNext(intptr_t instancePtr, bool bValue); S_API bool SteamAPI_ISteamMusicRemote_EnableShuffled(intptr_t instancePtr, bool bValue); S_API bool SteamAPI_ISteamMusicRemote_EnableLooped(intptr_t instancePtr, bool bValue); S_API bool SteamAPI_ISteamMusicRemote_EnableQueue(intptr_t instancePtr, bool bValue); S_API bool SteamAPI_ISteamMusicRemote_EnablePlaylists(intptr_t instancePtr, bool bValue); S_API bool SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus(intptr_t instancePtr, AudioPlayback_Status nStatus); S_API bool SteamAPI_ISteamMusicRemote_UpdateShuffled(intptr_t instancePtr, bool bValue); S_API bool SteamAPI_ISteamMusicRemote_UpdateLooped(intptr_t instancePtr, bool bValue); S_API bool SteamAPI_ISteamMusicRemote_UpdateVolume(intptr_t instancePtr, float flValue); S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryWillChange(intptr_t instancePtr); S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable(intptr_t instancePtr, bool bAvailable); S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText(intptr_t instancePtr, const char * pchText); S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds(intptr_t instancePtr, int nValue); S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt(intptr_t instancePtr, void * pvBuffer, uint32 cbBufferLength); S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryDidChange(intptr_t instancePtr); S_API bool SteamAPI_ISteamMusicRemote_QueueWillChange(intptr_t instancePtr); S_API bool SteamAPI_ISteamMusicRemote_ResetQueueEntries(intptr_t instancePtr); S_API bool SteamAPI_ISteamMusicRemote_SetQueueEntry(intptr_t instancePtr, int nID, int nPosition, const char * pchEntryText); S_API bool SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry(intptr_t instancePtr, int nID); S_API bool SteamAPI_ISteamMusicRemote_QueueDidChange(intptr_t instancePtr); S_API bool SteamAPI_ISteamMusicRemote_PlaylistWillChange(intptr_t instancePtr); S_API bool SteamAPI_ISteamMusicRemote_ResetPlaylistEntries(intptr_t instancePtr); S_API bool SteamAPI_ISteamMusicRemote_SetPlaylistEntry(intptr_t instancePtr, int nID, int nPosition, const char * pchEntryText); S_API bool SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry(intptr_t instancePtr, int nID); S_API bool SteamAPI_ISteamMusicRemote_PlaylistDidChange(intptr_t instancePtr); S_API HTTPRequestHandle SteamAPI_ISteamHTTP_CreateHTTPRequest(intptr_t instancePtr, EHTTPMethod eHTTPRequestMethod, const char * pchAbsoluteURL); S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestContextValue(intptr_t instancePtr, HTTPRequestHandle hRequest, uint64 ulContextValue); S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 unTimeoutSeconds); S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchHeaderName, const char * pchHeaderValue); S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchParamName, const char * pchParamValue); S_API bool SteamAPI_ISteamHTTP_SendHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest, SteamAPICall_t * pCallHandle); S_API bool SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse(intptr_t instancePtr, HTTPRequestHandle hRequest, SteamAPICall_t * pCallHandle); S_API bool SteamAPI_ISteamHTTP_DeferHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest); S_API bool SteamAPI_ISteamHTTP_PrioritizeHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest); S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchHeaderName, uint32 * unResponseHeaderSize); S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchHeaderName, uint8 * pHeaderValueBuffer, uint32 unBufferSize); S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseBodySize(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 * unBodySize); S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseBodyData(intptr_t