//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // LIFO from disassembly of Windows API and http://perso.wanadoo.fr/gmem/evenements/jim2002/articles/L17_Fober.pdf // FIFO from http://perso.wanadoo.fr/gmem/evenements/jim2002/articles/L17_Fober.pdf // //============================================================================= #ifndef TSLIST_H #define TSLIST_H #if defined( _WIN32 ) #pragma once // Suppress this spurious warning: // warning C4700: uninitialized local variable 'oldHead' used #pragma warning( push ) #pragma warning( disable : 4700 ) #endif #if defined( USE_NATIVE_SLIST ) && !defined( _X360 ) #define WIN32_LEAN_AND_MEAN #include #endif #include "tier0/dbg.h" #include "tier0/threadtools.h" #include "tier0/memalloc.h" #include "tier0/memdbgoff.h" #if defined( _X360 ) #define USE_NATIVE_SLIST #endif //----------------------------------------------------------------------------- #if defined( PLATFORM_64BITS ) #define TSLIST_HEAD_ALIGNMENT 16 #define TSLIST_NODE_ALIGNMENT 16 inline bool ThreadInterlockedAssignIf64x128( volatile int128 *pDest, const int128 &value, const int128 &comperand ) { return ThreadInterlockedAssignIf128( pDest, value, comperand ); } #else #define TSLIST_HEAD_ALIGNMENT 8 #define TSLIST_NODE_ALIGNMENT 8 inline bool ThreadInterlockedAssignIf64x128( volatile int64 *pDest, const int64 value, const int64 comperand ) { return ThreadInterlockedAssignIf64( pDest, value, comperand ); } #endif #ifdef _MSC_VER #define TSLIST_HEAD_ALIGN DECL_ALIGN(TSLIST_HEAD_ALIGNMENT) #define TSLIST_NODE_ALIGN DECL_ALIGN(TSLIST_NODE_ALIGNMENT) #define TSLIST_HEAD_ALIGN_POST #define TSLIST_NODE_ALIGN_POST #elif defined( GNUC ) #define TSLIST_HEAD_ALIGN #define TSLIST_NODE_ALIGN #define TSLIST_HEAD_ALIGN_POST DECL_ALIGN(TSLIST_HEAD_ALIGNMENT) #define TSLIST_NODE_ALIGN_POST DECL_ALIGN(TSLIST_NODE_ALIGNMENT) #elif defined( _PS3 ) #define TSLIST_HEAD_ALIGNMENT 8 #define TSLIST_NODE_ALIGNMENT 8 #define TSLIST_HEAD_ALIGN ALIGN8 #define TSLIST_NODE_ALIGN ALIGN8 #define TSLIST_HEAD_ALIGN_POST ALIGN8_POST #define TSLIST_NODE_ALIGN_POST ALIGN8_POST #else #error #endif //----------------------------------------------------------------------------- PLATFORM_INTERFACE bool RunTSQueueTests( int nListSize = 10000, int nTests = 1 ); PLATFORM_INTERFACE bool RunTSListTests( int nListSize = 10000, int nTests = 1 ); //----------------------------------------------------------------------------- // Lock free list. //----------------------------------------------------------------------------- //#define USE_NATIVE_SLIST #ifdef USE_NATIVE_SLIST typedef SLIST_ENTRY TSLNodeBase_t; typedef SLIST_HEADER TSLHead_t; #else struct TSLIST_NODE_ALIGN TSLNodeBase_t { TSLNodeBase_t *Next; // name to match Windows } TSLIST_NODE_ALIGN_POST; union TSLIST_HEAD_ALIGN TSLHead_t { struct Value_t { TSLNodeBase_t *Next; // Depth must be in the least significant halfword when atomically loading into register, // to avoid carrying digits from Sequence. Carrying digits from Depth to Sequence is ok, // because Sequence can be pretty much random. We could operate on both of them separately, // but it could perhaps (?) lead to problems with store forwarding. I don't know 'cause I didn't // performance-test or design original code, I'm just making it work on PowerPC. #ifdef VALVE_BIG_ENDIAN int16 Sequence; int16 Depth; #else int16 Depth; int16 Sequence; #endif #ifdef PLATFORM_64BITS int32 Padding; #endif } value; struct Value32_t { TSLNodeBase_t *Next_do_not_use_me; int32 DepthAndSequence; } value32; #ifdef