//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #ifndef UTLBINARYBLOCK_H #define UTLBINARYBLOCK_H #ifdef _WIN32 #pragma once #endif #include "tier1/utlmemory.h" #include "tier1/strtools.h" #include "limits.h" //----------------------------------------------------------------------------- // Base class, containing simple memory management //----------------------------------------------------------------------------- class CUtlBinaryBlock { public: CUtlBinaryBlock( int growSize = 0, int initSize = 0 ); // NOTE: nInitialLength indicates how much of the buffer starts full CUtlBinaryBlock( void* pMemory, int nSizeInBytes, int nInitialLength ); CUtlBinaryBlock( const void* pMemory, int nSizeInBytes ); CUtlBinaryBlock( const CUtlBinaryBlock& src ); void Get( void *pValue, int nMaxLen ) const; void Set( const void *pValue, int nLen ); const void *Get( ) const; void *Get( ); unsigned char& operator[]( int i ); const unsigned char& operator[]( int i ) const; int Length() const; void SetLength( int nLength ); // Undefined memory will result bool IsEmpty() const; void Clear(); void Purge(); bool IsReadOnly() const; CUtlBinaryBlock &operator=( const CUtlBinaryBlock &src ); // Test for equality bool operator==( const CUtlBinaryBlock &src ) const; private: CUtlMemory m_Memory; int m_nActualLength; }; //----------------------------------------------------------------------------- // class inlines //----------------------------------------------------------------------------- inline const void *CUtlBinaryBlock::Get( ) const { return m_Memory.Base(); } inline void *CUtlBinaryBlock::Get( ) { return m_Memory.Base(); } inline int CUtlBinaryBlock::Length() const { return m_nActualLength; } inline unsigned char& CUtlBinaryBlock::operator[]( int i ) { return m_Memory[i]; } inline const unsigned char& CUtlBinaryBlock::operator[]( int i ) const { return m_Memory[i]; } inline bool CUtlBinaryBlock::IsReadOnly() const { return m_Memory.IsReadOnly(); } inline bool CUtlBinaryBlock::IsEmpty() const { return Length() == 0; } inline void CUtlBinaryBlock::Clear() { SetLength( 0 ); } inline void CUtlBinaryBlock::Purge() { SetLength( 0 ); m_Memory.Purge(); } #endif // UTLBINARYBLOCK_H