instancePtr, HTTPRequestHandle hRequest, uint8 * pBodyDataBuffer, uint32 unBufferSize); S_API bool SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 cOffset, uint8 * pBodyDataBuffer, uint32 unBufferSize); S_API bool SteamAPI_ISteamHTTP_ReleaseHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest); S_API bool SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct(intptr_t instancePtr, HTTPRequestHandle hRequest, float * pflPercentOut); S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchContentType, uint8 * pubBody, uint32 unBodyLen); S_API HTTPCookieContainerHandle SteamAPI_ISteamHTTP_CreateCookieContainer(intptr_t instancePtr, bool bAllowResponsesToModify); S_API bool SteamAPI_ISteamHTTP_ReleaseCookieContainer(intptr_t instancePtr, HTTPCookieContainerHandle hCookieContainer); S_API bool SteamAPI_ISteamHTTP_SetCookie(intptr_t instancePtr, HTTPCookieContainerHandle hCookieContainer, const char * pchHost, const char * pchUrl, const char * pchCookie); S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer(intptr_t instancePtr, HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer); S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchUserAgentInfo); S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate(intptr_t instancePtr, HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate); S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 unMilliseconds); S_API bool SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut(intptr_t instancePtr, HTTPRequestHandle hRequest, bool * pbWasTimedOut); S_API ClientUnifiedMessageHandle SteamAPI_ISteamUnifiedMessages_SendMethod(intptr_t instancePtr, const char * pchServiceMethod, const void * pRequestBuffer, uint32 unRequestBufferSize, uint64 unContext); S_API bool SteamAPI_ISteamUnifiedMessages_GetMethodResponseInfo(intptr_t instancePtr, ClientUnifiedMessageHandle hHandle, uint32 * punResponseSize, EResult * peResult); S_API bool SteamAPI_ISteamUnifiedMessages_GetMethodResponseData(intptr_t instancePtr, ClientUnifiedMessageHandle hHandle, void * pResponseBuffer, uint32 unResponseBufferSize, bool bAutoRelease); S_API bool SteamAPI_ISteamUnifiedMessages_ReleaseMethod(intptr_t instancePtr, ClientUnifiedMessageHandle hHandle); S_API bool SteamAPI_ISteamUnifiedMessages_SendNotification(intptr_t instancePtr, const char * pchServiceNotification, const void * pNotificationBuffer, uint32 unNotificationBufferSize); S_API bool SteamAPI_ISteamController_Init(intptr_t instancePtr); S_API bool SteamAPI_ISteamController_Shutdown(intptr_t instancePtr); S_API void SteamAPI_ISteamController_RunFrame(intptr_t instancePtr); S_API int SteamAPI_ISteamController_GetConnectedControllers(intptr_t instancePtr, ControllerHandle_t * handlesOut); S_API bool SteamAPI_ISteamController_ShowBindingPanel(intptr_t instancePtr, ControllerHandle_t controllerHandle); S_API ControllerActionSetHandle_t SteamAPI_ISteamController_GetActionSetHandle(intptr_t instancePtr, const char * pszActionSetName); S_API void SteamAPI_ISteamController_ActivateActionSet(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle); S_API ControllerActionSetHandle_t SteamAPI_ISteamController_GetCurrentActionSet(intptr_t instancePtr, ControllerHandle_t controllerHandle); S_API ControllerDigitalActionHandle_t SteamAPI_ISteamController_GetDigitalActionHandle(intptr_t instancePtr, const char * pszActionName); S_API struct ControllerDigitalActionData_t SteamAPI_ISteamController_GetDigitalActionData(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle); S_API int SteamAPI_ISteamController_GetDigitalActionOrigins(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin * originsOut); S_API ControllerAnalogActionHandle_t SteamAPI_ISteamController_GetAnalogActionHandle(intptr_t instancePtr, const