PLATFORM_64BITS int128 value64x128; #else int64 value64x128; #endif } TSLIST_HEAD_ALIGN_POST; #endif //------------------------------------- class CTSListBase { public: // override new/delete so we can guarantee 8-byte aligned allocs static void * operator new( size_t size ) { CTSListBase *pNode = (CTSListBase *)MemAlloc_AllocAligned( size, TSLIST_HEAD_ALIGNMENT, __FILE__, __LINE__ ); return pNode; } static void * operator new( size_t size, int nBlockUse, const char *pFileName, int nLine ) { CTSListBase *pNode = (CTSListBase *)MemAlloc_AllocAligned( size, TSLIST_HEAD_ALIGNMENT, pFileName, nLine ); return pNode; } static void operator delete( void *p) { MemAlloc_FreeAligned( p ); } static void operator delete( void *p, int nBlockUse, const char *pFileName, int nLine ) { MemAlloc_FreeAligned( p ); } private: // These ain't gonna work static void * operator new[] ( size_t size ); static void operator delete [] ( void *p); public: CTSListBase() { if ( ((size_t)&m_Head) % TSLIST_HEAD_ALIGNMENT != 0 ) { Error( "CTSListBase: Misaligned list\n" ); DebuggerBreak(); } #ifdef USE_NATIVE_SLIST InitializeSListHead( &m_Head ); #elif defined(PLATFORM_64BITS) m_Head.value64x128 = int128_zero(); #else m_Head.value64x128 = (int64)0; #endif } ~CTSListBase() { Detach(); } TSLNodeBase_t *Push( TSLNodeBase_t *pNode ) { #ifdef _DEBUG if ( (size_t)pNode % TSLIST_NODE_ALIGNMENT != 0 ) { Error( "CTSListBase: Misaligned node\n" ); DebuggerBreak(); } #endif #ifdef USE_NATIVE_SLIST #ifdef _X360 // integrated write-release barrier return (TSLNodeBase_t *)InterlockedPushEntrySListRelease( &m_Head, pNode ); #else return (TSLNodeBase_t *)InterlockedPushEntrySList( &m_Head, pNode ); #endif #else TSLHead_t oldHead; TSLHead_t newHead; #if defined( PLATFORM_PS3 ) || defined( PLATFORM_X360 ) __lwsync(); // write-release barrier #endif #ifdef PLATFORM_64BITS newHead.value.Padding = 0; #endif for (;;) { oldHead.value64x128 = m_Head.value64x128; pNode->Next = oldHead.value.Next; newHead.value.Next = pNode; newHead.value32.DepthAndSequence = oldHead.value32.DepthAndSequence + 0x10001; if ( ThreadInterlockedAssignIf64x128( &m_Head.value64x128, newHead.value64x128, oldHead.value64x128 ) ) { break; } ThreadPause(); }; return (TSLNodeBase_t *)oldHead.value.Next; #endif } TSLNodeBase_t *Pop() { #ifdef USE_NATIVE_SLIST #ifdef _X360 // integrated read-acquire barrier TSLNodeBase_t *pNode = (TSLNodeBase_t *)InterlockedPopEntrySListAcquire( &m_Head ); #else TSLNodeBase_t *pNode = (TSLNodeBase_t *)InterlockedPopEntrySList( &m_Head ); #endif return pNode; #else TSLHead_t oldHead; TSLHead_t newHead; #ifdef PLATFORM_64BITS newHead.value.Padding = 0; #endif for (;;) { oldHead.value64x128 = m_Head.value64x128; if ( !oldHead.value.Next ) return NULL; newHead.value.Next = oldHead.value.Next->Next; newHead.value32.DepthAndSequence = oldHead.value32.DepthAndSequence - 1; if ( ThreadInterlockedAssignIf64x128( &m_Head.value64x128, newHead.value64x128, oldHead.value64x128 ) ) { #if defined( PLATFORM_PS3 ) || defined( PLATFORM_X360 ) __lwsync(); // read-acquire barrier #endif break; } ThreadPause(); }; return (TSLNodeBase_t *)oldHead.value.Next; #endif } TSLNodeBase_t *Detach() { #ifdef USE_NATIVE_SLIST TSLNodeBase_t *pBase = (TSLNodeBase_t *)InterlockedFlushSList( &m_Head ); #if defined( _X360 ) || defined( _PS3 ) __lwsync(); // read-acquire barrier #endif return pBase; #else TSLHead_t oldHead; TSLHead_t newHead; #ifdef PLATFORM_64BITS newHead.value.Padding = 0; #endif do { ThreadPause(); oldHead.value64x128 = m_Head.value64x128; if ( !oldHead.value.Next ) return NULL; newHead.value.Next = NULL; // the reason for AND'ing it instead of poking a short into memory // is probably to avoid store forward issues, but I'm not sure because // I didn't construct this code. In any case, leaving it as is on big-endian newHead.value32.DepthAndSequence = oldHead.value32.DepthAndSequence & 0xffff0000; } while( !ThreadInterlockedAssignIf64x128( &m_Head.value64x128, newHead.value64x128, oldHead.value64x128 ) ); return (TSLNodeBase_t *)oldHead.value.Next; #endif } TSLHead_t *AccessUnprotected() { return &m_Head; } int Count() const { #ifdef USE_NATIVE_SLIST return QueryDepthSList( const_cast( &m_Head ) ); #else return m_Head.value.Depth; #endif } private: TSLHead_t m_Head; } TSLIST_HEAD_ALIGN_POST; //------------------------------------- template class TSLIST_HEAD_ALIGN CTSSimpleList : public CTSListBase { public: void Push( T *pNode ) { Assert( sizeof(T) >= sizeof(TSLNodeBase_t) ); CTSListBase::Push( (TSLNodeBase_t *)pNode ); } T *Pop() { return (T *)CTSListBase::Pop(); } } TSLIST_HEAD_ALIGN_POST; //------------------------------------- // this is a replacement for CTSList<> and CObjectPool<> that does not // have a per-item, per-alloc new/delete overhead // similar to CTSSimpleList except that it allocates it's own pool objects // and frees them on destruct. Also it does not overlay the TSNodeBase_t memory // on T's memory template< class T > class TSLIST_HEAD_ALIGN CTSPool : public CTSListBase { // packs the node and the item (T) into a single struct and pools those struct TSLIST_NODE_ALIGN simpleTSPoolStruct_t : public TSLNodeBase_t { T elem; } TSLIST_NODE_ALIGN_POST; public: ~CTSPool() { Purge(); } void Purge() { simpleTSPoolStruct_t *pNode = NULL; while ( 1 ) { pNode = (simpleTSPoolStruct_t *)CTSListBase::Pop(); if ( !pNode ) break; delete pNode; } } void PutObject( T *pInfo ) { char *pElem = (char *)pInfo; pElem -= offsetof(simpleTSPoolStruct_t,elem); simpleTSPoolStruct_t *pNode = (simpleTSPoolStruct_t *)pElem; CTSListBase::Push( pNode ); } T *GetObject() { simpleTSPoolStruct_t *pNode = (simpleTSPoolStruct_t *)CTSListBase::Pop(); if ( !pNode ) { pNode = new simpleTSPoolStruct_t; } return &pNode->elem; } // omg windows sdk - why do you #define GetObject()? FORCEINLINE T *Get() { return GetObject(); } } TSLIST_HEAD_ALIGN_POST; //------------------------------------- template class TSLIST_HEAD_ALIGN CTSList : public CTSListBase { public: struct TSLIST_NODE_ALIGN Node_t : public TSLNodeBase_t { Node_t() {} Node_t( const T &init ) : elem( init ) {} T elem; // override new/delete so we can guarantee 8-byte aligned allocs static void * operator new( size_t size ) { Node_t *pNode = (Node_t *)MemAlloc_AllocAligned( size, TSLIST_NODE_ALIGNMENT, __FILE__, __LINE__ ); return pNode; } // override new/delete so we can guarantee 8-byte aligned allocs static void * operator new( size_t size, int nBlockUse, const char *pFileName, int nLine ) { Node_t *pNode = (Node_t *)MemAlloc_AllocAligned( size, TSLIST_NODE_ALIGNMENT, pFileName, nLine ); return pNode; } static void operator delete( void *p) { MemAlloc_FreeAligned( p ); } static void operator delete( void *p, int nBlockUse, const char *pFileName, int nLine ) { MemAlloc_FreeAligned( p ); } } TSLIST_NODE_ALIGN_POST; ~CTSList() { Purge(); } void Purge() { Node_t *pCurrent = Detach(); Node_t *pNext; while ( pCurrent ) { pNext = (Node_t *)pCurrent->Next; delete pCurrent; pCurrent = pNext; } } void RemoveAll() { Purge(); } Node_t *Push( Node_t *pNode ) { return (Node_t *)CTSListBase::Push( pNode ); } Node_t *Pop() { return (Node_t *)CTSListBase::Pop(); } void PushItem( const T &init ) { Push( new Node_t( init ) ); } bool PopItem( T *pResult) { Node_t *pNode = Pop(); if ( !pNode ) return false; *pResult = pNode->elem; delete pNode; return true; } Node_t *Detach() { return (Node_t *)CTSListBase::Detach(); } } TSLIST_HEAD_ALIGN_POST; //------------------------------------- template class TSLIST_HEAD_ALIGN CTSListWithFreeList : public CTSListBase { public: struct TSLIST_NODE_ALIGN Node_t : public TSLNodeBase_t { Node_t() {} Node_t( const T &init ) : elem( init ) {} T elem; } TSLIST_NODE_ALIGN_POST; ~CTSListWithFreeList() { Purge(); } void Purge() { Node_t *pCurrent = Detach(); Node_t *pNext; while ( pCurrent ) { pNext = (Node_t *)pCurrent->Next; delete pCurrent; pCurrent = pNext; } pCurrent = (Node_t *)m_FreeList.Detach(); while ( pCurrent ) { pNext = (Node_t *)pCurrent->Next; delete pCurrent; pCurrent = pNext; } } void RemoveAll() { Node_t *pCurrent = Detach(); Node_t *pNext; while ( pCurrent ) { pNext = (Node_t *)pCurrent->Next; m_FreeList.Push( pCurrent ); pCurrent = pNext; } } Node_t *Push( Node_t *pNode ) { return (Node_t *)CTSListBase::Push( pNode ); } Node_t *Pop() { return (Node_t *)CTSListBase::Pop(); } void PushItem( const T &init ) { Node_t *pNode = (Node_t *)m_FreeList.Pop(); if ( !pNode ) { pNode = new Node_t; } pNode->elem = init; Push( pNode ); } bool PopItem( T *pResult) { Node_t *pNode = Pop(); if ( !pNode ) return false; *pResult = pNode->elem; m_FreeList.Push( pNode ); return true; } Node_t *Detach() { return (Node_t *)CTSListBase::Detach(); } void FreeNode( Node_t *pNode ) { m_FreeList.Push( pNode ); } private: CTSListBase m_FreeList; } TSLIST_HEAD_ALIGN_POST; //----------------------------------------------------------------------------- // Lock free queue // // A special consideration: the element type should be simple. This code // actually dereferences freed nodes as part of pop, but later detects // that. If the item in the queue is a complex type, only bad things can // come of that. Also, therefore, if you're using Push/Pop instead of // push item, be aware that the node memory cannot be freed until // all threads that might have been popping have completed the pop. // The PushItem()/PopItem() for handles this by keeping a persistent // free list. Dont mix Push/PushItem. Note also nodes will be freed at the end, // and are expected to have been allocated with operator new. //----------------------------------------------------------------------------- template class TSLIST_HEAD_ALIGN CTSQueue { public: // override new/delete so we can guarantee 8-byte aligned allocs static void * operator new( size_t size ) { CTSQueue *pNode = (CTSQueue *)MemAlloc_AllocAligned( size, TSLIST_HEAD_ALIGNMENT, __FILE__, __LINE__ ); return pNode; } // override new/delete so we can guarantee 8-byte aligned allocs static void * operator new( size_t size, int nBlockUse, const char *pFileName, int nLine ) { CTSQueue *pNode = (CTSQueue *)MemAlloc_AllocAligned( size, TSLIST_HEAD_ALIGNMENT, pFileName, nLine ); return pNode; } static void operator delete( void *p) { MemAlloc_FreeAligned( p ); } static void operator delete( void *p, int nBlockUse, const char *pFileName, int nLine ) { MemAlloc_FreeAligned( p ); } private: // These ain't gonna work static void * operator new[] ( size_t size ) throw() { return NULL; } static void operator delete [] ( void *p) { } public: struct TSLIST_NODE_ALIGN Node_t { // override