//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef CL2CACHE_H #define CL2CACHE_H #ifdef _WIN32 #pragma once #endif class P4Event_BSQ_cache_reference; class CL2Cache { public: CL2Cache(); ~CL2Cache(); void Start( void ); void End( void ); //------------------------------------------------------------------------- // GetL2CacheMisses //------------------------------------------------------------------------- int GetL2CacheMisses( void ) { return m_iL2CacheMissCount; } #ifdef DBGFLAG_VALIDATE void Validate( CValidator &validator, tchar *pchName ); // Validate our internal structures #endif // DBGFLAG_VALIDATE private: int m_nID; P4Event_BSQ_cache_reference *m_pL2CacheEvent; int64 m_i64Start; int64 m_i64End; int m_iL2CacheMissCount; }; #endif // CL2CACHE_H