char * pszActionName); S_API struct ControllerAnalogActionData_t SteamAPI_ISteamController_GetAnalogActionData(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle); S_API int SteamAPI_ISteamController_GetAnalogActionOrigins(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin * originsOut); S_API void SteamAPI_ISteamController_StopAnalogActionMomentum(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction); S_API void SteamAPI_ISteamController_TriggerHapticPulse(intptr_t instancePtr, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec); S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryUserUGCRequest(intptr_t instancePtr, AccountID_t unAccountID, EUserUGCList eListType, EUGCMatchingUGCType eMatchingUGCType, EUserUGCListSortOrder eSortOrder, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage); S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryAllUGCRequest(intptr_t instancePtr, EUGCQuery eQueryType, EUGCMatchingUGCType eMatchingeMatchingUGCTypeFileType, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage); S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryUGCDetailsRequest(intptr_t instancePtr, PublishedFileId_t * pvecPublishedFileID, uint32 unNumPublishedFileIDs); S_API SteamAPICall_t SteamAPI_ISteamUGC_SendQueryUGCRequest(intptr_t instancePtr, UGCQueryHandle_t handle); S_API bool SteamAPI_ISteamUGC_GetQueryUGCResult(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, struct SteamUGCDetails_t * pDetails); S_API bool SteamAPI_ISteamUGC_GetQueryUGCPreviewURL(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, char * pchURL, uint32 cchURLSize); S_API bool SteamAPI_ISteamUGC_GetQueryUGCMetadata(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, char * pchMetadata, uint32 cchMetadatasize); S_API bool SteamAPI_ISteamUGC_GetQueryUGCChildren(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, PublishedFileId_t * pvecPublishedFileID, uint32 cMaxEntries); S_API bool SteamAPI_ISteamUGC_GetQueryUGCStatistic(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, EItemStatistic eStatType, uint32 * pStatValue); S_API uint32 SteamAPI_ISteamUGC_GetQueryUGCNumAdditionalPreviews(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index); S_API bool SteamAPI_ISteamUGC_GetQueryUGCAdditionalPreview(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, uint32 previewIndex, char * pchURLOrVideoID, uint32 cchURLSize, bool * pbIsImage); S_API uint32 SteamAPI_ISteamUGC_GetQueryUGCNumKeyValueTags(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index); S_API bool SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, uint32 keyValueTagIndex, char * pchKey, uint32 cchKeySize, char * pchValue, uint32 cchValueSize); S_API bool SteamAPI_ISteamUGC_ReleaseQueryUGCRequest(intptr_t instancePtr, UGCQueryHandle_t handle); S_API bool SteamAPI_ISteamUGC_AddRequiredTag(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pTagName); S_API bool SteamAPI_ISteamUGC_AddExcludedTag(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pTagName); S_API bool SteamAPI_ISteamUGC_SetReturnKeyValueTags(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnKeyValueTags); S_API bool SteamAPI_ISteamUGC_SetReturnLongDescription(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnLongDescription); S_API bool SteamAPI_ISteamUGC_SetReturnMetadata(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnMetadata); S_API bool SteamAPI_ISteamUGC_SetReturnChildren(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnChildren); S_API bool SteamAPI_ISteamUGC_SetReturnAdditionalPreviews(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnAdditionalPreviews); S_API bool SteamAPI_ISteamUGC_SetReturnTotalOnly(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnTotalOnly); S_API bool