//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $NoKeywords: $ //===========================================================================// #ifndef CONVAR_H #define CONVAR_H #if _WIN32 #pragma once #endif #include "tier0/dbg.h" #include "tier1/iconvar.h" #include "tier1/utlvector.h" #include "tier1/utlstring.h" #include "icvar.h" #ifdef _WIN32 #define FORCEINLINE_CVAR FORCEINLINE #elif POSIX #define FORCEINLINE_CVAR inline #else #error "implement me" #endif //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class ConVar; class CCommand; class ConCommand; class ConCommandBase; struct characterset_t; //----------------------------------------------------------------------------- // Any executable that wants to use ConVars need to implement one of // these to hook up access to console variables. //----------------------------------------------------------------------------- class IConCommandBaseAccessor { public: // Flags is a combination of FCVAR flags in cvar.h. // hOut is filled in with a handle to the variable. virtual bool RegisterConCommandBase( ConCommandBase *pVar ) = 0; }; //----------------------------------------------------------------------------- // Helper method for console development //----------------------------------------------------------------------------- #if defined( _X360 ) && !defined( _RETAIL ) void ConVar_PublishToVXConsole(); #endif //----------------------------------------------------------------------------- // Called when a ConCommand needs to execute //----------------------------------------------------------------------------- typedef void ( *FnCommandCallbackVoid_t )( void ); typedef void ( *FnCommandCallback_t )( const CCommand &command ); #define COMMAND_COMPLETION_MAXITEMS 64 #define COMMAND_COMPLETION_ITEM_LENGTH 64 //----------------------------------------------------------------------------- // Returns 0 to COMMAND_COMPLETION_MAXITEMS worth of completion strings //----------------------------------------------------------------------------- typedef int ( *FnCommandCompletionCallback )( const char *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] ); //----------------------------------------------------------------------------- // Interface version //----------------------------------------------------------------------------- class ICommandCallback { public: virtual void CommandCallback( const CCommand &command ) = 0; }; class ICommandCompletionCallback { public: virtual int CommandCompletionCallback( const char *pPartial, CUtlVector< CUtlString > &commands ) = 0; }; //----------------------------------------------------------------------------- // Purpose: The base console invoked command/cvar interface //----------------------------------------------------------------------------- class ConCommandBase { friend class CCvar; friend class ConVar; friend class ConCommand; friend void ConVar_Register( int nCVarFlag, IConCommandBaseAccessor *pAccessor ); friend void ConVar_PublishToVXConsole(); // FIXME: Remove when ConVar changes are done friend class CDefaultCvar; public: ConCommandBase( void ); ConCommandBase( const char *pName, const char *pHelpString = 0, int flags = 0 ); virtual ~ConCommandBase( void ); virtual bool IsCommand( void ) const; // Check flag virtual bool IsFlagSet( int flag ) const; // Set flag virtual void AddFlags( int flags ); // Return name of cvar virtual const char *GetName( void ) const; // Return help text for cvar virtual const char *GetHelpText( void ) const; // Deal with next pointer const ConCommandBase *GetNext( void ) const; ConCommandBase *GetNext( void ); virtual bool IsRegistered( void ) const; // Returns the DLL identifier virtual CVarDLLIdentifier_t GetDLLIdentifier() const; protected: virtual void CreateBase( const char *pName, const char *pHelpString = 0, int flags = 0 ); // Used internally by OneTimeInit to initialize/shutdown virtual void Init(); void Shutdown(); // Internal copy routine ( uses new operator from correct module ) char *CopyString( const char *from ); private: // Next ConVar in chain // Prior to register, it points to the next convar in the DLL. // Once registered, though, m_pNext is reset to point to the next // convar in the global list ConCommandBase *m_pNext; // Has the cvar been added to the global list? bool m_bRegistered; // Static data const char *m_pszName; const char *m_pszHelpString; // ConVar flags int m_nFlags; protected: // ConVars add themselves to this list for the executable. // Then ConVar_Register runs through all the console variables // and registers them into a global list stored in vstdlib.dll static ConCommandBase *s_pConCommandBases; // ConVars in this executable use this 'global' to access values. static IConCommandBaseAccessor *s_pAccessor; }; //----------------------------------------------------------------------------- // Command tokenizer //----------------------------------------------------------------------------- class CCommand { public: CCommand(); CCommand( int nArgC, const char **ppArgV ); bool Tokenize( const char *pCommand, characterset_t *pBreakSet = NULL ); void Reset(); int ArgC() const; const char **ArgV() const; const char *ArgS() const; // All args that occur after the 0th arg, in string form const char *GetCommandString() const; // The entire command in string form, including the 0th arg const char *operator[]( int nIndex ) const; // Gets at arguments const char *Arg( int nIndex ) const; // Gets at arguments // Helper functions to parse arguments to commands. const char* FindArg( const char *pName ) const; int FindArgInt( const char *pName, int nDefaultVal ) const; static int MaxCommandLength(); static characterset_t* DefaultBreakSet(); private: enum { COMMAND_MAX_ARGC = 64, COMMAND_MAX_LENGTH = 512, }; int m_nArgc; int m_nArgv0Size; char m_pArgSBuffer[ COMMAND_MAX_LENGTH ]; char m_pArgvBuffer[ COMMAND_MAX_LENGTH ]; const char* m_ppArgv[ COMMAND_MAX_ARGC ]; }; inline int CCommand::MaxCommandLength() { return COMMAND_MAX_LENGTH - 1; } inline int CCommand::ArgC() const { return m_nArgc; } inline const char **CCommand::ArgV() const { return m_nArgc ? (const char**)m_ppArgv : NULL; } inline const char *CCommand::ArgS() const { return m_nArgv0Size ? &m_pArgSBuffer[m_nArgv0Size] : ""; } inline const char *CCommand::GetCommandString() const { return m_nArgc ? m_pArgSBuffer : ""; } inline const char *CCommand::Arg( int nIndex ) const { // FIXME: Many command handlers appear to not be particularly careful // about checking for valid argc range. For now, we're going to // do the extra check and return an empty string if it's out of range if ( nIndex < 0 || nIndex >= m_nArgc ) return ""; return m_ppArgv[nIndex]; } inline const char *CCommand::operator[]( int nIndex ) const { return Arg( nIndex ); } //----------------------------------------------------------------------------- // Purpose: The console invoked command //----------------------------------------------------------------------------- class ConCommand : public ConCommandBase { friend class CCvar; public: typedef ConCommandBase BaseClass; ConCommand( const char *pName, FnCommandCallbackVoid_t callback, const char *pHelpString = 0, int flags = 0, FnCommandCompletionCallback completionFunc = 0 ); ConCommand( const char *pName, FnCommandCallback_t callback, const char *pHelpString = 0, int flags = 0, FnCommandCompletionCallback completionFunc = 0 ); ConCommand( const char *pName, ICommandCallback *pCallback, const char *pHelpString = 0, int flags = 0, ICommandCompletionCallback *pCommandCompletionCallback = 0 ); virtual ~ConCommand( void ); virtual bool IsCommand( void ) const; virtual int AutoCompleteSuggest( const char *partial, CUtlVector< CUtlString > &commands ); virtual bool CanAutoComplete( void ); // Invoke the function virtual void Dispatch( const CCommand &command ); private: // NOTE: To maintain backward compat, we have to be very careful: // All public virtual methods must appear in the same order always // since engine code will be calling into this code, which *does not match* // in the mod code; it's using slightly different, but compatible versions // of this class. Also: Be very careful about adding new fields to this class. // Those fields will not exist in the version of this class that is instanced // in mod code. // Call this function when executing the command union { FnCommandCallbackVoid_t m_fnCommandCallbackV1; FnCommandCallback_t m_fnCommandCallback; ICommandCallback *m_pCommandCallback; }; union { FnCommandCompletionCallback m_fnCompletionCallback; ICommandCompletionCallback *m_pCommandCompletionCallback; }; bool m_bHasCompletionCallback : 1; bool m_bUsingNewCommandCallback : 1; bool m_bUsingCommandCallbackInterface : 1; }; //----------------------------------------------------------------------------- // Purpose: A console variable //----------------------------------------------------------------------------- class ConVar : public ConCommandBase, public IConVar { friend class CCvar; friend class ConVarRef; public: typedef ConCommandBase BaseClass; ConVar( const char *pName, const char *pDefaultValue, int flags = 0); ConVar( const char *pName, const char *pDefaultValue, int flags, const char *pHelpString ); ConVar( const char *pName, const char *pDefaultValue, int flags, const char *pHelpString, bool bMin, float fMin, bool bMax, float fMax ); ConVar( const char *pName, const char *pDefaultValue, int flags, const char *pHelpString, FnChangeCallback_t callback ); ConVar( const char *pName, const char *pDefaultValue, int flags, const char *pHelpString, bool bMin, float fMin, bool bMax, float fMax, FnChangeCallback_t callback ); ConVar( const char *pName, const char *pDefaultValue, int flags, const char *pHelpString, bool bMin, float fMin, bool bMax, float fMax, bool bCompMin, float fCompMin, bool bCompMax, float fCompMax, FnChangeCallback_t callback ); virtual ~ConVar( void ); virtual bool IsFlagSet( int flag ) const; virtual const char* GetHelpText( void ) const; virtual bool IsRegistered( void ) const; virtual const char *GetName( void ) const; virtual void AddFlags( int flags ); virtual bool IsCommand( void ) const; // Install a change callback (there shouldn't already be one....) void InstallChangeCallback( FnChangeCallback_t callback ); // Retrieve value FORCEINLINE_CVAR float GetFloat( void ) const; FORCEINLINE_CVAR int GetInt( void ) const; FORCEINLINE_CVAR bool GetBool() const { return !!GetInt(); } FORCEINLINE_CVAR char const *GetString( void ) const; // Any function that allocates/frees memory needs to be virtual or else you'll have crashes // from alloc/free across dll/exe boundaries. // These just call into the IConCommandBaseAccessor to check flags and set the var (which ends up calling InternalSetValue). virtual void SetValue( const char *value ); virtual void SetValue( float value ); virtual void SetValue( int value ); // Reset to default value void Revert( void ); // True if it has a min/max setting bool GetMin( float& minVal ) const; bool GetMax( float& maxVal ) const; const char *GetDefault( void ) const; void SetDefault( const char *pszDefault ); // True if it has a min/max competitive setting bool GetCompMin( float& minVal ) const; bool GetCompMax( float& maxVal ) const; FORCEINLINE_CVAR bool IsCompetitiveRestricted() const; bool SetCompetitiveMode( bool bCompetitive ); private: // Called by CCvar when the value of a var is changing. virtual void InternalSetValue(const char *value); // For CVARs marked FCVAR_NEVER_AS_STRING virtual void InternalSetFloatValue( float fNewValue, bool bForce = false ); virtual void InternalSetIntValue( int nValue ); virtual bool ClampValue( float& value ); virtual void ChangeStringValue( const char *tempVal, float flOldValue ); void Create( const char *pName, const char *pDefaultValue, int flags = 0, const char *pHelpString = 0, bool bMin = false, float fMin = 0.0, bool bMax = false, float fMax = 0.0, bool bCompMin = false, float fCompMin = 0.0, bool bCompMax = false, float fCompMax = 0.0, FnChangeCallback_t callback = 0 ); // Used internally by OneTimeInit to initialize. virtual void Init(); int GetFlags() { return m_pParent->m_nFlags; } private: // This either points to "this" or it points to the original declaration of a ConVar. // This allows ConVars to exist in separate modules, and they all use the first one to be declared. // m_pParent->m_pParent must equal m_pParent (ie: m_pParent must be the root, or original, ConVar). ConVar *m_pParent; // Static data const char *m_pszDefaultValue; // Value // Dynamically allocated char *m_pszString; int m_StringLength; // Values float m_fValue; int m_nValue; // Min/Max values bool m_bHasMin; float m_fMinVal; bool m_bHasMax; float m_fMaxVal; // Min/Max values for competitive. bool m_bHasCompMin; float m_fCompMinVal; bool m_bHasCompMax; float m_fCompMaxVal; bool m_bCompetitiveRestrictions; // Call this function when ConVar changes FnChangeCallback_t m_fnChangeCallback; }; //----------------------------------------------------------------------------- // Purpose: Return ConVar value as a float // Output : float //----------------------------------------------------------------------------- FORCEINLINE_CVAR float ConVar::GetFloat( void ) const { return m_pParent->m_fValue; } //----------------------------------------------------------------------------- // Purpose: Return ConVar value as an int // Output : int //----------------------------------------------------------------------------- FORCEINLINE_CVAR int ConVar::GetInt( void ) const { return m_pParent->m_nValue; } //----------------------------------------------------------------------------- // Purpose: Return ConVar value as a string, return "" for bogus string pointer, etc. // Output : const char * //----------------------------------------------------------------------------- FORCEINLINE_CVAR const char *ConVar::GetString( void ) const { if ( m_nFlags & FCVAR_NEVER_AS_STRING ) return "FCVAR_NEVER_AS_STRING"; return ( m_pParent->m_pszString ) ? m_pParent->m_pszString : ""; } //----------------------------------------------------------------------------- // Purpose: Return whether this convar is restricted for competitive play. // Output : bool //----------------------------------------------------------------------------- FORCEINLINE_CVAR bool ConVar::IsCompetitiveRestricted() const { const int nFlags = m_pParent->m_nFlags; const bool bHasCompSettings = m_pParent->m_bHasCompMin || m_pParent->m_bHasCompMax; const bool bClientCanAdjust = ( nFlags & ( FCVAR_ARCHIVE | FCVAR_ALLOWED_IN_COMPETITIVE ) ) != 0; const bool bInternalUseOnly = ( nFlags & ( FCVAR_HIDDEN | FCVAR_DEVELOPMENTONLY | FCVAR_INTERNAL_USE | FCVAR_GAMEDLL | FCVAR_REPLICATED | FCVAR_CHEAT ) ) != 0; return bHasCompSettings || !( bClientCanAdjust || bInternalUseOnly ); } //----------------------------------------------------------------------------- // Used to read/write convars that already exist (replaces the FindVar method) //----------------------------------------------------------------------------- class ConVarRef { public: ConVarRef( const char *pName ); ConVarRef( const char *pName, bool bIgnoreMissing ); ConVarRef( IConVar *pConVar ); void Init( const char *pName, bool bIgnoreMissing ); bool IsValid() const; bool IsFlagSet( int nFlags ) const; IConVar *GetLinkedConVar(); // Get/Set value float GetFloat( void ) const; int GetInt( void ) const; bool GetBool() const { return !!GetInt(); } const char *GetString( void ) const; // True if it has a min/max setting bool GetMin( float& minVal ) const; bool GetMax( float& maxVal ) const; void SetValue( const char *pValue ); void SetValue( float flValue ); void SetValue( int nValue ); void SetValue( bool bValue ); const char *GetName() const; const char *GetDefault() const; private: // High-speed method to read convar data IConVar *m_pConVar; ConVar *m_pConVarState; }; //----------------------------------------------------------------------------- // Did we find an existing convar of that name? //----------------------------------------------------------------------------- FORCEINLINE_CVAR bool ConVarRef::IsFlagSet( int nFlags ) const { return ( m_pConVar->IsFlagSet( nFlags ) != 0 ); } FORCEINLINE_CVAR IConVar *ConVarRef::GetLinkedConVar() { return m_pConVar; } FORCEINLINE_CVAR const char *ConVarRef::GetName() const { return m_pConVar->GetName(); } //----------------------------------------------------------------------------- // Purpose: Return ConVar value as a float //----------------------------------------------------------------------------- FORCEINLINE_CVAR float ConVarRef::GetFloat( void ) const { return m_pConVarState->m_fValue; } //----------------------------------------------------------------------------- // Purpose: Return ConVar value as an int //----------------------------------------------------------------------------- FORCEINLINE_CVAR int ConVarRef::GetInt( void ) const { return m_pConVarState->m_nValue; } //----------------------------------------------------------------------------- // Purpose: Return ConVar value as a string, return "" for bogus string pointer, etc. //----------------------------------------------------------------------------- FORCEINLINE_CVAR const char *ConVarRef::GetString( void ) const { Assert( !IsFlagSet( FCVAR_NEVER_AS_STRING ) ); return m_pConVarState->m_pszString; } FORCEINLINE_CVAR bool ConVarRef::GetMin( float& minVal ) const { return m_pConVarState->GetMin( minVal ); } FORCEINLINE_CVAR bool ConVarRef::GetMax( float& maxVal ) const { return m_pConVarState->GetMax( maxVal ); } FORCEINLINE_CVAR void ConVarRef::SetValue( const char *pValue ) { m_pConVar->SetValue( pValue ); } FORCEINLINE_CVAR void ConVarRef::SetValue( float flValue ) { m_pConVar->SetValue( flValue ); } FORCEINLINE_CVAR void ConVarRef::SetValue( int nValue ) { m_pConVar->SetValue( nValue ); } FORCEINLINE_CVAR void ConVarRef::SetValue( bool bValue ) { m_pConVar->SetValue( bValue ? 