//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: A higher level link library for general use in the game and tools. // //===========================================================================// #ifndef TIER3DM_H #define TIER3DM_H #if defined( _WIN32 ) #pragma once #endif #include "tier3/tier3.h" #include "tier2/tier2dm.h" //----------------------------------------------------------------------------- // Helper empty implementation of an IAppSystem for tier2 libraries //----------------------------------------------------------------------------- template< class IInterface, int ConVarFlag = 0 > class CTier3DmAppSystem : public CTier2DmAppSystem< IInterface, ConVarFlag > { typedef CTier2DmAppSystem< IInterface, ConVarFlag > BaseClass; public: CTier3DmAppSystem( bool bIsPrimaryAppSystem = true ) : BaseClass( bIsPrimaryAppSystem ) { } virtual bool Connect( CreateInterfaceFn factory ) { if ( !BaseClass::Connect( factory ) ) return false; if ( IsPrimaryAppSystem() ) { ConnectTier3Libraries( &factory, 1 ); } return true; } virtual void Disconnect() { if ( IsPrimaryAppSystem() ) { DisconnectTier3Libraries(); } BaseClass::Disconnect(); } }; #endif // TIER3DM_H