SteamAPI_ISteamUGC_SetLanguage(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pchLanguage); S_API bool SteamAPI_ISteamUGC_SetAllowCachedResponse(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 unMaxAgeSeconds); S_API bool SteamAPI_ISteamUGC_SetCloudFileNameFilter(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pMatchCloudFileName); S_API bool SteamAPI_ISteamUGC_SetMatchAnyTag(intptr_t instancePtr, UGCQueryHandle_t handle, bool bMatchAnyTag); S_API bool SteamAPI_ISteamUGC_SetSearchText(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pSearchText); S_API bool SteamAPI_ISteamUGC_SetRankedByTrendDays(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 unDays); S_API bool SteamAPI_ISteamUGC_AddRequiredKeyValueTag(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pKey, const char * pValue); S_API SteamAPICall_t SteamAPI_ISteamUGC_RequestUGCDetails(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, uint32 unMaxAgeSeconds); S_API SteamAPICall_t SteamAPI_ISteamUGC_CreateItem(intptr_t instancePtr, AppId_t nConsumerAppId, EWorkshopFileType eFileType); S_API UGCUpdateHandle_t SteamAPI_ISteamUGC_StartItemUpdate(intptr_t instancePtr, AppId_t nConsumerAppId, PublishedFileId_t nPublishedFileID); S_API bool SteamAPI_ISteamUGC_SetItemTitle(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchTitle); S_API bool SteamAPI_ISteamUGC_SetItemDescription(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchDescription); S_API bool SteamAPI_ISteamUGC_SetItemUpdateLanguage(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchLanguage); S_API bool SteamAPI_ISteamUGC_SetItemMetadata(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchMetaData); S_API bool SteamAPI_ISteamUGC_SetItemVisibility(intptr_t instancePtr, UGCUpdateHandle_t handle, ERemoteStoragePublishedFileVisibility eVisibility); S_API bool SteamAPI_ISteamUGC_SetItemTags(intptr_t instancePtr, UGCUpdateHandle_t updateHandle, const struct SteamParamStringArray_t * pTags); S_API bool SteamAPI_ISteamUGC_SetItemContent(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pszContentFolder); S_API bool SteamAPI_ISteamUGC_SetItemPreview(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pszPreviewFile); S_API bool SteamAPI_ISteamUGC_RemoveItemKeyValueTags(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchKey); S_API bool SteamAPI_ISteamUGC_AddItemKeyValueTag(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchKey, const char * pchValue); S_API SteamAPICall_t SteamAPI_ISteamUGC_SubmitItemUpdate(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchChangeNote); S_API EItemUpdateStatus SteamAPI_ISteamUGC_GetItemUpdateProgress(intptr_t instancePtr, UGCUpdateHandle_t handle, uint64 * punBytesProcessed, uint64 * punBytesTotal); S_API SteamAPICall_t SteamAPI_ISteamUGC_SetUserItemVote(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, bool bVoteUp); S_API SteamAPICall_t SteamAPI_ISteamUGC_GetUserItemVote(intptr_t instancePtr, PublishedFileId_t nPublishedFileID); S_API SteamAPICall_t SteamAPI_ISteamUGC_AddItemToFavorites(intptr_t instancePtr, AppId_t nAppId, PublishedFileId_t nPublishedFileID); S_API SteamAPICall_t SteamAPI_ISteamUGC_RemoveItemFromFavorites(intptr_t instancePtr, AppId_t nAppId, PublishedFileId_t nPublishedFileID); S_API SteamAPICall_t SteamAPI_ISteamUGC_SubscribeItem(intptr_t instancePtr, PublishedFileId_t nPublishedFileID); S_API SteamAPICall_t SteamAPI_ISteamUGC_UnsubscribeItem(intptr_t instancePtr, PublishedFileId_t nPublishedFileID); S_API uint32 SteamAPI_ISteamUGC_GetNumSubscribedItems(intptr_t instancePtr); S_API uint32 SteamAPI_ISteamUGC_GetSubscribedItems(intptr_t instancePtr, PublishedFileId_t * pvecPublishedFileID, uint32 cMaxEntries); S_API uint32 SteamAPI_ISteamUGC_GetItemState(intptr_t