new/delete so we can guarantee 8-byte aligned allocs static void * operator new( size_t size ) { Node_t *pNode = (Node_t *)MemAlloc_AllocAligned( size, TSLIST_HEAD_ALIGNMENT, __FILE__, __LINE__ ); return pNode; } static void * operator new( size_t size, int nBlockUse, const char *pFileName, int nLine ) { Node_t *pNode = (Node_t *)MemAlloc_AllocAligned( size, TSLIST_HEAD_ALIGNMENT, pFileName, nLine ); return pNode; } static void operator delete( void *p) { MemAlloc_FreeAligned( p ); } static void operator delete( void *p, int nBlockUse, const char *pFileName, int nLine ) { MemAlloc_FreeAligned( p ); } Node_t() {} Node_t( const T &init ) : elem( init ) {} Node_t *pNext; T elem; } TSLIST_NODE_ALIGN_POST; union TSLIST_HEAD_ALIGN NodeLink_t { // override new/delete so we can guarantee 8-byte aligned allocs static void * operator new( size_t size ) { NodeLink_t *pNode = (NodeLink_t *)MemAlloc_AllocAligned( size, TSLIST_HEAD_ALIGNMENT, __FILE__, __LINE__ ); return pNode; } static void operator delete( void *p) { MemAlloc_FreeAligned( p ); } struct Value_t { Node_t *pNode; intp sequence; } value; #ifdef PLATFORM_64BITS int128 value64x128; #else int64 value64x128; #endif } TSLIST_HEAD_ALIGN_POST; CTSQueue() { COMPILE_TIME_ASSERT( sizeof(Node_t) >= sizeof(TSLNodeBase_t) ); if ( ((size_t)&m_Head) % TSLIST_HEAD_ALIGNMENT != 0 ) { Error( "CTSQueue: Misaligned queue\n" ); DebuggerBreak(); } if ( ((size_t)&m_Tail) % TSLIST_HEAD_ALIGNMENT != 0 ) { Error( "CTSQueue: Misaligned queue\n" ); DebuggerBreak(); } m_Count = 0; m_Head.value.sequence = m_Tail.value.sequence = 0; m_Head.value.pNode = m_Tail.value.pNode = new Node_t; // list always contains a dummy node m_Head.value.pNode->pNext = End(); } ~CTSQueue() { Purge(); Assert( m_Count == 0 ); Assert( m_Head.value.pNode == m_Tail.value.pNode ); Assert( m_Head.value.pNode->pNext == End() ); delete m_Head.value.pNode; } // Note: Purge, RemoveAll, and Validate are *not* threadsafe void Purge() { if ( IsDebug() ) { ValidateQueue(); } Node_t *pNode; while ( ( pNode = Pop() ) != NULL ) { delete pNode; } while ( ( pNode = (Node_t *)m_FreeNodes.Pop() ) != NULL ) { delete pNode; } Assert( m_Count == 0 ); Assert( m_Head.value.pNode == m_Tail.value.pNode ); Assert( m_Head.value.pNode->pNext == End() ); m_Head.value.sequence = m_Tail.value.sequence = 0; } void RemoveAll() { if ( IsDebug() ) { ValidateQueue(); } Node_t *pNode; while ( ( pNode = Pop() ) != NULL ) { m_FreeNodes.Push( (TSLNodeBase_t *)pNode ); } } bool ValidateQueue() { if ( IsDebug() ) { bool bResult = true; int nNodes = 0; if ( m_Tail.value.pNode->pNext != End() ) { DebuggerBreakIfDebugging(); bResult = false; } if ( m_Count == 0 ) { if ( m_Head.value.pNode != m_Tail.value.pNode ) { DebuggerBreakIfDebugging(); bResult = false; } } Node_t *pNode = m_Head.value.pNode; while ( pNode != End() ) { nNodes++; pNode = pNode->pNext; } nNodes--;// skip dummy node if ( nNodes != m_Count ) { DebuggerBreakIfDebugging(); bResult = false; } if ( !bResult ) { Msg( "Corrupt CTSQueueDetected" ); } return bResult; } else { return true; } } void FinishPush( Node_t *pNode, const NodeLink_t &oldTail ) { NodeLink_t newTail; newTail.value.pNode = pNode; newTail.value.sequence = oldTail.value.sequence + 1; ThreadMemoryBarrier(); InterlockedCompareExchangeNodeLink( &m_Tail, newTail, oldTail ); } Node_t *Push( Node_t *pNode ) { #ifdef _DEBUG if ( (size_t)pNode % TSLIST_NODE_ALIGNMENT != 0 ) { Error( "CTSListBase: Misaligned node\n" ); DebuggerBreak(); } #endif NodeLink_t oldTail; pNode->pNext = End(); for (;;) { oldTail.value.sequence = m_Tail.value.sequence; oldTail.value.pNode = m_Tail.value.pNode; if ( InterlockedCompareExchangeNode( &(oldTail.value.pNode->pNext), pNode, End() ) == End() ) { break; } else { // Another thread is trying to push, help it along FinishPush( oldTail.value.pNode->pNext, oldTail ); } } FinishPush( pNode, oldTail ); // This can fail if another thread pushed between the sequence and node grabs above. Later pushes or pops corrects m_Count++; return oldTail.value.pNode; } Node_t *Pop() { #define TSQUEUE_BAD_NODE_LINK ( (Node_t *)INT_TO_POINTER( 0xdeadbeef ) ) NodeLink_t * volatile pHead = &m_Head; NodeLink_t * volatile pTail = &m_Tail; Node_t * volatile * pHeadNode = &m_Head.value.pNode; volatile intp * volatile pHeadSequence = &m_Head.value.sequence; Node_t * volatile * pTailNode = &pTail->value.pNode; NodeLink_t head; NodeLink_t newHead; Node_t *pNext; intp tailSequence; T elem; for (;;) { head.value.sequence = *pHeadSequence; // must grab sequence first, which allows condition below to ensure pNext is valid ThreadMemoryBarrier(); // need a barrier to prevent reordering of these assignments head.value.pNode = *pHeadNode; tailSequence = pTail->value.sequence; pNext = head.value.pNode->pNext; // Checking pNext only to force optimizer to not reorder the assignment // to pNext and the compare of the sequence if ( !pNext || head.value.sequence != *pHeadSequence ) continue; if ( bTestOptimizer ) { if ( pNext == TSQUEUE_BAD_NODE_LINK ) { Msg( "Bad node link detected\n" ); continue; } } if ( head.value.pNode == *pTailNode ) { if ( pNext == End() ) return NULL; // Another thread is trying to push, help it along NodeLink_t &oldTail = head; // just reuse local memory for head to build old tail oldTail.value.sequence = tailSequence; // reuse head pNode FinishPush( pNext, oldTail ); continue; } if ( pNext != End() ) { elem = pNext->elem; // NOTE: next could be a freed node here, by design newHead.value.pNode = pNext; newHead.value.sequence = head.value.sequence + 1; if ( InterlockedCompareExchangeNodeLink( pHead, newHead, head ) ) { ThreadMemoryBarrier(); if ( bTestOptimizer ) { head.value.pNode->pNext = TSQUEUE_BAD_NODE_LINK; } break; } } } m_Count--; head.value.pNode->elem = elem; return head.value.pNode; } void FreeNode( Node_t *pNode ) { m_FreeNodes.Push( (TSLNodeBase_t *)pNode ); } void PushItem( const T &init ) { Node_t *pNode = (Node_t *)m_FreeNodes.Pop(); if ( pNode ) { pNode->elem = init; } else { pNode = new Node_t( init ); } Push( pNode ); } bool PopItem( T *pResult ) { Node_t *pNode = Pop(); if ( !pNode ) return false; *pResult = pNode->elem; m_FreeNodes.Push( (TSLNodeBase_t *)pNode ); return true; } int Count() const { return m_Count; } private: Node_t *End() { return (Node_t *)this; } // just need a unique signifier Node_t *InterlockedCompareExchangeNode( Node_t * volatile *ppNode, Node_t *value, Node_t *comperand ) { return (Node_t *)::ThreadInterlockedCompareExchangePointer( (void **)ppNode, value, comperand ); } bool InterlockedCompareExchangeNodeLink( NodeLink_t volatile *pLink, const NodeLink_t &value, const NodeLink_t &comperand ) { return ThreadInterlockedAssignIf64x128( &pLink->value64x128, value.value64x128, comperand.value64x128 ); } NodeLink_t m_Head; NodeLink_t m_Tail; CInterlockedInt m_Count; CTSListBase m_FreeNodes; } TSLIST_NODE_ALIGN_POST; #if defined( _WIN32 ) // Suppress this spurious warning: // warning C4700: uninitialized local variable 'oldHead' used #pragma warning( pop ) #endif #endif // TSLIST_H