//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: This turns on all Valve-specific #defines. Because we sometimes // call external include files from inside .cpp files, we need to // wrap those includes like this: // #include "tier0/valve_off.h" // #include // #include "tier0/valve_on.h" // // $NoKeywords: $ //=============================================================================// #ifdef STEAM //----------------------------------------------------------------------------- // Unicode-related #defines (see wchartypes.h) //----------------------------------------------------------------------------- #ifdef ENFORCE_WCHAR #define char DontUseChar_SeeWcharOn.h #endif //----------------------------------------------------------------------------- // Memory-related #defines //----------------------------------------------------------------------------- #define malloc( cub ) HEY_DONT_USE_MALLOC_USE_PVALLOC #define realloc( pvOld, cub ) HEY_DONT_USE_REALLOC_USE_PVREALLOC #define _expand( pvOld, cub ) HEY_DONT_USE_EXPAND_USE_PVEXPAND #define free( pv ) HEY_DONT_USE_FREE_USE_FREEPV #endif