instancePtr, PublishedFileId_t nPublishedFileID); S_API bool SteamAPI_ISteamUGC_GetItemInstallInfo(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, uint64 * punSizeOnDisk, char * pchFolder, uint32 cchFolderSize, uint32 * punTimeStamp); S_API bool SteamAPI_ISteamUGC_GetItemDownloadInfo(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, uint64 * punBytesDownloaded, uint64 * punBytesTotal); S_API bool SteamAPI_ISteamUGC_DownloadItem(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, bool bHighPriority); S_API bool SteamAPI_ISteamUGC_BInitWorkshopForGameServer(intptr_t instancePtr, DepotId_t unWorkshopDepotID, const char * pszFolder); S_API void SteamAPI_ISteamUGC_SuspendDownloads(intptr_t instancePtr, bool bSuspend); S_API uint32 SteamAPI_ISteamAppList_GetNumInstalledApps(intptr_t instancePtr); S_API uint32 SteamAPI_ISteamAppList_GetInstalledApps(intptr_t instancePtr, AppId_t * pvecAppID, uint32 unMaxAppIDs); S_API int SteamAPI_ISteamAppList_GetAppName(intptr_t instancePtr, AppId_t nAppID, char * pchName, int cchNameMax); S_API int SteamAPI_ISteamAppList_GetAppInstallDir(intptr_t instancePtr, AppId_t nAppID, char * pchDirectory, int cchNameMax); S_API int SteamAPI_ISteamAppList_GetAppBuildId(intptr_t instancePtr, AppId_t nAppID); S_API void SteamAPI_ISteamHTMLSurface_DestructISteamHTMLSurface(intptr_t instancePtr); S_API bool SteamAPI_ISteamHTMLSurface_Init(intptr_t instancePtr); S_API bool SteamAPI_ISteamHTMLSurface_Shutdown(intptr_t instancePtr); S_API SteamAPICall_t SteamAPI_ISteamHTMLSurface_CreateBrowser(intptr_t instancePtr, const char * pchUserAgent, const char * pchUserCSS); S_API void SteamAPI_ISteamHTMLSurface_RemoveBrowser(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); S_API void SteamAPI_ISteamHTMLSurface_LoadURL(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchURL, const char * pchPostData); S_API void SteamAPI_ISteamHTMLSurface_SetSize(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 unWidth, uint32 unHeight); S_API void SteamAPI_ISteamHTMLSurface_StopLoad(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); S_API void SteamAPI_ISteamHTMLSurface_Reload(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); S_API void SteamAPI_ISteamHTMLSurface_GoBack(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); S_API void SteamAPI_ISteamHTMLSurface_GoForward(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); S_API void SteamAPI_ISteamHTMLSurface_AddHeader(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchKey, const char * pchValue); S_API void SteamAPI_ISteamHTMLSurface_ExecuteJavascript(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchScript); S_API void SteamAPI_ISteamHTMLSurface_MouseUp(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, ISteamHTMLSurface::EHTMLMouseButton eMouseButton); S_API void SteamAPI_ISteamHTMLSurface_MouseDown(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, ISteamHTMLSurface::EHTMLMouseButton eMouseButton); S_API void SteamAPI_ISteamHTMLSurface_MouseDoubleClick(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, ISteamHTMLSurface::EHTMLMouseButton eMouseButton); S_API void SteamAPI_ISteamHTMLSurface_MouseMove(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, int x, int y); S_API void SteamAPI_ISteamHTMLSurface_MouseWheel(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, int32 nDelta); S_API void SteamAPI_ISteamHTMLSurface_KeyDown(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, ISteamHTMLSurface::EHTMLKeyModifiers eHTMLKeyModifiers); S_API void SteamAPI_ISteamHTMLSurface_KeyUp(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, ISteamHTMLSurface::EHTMLKeyModifiers eHTMLKeyModifiers); S_API void SteamAPI_ISteamHTMLSurface_KeyChar(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 