//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef SAVEWINDOWPOSITIONS_H #define SAVEWINDOWPOSITIONS_H #ifdef _WIN32 #pragma once #endif namespace vgui { class Panel; class ToolWindow; class IToolWindowFactory; }; class CMovieView; //----------------------------------------------------------------------------- // Purpose: This will save the bounds and the visibility state of UI elements registered during startup //----------------------------------------------------------------------------- class IWindowPositionMgr { public: virtual void SavePositions( char const *filename, char const *key ) = 0; virtual bool LoadPositions( char const *filename, vgui::Panel *parent, vgui::IToolWindowFactory *factory, char const *key, bool force = false ) = 0; virtual void RegisterPanel( char const *saveName, vgui::Panel *panel, bool contextMenu ) = 0; virtual void UnregisterPanel( vgui::Panel *panel ) = 0; }; extern IWindowPositionMgr *windowposmgr; #endif // SAVEWINDOWPOSITIONS_H