1 : 0 ); } FORCEINLINE_CVAR const char *ConVarRef::GetDefault() const { return m_pConVarState->m_pszDefaultValue; } //----------------------------------------------------------------------------- // Called by the framework to register ConCommands with the ICVar //----------------------------------------------------------------------------- void ConVar_Register( int nCVarFlag = 0, IConCommandBaseAccessor *pAccessor = NULL ); void ConVar_Unregister( ); //----------------------------------------------------------------------------- // Utility methods //----------------------------------------------------------------------------- void ConVar_PrintFlags( const ConCommandBase *var ); void ConVar_PrintDescription( const ConCommandBase *pVar ); //----------------------------------------------------------------------------- // Purpose: Utility class to quickly allow ConCommands to call member methods //----------------------------------------------------------------------------- #pragma warning (disable : 4355 ) template< class T > class CConCommandMemberAccessor : public ConCommand, public ICommandCallback, public ICommandCompletionCallback { typedef ConCommand BaseClass; typedef void ( T::*FnMemberCommandCallback_t )( const CCommand &command ); typedef int ( T::*FnMemberCommandCompletionCallback_t )( const char *pPartial, CUtlVector< CUtlString > &commands ); public: CConCommandMemberAccessor( T* pOwner, const char *pName, FnMemberCommandCallback_t callback, const char *pHelpString = 0, int flags = 0, FnMemberCommandCompletionCallback_t completionFunc = 0 ) : BaseClass( pName, this, pHelpString, flags, ( completionFunc != 0 ) ? this : NULL ) { m_pOwner = pOwner; m_Func = callback; m_CompletionFunc = completionFunc; } ~CConCommandMemberAccessor() { Shutdown(); } void SetOwner( T* pOwner ) { m_pOwner = pOwner; } virtual void CommandCallback( const CCommand &command ) { Assert( m_pOwner && m_Func ); (m_pOwner->*m_Func)( command ); } virtual int CommandCompletionCallback( const char *pPartial, CUtlVector< CUtlString > &commands ) { Assert( m_pOwner && m_CompletionFunc ); return (m_pOwner->*m_CompletionFunc)( pPartial, commands ); } private: T* m_pOwner; FnMemberCommandCallback_t m_Func; FnMemberCommandCompletionCallback_t m_CompletionFunc; }; #pragma warning ( default : 4355 ) //----------------------------------------------------------------------------- // Purpose: Utility macros to quicky generate a simple console command //----------------------------------------------------------------------------- #define CON_COMMAND( name, description ) \ static void name( const CCommand &args ); \ static ConCommand name##_command( #name, name, description ); \ static void name( const CCommand &args ) #define CON_COMMAND_F( name, description, flags ) \ static void name( const CCommand &args ); \ static ConCommand name##_command( #name, name, description, flags ); \ static void name( const CCommand &args ) #define CON_COMMAND_F_COMPLETION( name, description, flags, completion ) \ static void name( const CCommand &args ); \ static ConCommand name##_command( #name, name, description, flags, completion ); \ static void name( const CCommand &args ) #define CON_COMMAND_EXTERN( name, _funcname, description ) \ void _funcname( const CCommand &args ); \ static ConCommand name##_command( #name, _funcname, description ); \ void _funcname( const CCommand &args ) #define CON_COMMAND_EXTERN_F( name, _funcname, description, flags ) \ void _funcname( const CCommand &args ); \ static ConCommand name##_command( #name, _funcname, description, flags ); \ void _funcname( const CCommand &args ) #define CON_COMMAND_MEMBER_F( _thisclass, name, _funcname, description, flags ) \ void _funcname( const CCommand &args ); \ friend class CCommandMemberInitializer_##_funcname; \ class CCommandMemberInitializer_##_funcname \ { \ public: \ CCommandMemberInitializer_##_funcname() : m_ConCommandAccessor( NULL, name, &_thisclass::_funcname, description, flags ) \ { \ m_ConCommandAccessor.SetOwner( GET_OUTER( _thisclass, m_##_funcname##_register ) ); \ } \ private: \ CConCommandMemberAccessor< _thisclass > m_ConCommandAccessor; \ }; \ \ CCommandMemberInitializer_##_funcname m_##_funcname##_register; \ #endif // CONVAR_H