cUnicodeChar, ISteamHTMLSurface::EHTMLKeyModifiers eHTMLKeyModifiers); S_API void SteamAPI_ISteamHTMLSurface_SetHorizontalScroll(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll); S_API void SteamAPI_ISteamHTMLSurface_SetVerticalScroll(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll); S_API void SteamAPI_ISteamHTMLSurface_SetKeyFocus(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bHasKeyFocus); S_API void SteamAPI_ISteamHTMLSurface_ViewSource(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); S_API void SteamAPI_ISteamHTMLSurface_CopyToClipboard(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); S_API void SteamAPI_ISteamHTMLSurface_PasteFromClipboard(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); S_API void SteamAPI_ISteamHTMLSurface_Find(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchSearchStr, bool bCurrentlyInFind, bool bReverse); S_API void SteamAPI_ISteamHTMLSurface_StopFind(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); S_API void SteamAPI_ISteamHTMLSurface_GetLinkAtPosition(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, int x, int y); S_API void SteamAPI_ISteamHTMLSurface_SetCookie(intptr_t instancePtr, const char * pchHostname, const char * pchKey, const char * pchValue, const char * pchPath, RTime32 nExpires, bool bSecure, bool bHTTPOnly); S_API void SteamAPI_ISteamHTMLSurface_SetPageScaleFactor(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, float flZoom, int nPointX, int nPointY); S_API void SteamAPI_ISteamHTMLSurface_SetBackgroundMode(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bBackgroundMode); S_API void SteamAPI_ISteamHTMLSurface_AllowStartRequest(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bAllowed); S_API void SteamAPI_ISteamHTMLSurface_JSDialogResponse(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bResult); S_API void SteamAPI_ISteamHTMLSurface_FileLoadDialogResponse(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char ** pchSelectedFiles); S_API EResult SteamAPI_ISteamInventory_GetResultStatus(intptr_t instancePtr, SteamInventoryResult_t resultHandle); S_API bool SteamAPI_ISteamInventory_GetResultItems(intptr_t instancePtr, SteamInventoryResult_t resultHandle, struct SteamItemDetails_t * pOutItemsArray, uint32 * punOutItemsArraySize); S_API uint32 SteamAPI_ISteamInventory_GetResultTimestamp(intptr_t instancePtr, SteamInventoryResult_t resultHandle); S_API bool SteamAPI_ISteamInventory_CheckResultSteamID(intptr_t instancePtr, SteamInventoryResult_t resultHandle, class CSteamID steamIDExpected); S_API void SteamAPI_ISteamInventory_DestroyResult(intptr_t instancePtr, SteamInventoryResult_t resultHandle); S_API bool SteamAPI_ISteamInventory_GetAllItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle); S_API bool SteamAPI_ISteamInventory_GetItemsByID(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemInstanceID_t * pInstanceIDs, uint32 unCountInstanceIDs); S_API bool SteamAPI_ISteamInventory_SerializeResult(intptr_t instancePtr, SteamInventoryResult_t resultHandle, void * pOutBuffer, uint32 * punOutBufferSize); S_API bool SteamAPI_ISteamInventory_DeserializeResult(intptr_t instancePtr, SteamInventoryResult_t * pOutResultHandle, const void * pBuffer, uint32 unBufferSize, bool bRESERVED_MUST_BE_FALSE); S_API bool SteamAPI_ISteamInventory_GenerateItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, const uint32 * punArrayQuantity, uint32 unArrayLength); S_API bool SteamAPI_ISteamInventory_GrantPromoItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle); S_API bool SteamAPI_ISteamInventory_AddPromoItem(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemDef_t itemDef); S_API bool SteamAPI_ISteamInventory_AddPromoItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, uint32 