//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef VCOLLIDE_H #define VCOLLIDE_H #ifdef _WIN32 #pragma once #endif class CPhysCollide; struct vcollide_t { unsigned short solidCount : 15; unsigned short isPacked : 1; unsigned short descSize; // VPhysicsSolids CPhysCollide **solids; char *pKeyValues; }; #endif // VCOLLIDE_H