//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef ATTRIBUTEELEMENTCHOICELIST_H #define ATTRIBUTEELEMENTCHOICELIST_H #ifdef _WIN32 #pragma once #endif #include "dme_controls/inotifyui.h" #include "datamodel/dmehandle.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class CDmElement; //----------------------------------------------------------------------------- // returns the choice string that AddElementsRecursively would have returned //----------------------------------------------------------------------------- const char *GetChoiceString( CDmElement *pElement ); //----------------------------------------------------------------------------- // Recursively adds all elements of the specified type under pElement into the choice list //----------------------------------------------------------------------------- void AddElementsRecursively( CDmElement *pElement, ElementChoiceList_t &list, const char *pElementType = NULL ); //----------------------------------------------------------------------------- // Recursively adds all elements of the specified type under pElement into the vector //----------------------------------------------------------------------------- void AddElementsRecursively( CDmElement *pElement, DmeHandleVec_t &list, const char *pElementType = NULL ); #endif // ATTRIBUTEELEMENTCHOICELIST_H