//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef ICLIENTENGINETOOLS_H #define ICLIENTENGINETOOLS_H #ifdef _WIN32 #pragma once #endif #include "interface.h" #include "toolframework/itoolentity.h" // HTOOLHANDLE //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class KeyValues; struct AudioState_t; //----------------------------------------------------------------------------- // Purpose: Exported from engine to client .dll to marshall tool framework calls // into IToolSystems //----------------------------------------------------------------------------- class IClientEngineTools : public IBaseInterface { public: // Level init, shutdown virtual void LevelInitPreEntityAllTools() = 0; // entities are created / spawned / precached here virtual void LevelInitPostEntityAllTools() = 0; virtual void LevelShutdownPreEntityAllTools() = 0; // Entities are deleted / released here... virtual void LevelShutdownPostEntityAllTools() = 0; virtual void PreRenderAllTools() = 0; virtual void PostRenderAllTools() = 0; virtual void PostToolMessage( HTOOLHANDLE hEntity, KeyValues *msg ) = 0; virtual void AdjustEngineViewport( int& x, int& y, int& width, int& height ) = 0; virtual bool SetupEngineView( Vector &origin, QAngle &angles, float &fov ) = 0; virtual bool SetupAudioState( AudioState_t &audioState ) = 0; // Paintmode is an enum declared in ienginevgui.h virtual void VGui_PreRenderAllTools( int paintMode ) = 0; virtual void VGui_PostRenderAllTools( int paintMode ) = 0; virtual bool IsThirdPersonCamera( ) = 0; virtual bool InToolMode() = 0; }; #define VCLIENTENGINETOOLS_INTERFACE_VERSION "VCLIENTENGINETOOLS001" #endif // ICLIENTENGINETOOLS_H