unArrayLength); S_API bool SteamAPI_ISteamInventory_ConsumeItem(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity); S_API bool SteamAPI_ISteamInventory_ExchangeItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayGenerate, const uint32 * punArrayGenerateQuantity, uint32 unArrayGenerateLength, const SteamItemInstanceID_t * pArrayDestroy, const uint32 * punArrayDestroyQuantity, uint32 unArrayDestroyLength); S_API bool SteamAPI_ISteamInventory_TransferItemQuantity(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemIdSource, uint32 unQuantity, SteamItemInstanceID_t itemIdDest); S_API void SteamAPI_ISteamInventory_SendItemDropHeartbeat(intptr_t instancePtr); S_API bool SteamAPI_ISteamInventory_TriggerItemDrop(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemDef_t dropListDefinition); S_API bool SteamAPI_ISteamInventory_TradeItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, class CSteamID steamIDTradePartner, const SteamItemInstanceID_t * pArrayGive, const uint32 * pArrayGiveQuantity, uint32 nArrayGiveLength, const SteamItemInstanceID_t * pArrayGet, const uint32 * pArrayGetQuantity, uint32 nArrayGetLength); S_API bool SteamAPI_ISteamInventory_LoadItemDefinitions(intptr_t instancePtr); S_API bool SteamAPI_ISteamInventory_GetItemDefinitionIDs(intptr_t instancePtr, SteamItemDef_t * pItemDefIDs, uint32 * punItemDefIDsArraySize); S_API bool SteamAPI_ISteamInventory_GetItemDefinitionProperty(intptr_t instancePtr, SteamItemDef_t iDefinition, const char * pchPropertyName, char * pchValueBuffer, uint32 * punValueBufferSize); S_API void SteamAPI_ISteamVideo_GetVideoURL(intptr_t instancePtr, AppId_t unVideoAppID); S_API bool SteamAPI_ISteamVideo_IsBroadcasting(intptr_t instancePtr, int * pnNumViewers); S_API bool SteamAPI_ISteamGameServer_InitGameServer(intptr_t instancePtr, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString); S_API void SteamAPI_ISteamGameServer_SetProduct(intptr_t instancePtr, const char * pszProduct); S_API void SteamAPI_ISteamGameServer_SetGameDescription(intptr_t instancePtr, const char * pszGameDescription); S_API void SteamAPI_ISteamGameServer_SetModDir(intptr_t instancePtr, const char * pszModDir); S_API void SteamAPI_ISteamGameServer_SetDedicatedServer(intptr_t instancePtr, bool bDedicated); S_API void SteamAPI_ISteamGameServer_LogOn(intptr_t instancePtr, const char * pszToken); S_API void SteamAPI_ISteamGameServer_LogOnAnonymous(intptr_t instancePtr); S_API void SteamAPI_ISteamGameServer_LogOff(intptr_t instancePtr); S_API bool SteamAPI_ISteamGameServer_BLoggedOn(intptr_t instancePtr); S_API bool SteamAPI_ISteamGameServer_BSecure(intptr_t instancePtr); S_API uint64 SteamAPI_ISteamGameServer_GetSteamID(intptr_t instancePtr); S_API bool SteamAPI_ISteamGameServer_WasRestartRequested(intptr_t instancePtr); S_API void SteamAPI_ISteamGameServer_SetMaxPlayerCount(intptr_t instancePtr, int cPlayersMax); S_API void SteamAPI_ISteamGameServer_SetBotPlayerCount(intptr_t instancePtr, int cBotplayers); S_API void SteamAPI_ISteamGameServer_SetServerName(intptr_t instancePtr, const char * pszServerName); S_API void SteamAPI_ISteamGameServer_SetMapName(intptr_t instancePtr, const char * pszMapName); S_API void SteamAPI_ISteamGameServer_SetPasswordProtected(intptr_t instancePtr, bool bPasswordProtected); S_API void SteamAPI_ISteamGameServer_SetSpectatorPort(intptr_t instancePtr, uint16 unSpectatorPort); S_API void SteamAPI_ISteamGameServer_SetSpectatorServerName(intptr_t instancePtr, const char * pszSpectatorServerName); S_API void SteamAPI_ISteamGameServer_ClearAllKeyValues(intptr_t instancePtr); S_API void SteamAPI_ISteamGameServer_SetKeyValue(intptr_t instancePtr, const char * pKey, const char * pValue); S_API void SteamAPI_ISteamGameServer_SetGameTags(intptr_t instancePtr, const char * pchGameTags); S_API void SteamAPI_ISteamGameServer_SetGameData(intptr_t instancePtr, const char * pchGameData); S_API void SteamAPI_ISteamGameServer_SetRegion(intptr_t instancePtr, const char * pszRegion); S_API bool SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate(intptr_t instancePtr, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, class CSteamID * pSteamIDUser); S_API uint64 SteamAPI_ISteamGameServer_CreateUnauthenticatedUserConnection(intptr_t instancePtr); S_API void SteamAPI_ISteamGameServer_SendUserDisconnect(intptr_t instancePtr, class CSteamID steamIDUser); S_API bool SteamAPI_ISteamGameServer_BUpdateUserData(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore); S_API HAuthTicket SteamAPI_ISteamGameServer_GetAuthSessionTicket(intptr_t instancePtr, void * pTicket, int cbMaxTicket, uint32 * pcbTicket); S_API EBeginAuthSessionResult SteamAPI_ISteamGameServer_BeginAuthSession(intptr_t instancePtr, const void * pAuthTicket, int cbAuthTicket, class CSteamID steamID); S_API void SteamAPI_ISteamGameServer_EndAuthSession(intptr_t instancePtr, class CSteamID steamID); S_API void SteamAPI_ISteamGameServer_CancelAuthTicket(intptr_t instancePtr, HAuthTicket hAuthTicket); S_API EUserHasLicenseForAppResult SteamAPI_ISteamGameServer_UserHasLicenseForApp(intptr_t instancePtr, class CSteamID steamID, AppId_t appID); S_API bool SteamAPI_ISteamGameServer_RequestUserGroupStatus(intptr_t instancePtr, class CSteamID steamIDUser, class CSteamID steamIDGroup); S_API void SteamAPI_ISteamGameServer_GetGameplayStats(intptr_t instancePtr); S_API SteamAPICall_t SteamAPI_ISteamGameServer_GetServerReputation(intptr_t instancePtr); S_API uint32 SteamAPI_ISteamGameServer_GetPublicIP(intptr_t instancePtr); S_API bool SteamAPI_ISteamGameServer_HandleIncomingPacket(intptr_t instancePtr, const void * pData, int cbData, uint32 srcIP, uint16 srcPort); S_API int SteamAPI_ISteamGameServer_GetNextOutgoingPacket(intptr_t instancePtr, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort); S_API void SteamAPI_ISteamGameServer_EnableHeartbeats(intptr_t instancePtr, bool bActive); S_API void SteamAPI_ISteamGameServer_SetHeartbeatInterval(intptr_t instancePtr, int iHeartbeatInterval); S_API void SteamAPI_ISteamGameServer_ForceHeartbeat(intptr_t instancePtr); S_API SteamAPICall_t SteamAPI_ISteamGameServer_AssociateWithClan(intptr_t instancePtr, class CSteamID steamIDClan); S_API SteamAPICall_t SteamAPI_ISteamGameServer_ComputeNewPlayerCompatibility(intptr_t instancePtr, class CSteamID steamIDNewPlayer); S_API SteamAPICall_t SteamAPI_ISteamGameServerStats_RequestUserStats(intptr_t instancePtr, class CSteamID steamIDUser); S_API bool SteamAPI_ISteamGameServerStats_GetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 * pData); S_API bool SteamAPI_ISteamGameServerStats_GetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float * pData); S_API bool SteamAPI_ISteamGameServerStats_GetUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, bool * pbAchieved); S_API bool SteamAPI_ISteamGameServerStats_SetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 nData); S_API bool SteamAPI_ISteamGameServerStats_SetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float fData); S_API bool SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float flCountThisSession, double dSessionLength); S_API bool SteamAPI_ISteamGameServerStats_SetUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName); S_API bool SteamAPI_ISteamGameServerStats_ClearUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName); S_API SteamAPICall_t SteamAPI_ISteamGameServerStats_StoreUserStats(intptr_t instancePtr, class CSteamID steamIDUser); #endif // STEAMAPIFLAT_H