//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef VGUI_IINPUT_H #define VGUI_IINPUT_H #ifdef _WIN32 #pragma once #endif #include #include "tier1/interface.h" #include "vgui/MouseCode.h" #include "vgui/KeyCode.h" namespace vgui { class Cursor; typedef unsigned long HCursor; #define VGUI_GCS_COMPREADSTR 0x0001 #define VGUI_GCS_COMPREADATTR 0x0002 #define VGUI_GCS_COMPREADCLAUSE 0x0004 #define VGUI_GCS_COMPSTR 0x0008 #define VGUI_GCS_COMPATTR 0x0010 #define VGUI_GCS_COMPCLAUSE 0x0020 #define VGUI_GCS_CURSORPOS 0x0080 #define VGUI_GCS_DELTASTART 0x0100 #define VGUI_GCS_RESULTREADSTR 0x0200 #define VGUI_GCS_RESULTREADCLAUSE 0x0400 #define VGUI_GCS_RESULTSTR 0x0800 #define VGUI_GCS_RESULTCLAUSE 0x1000 // style bit flags for WM_IME_COMPOSITION #define VGUI_CS_INSERTCHAR 0x2000 #define VGUI_CS_NOMOVECARET 0x4000 #define MESSAGE_CURSOR_POS -1 #define MESSAGE_CURRENT_KEYFOCUS -2 class IInput : public IBaseInterface { public: virtual void SetMouseFocus(VPANEL newMouseFocus) = 0; virtual void SetMouseCapture(VPANEL panel) = 0; // returns the string name of a scan code virtual void GetKeyCodeText(KeyCode code, OUT_Z_BYTECAP(buflen) char *buf, int buflen) = 0; // focus virtual VPANEL GetFocus() = 0; virtual VPANEL GetCalculatedFocus() = 0;// to handle cases where the focus changes inside a frame. virtual VPANEL GetMouseOver() = 0; // returns the panel the mouse is currently over, ignoring mouse capture // mouse state virtual void SetCursorPos(int x, int y) = 0; virtual void GetCursorPos(int &x, int &y) = 0; virtual bool WasMousePressed(MouseCode code) = 0; virtual bool WasMouseDoublePressed(MouseCode code) = 0; virtual bool IsMouseDown(MouseCode code) = 0; // cursor override virtual void SetCursorOveride(HCursor cursor) = 0; virtual HCursor GetCursorOveride() = 0; // key state virtual bool WasMouseReleased(MouseCode code) = 0; virtual bool WasKeyPressed(KeyCode code) = 0; virtual bool IsKeyDown(KeyCode code) = 0; virtual bool WasKeyTyped(KeyCode code) = 0; virtual bool WasKeyReleased(KeyCode code) = 0; virtual VPANEL GetAppModalSurface() = 0; // set the modal dialog panel. // all events will go only to this panel and its children. virtual void SetAppModalSurface(VPANEL panel) = 0; // release the modal dialog panel // do this when your modal dialog finishes. virtual void ReleaseAppModalSurface() = 0; virtual void GetCursorPosition( int &x, int &y ) = 0; virtual void SetIMEWindow( void *hwnd ) = 0; virtual void *GetIMEWindow() = 0; virtual void OnChangeIME( bool forward ) = 0; virtual int GetCurrentIMEHandle() = 0; virtual int GetEnglishIMEHandle() = 0; // Returns the Language Bar label (Chinese, Korean, Japanese, Russion, Thai, etc.) virtual void GetIMELanguageName( OUT_Z_BYTECAP(unicodeBufferSizeInBytes) wchar_t *buf, int unicodeBufferSizeInBytes ) = 0; // Returns the short code for the language (EN, CH, KO, JP, RU, TH, etc. ). virtual void GetIMELanguageShortCode( OUT_Z_BYTECAP(unicodeBufferSizeInBytes) wchar_t *buf, int unicodeBufferSizeInBytes ) = 0; struct LanguageItem { wchar_t shortname[ 4 ]; wchar_t menuname[ 128 ]; int handleValue; bool active; // true if this is the active language }; struct ConversionModeItem { wchar_t menuname[ 128 ]; int handleValue; bool active; // true if this is the active conversion mode }; struct SentenceModeItem { wchar_t menuname[ 128 ]; int handleValue; bool active; // true if this is the active sentence mode }; // Call with NULL dest to get item count virtual int GetIMELanguageList( LanguageItem *dest, int destcount ) = 0; virtual int GetIMEConversionModes( ConversionModeItem *dest, int destcount ) = 0; virtual int GetIMESentenceModes( SentenceModeItem *dest, int destcount ) = 0; virtual void OnChangeIMEByHandle( int handleValue ) = 0; virtual void OnChangeIMEConversionModeByHandle( int handleValue ) = 0; virtual void OnChangeIMESentenceModeByHandle( int handleValue ) = 0; virtual void OnInputLanguageChanged() = 0; virtual void OnIMEStartComposition() = 0; virtual void OnIMEComposition( int flags ) = 0; virtual void OnIMEEndComposition() = 0; virtual void OnIMEShowCandidates() = 0; virtual void OnIMEChangeCandidates() = 0; virtual void OnIMECloseCandidates() = 0; virtual void OnIMERecomputeModes() = 0; virtual int GetCandidateListCount() = 0; virtual void GetCandidate( int num, OUT_Z_BYTECAP(destSizeBytes) wchar_t *dest, int destSizeBytes ) = 0; virtual int GetCandidateListSelectedItem() = 0; virtual int GetCandidateListPageSize() = 0; virtual int GetCandidateListPageStart() = 0; //NOTE: We render our own candidate lists most of the time... virtual void SetCandidateWindowPos( int x, int y ) = 0; virtual bool GetShouldInvertCompositionString() = 0; virtual bool CandidateListStartsAtOne() = 0; virtual void SetCandidateListPageStart( int start ) = 0; // Passes in a keycode which allows hitting other mouse buttons w/o cancelling capture mode virtual void SetMouseCaptureEx(VPANEL panel, MouseCode captureStartMouseCode ) = 0; // Because OnKeyCodeTyped uses CallParentFunction and is therefore message based, there's no way // to know if handler actually swallowed the specified keycode. To get around this, I set a global before calling the // kb focus OnKeyCodeTyped function and if we ever get to a Panel::OnKeyCodeTypes we know that nobody handled the message // and in that case we can post a message to any "unhandled keycode" listeners // This will generate an MESSAGE_FUNC_INT( "KeyCodeUnhandled" "code" code ) message to each such listener virtual void RegisterKeyCodeUnhandledListener( VPANEL panel ) = 0; virtual void UnregisterKeyCodeUnhandledListener( VPANEL panel ) = 0; // Posts unhandled message to all interested panels virtual void OnKeyCodeUnhandled( int keyCode ) = 0; // Assumes subTree is a child panel of the root panel for the vgui contect // if restrictMessagesToSubTree is true, then mouse and kb messages are only routed to the subTree and it's children and mouse/kb focus // can only be on one of the subTree children, if a mouse click occurs outside of the subtree, and "UnhandledMouseClick" message is sent to unhandledMouseClickListener panel // if it's set // if restrictMessagesToSubTree is false, then mouse and kb messages are routed as normal except that they are not routed down into the subtree // however, if a mouse click occurs outside of the subtree, and "UnhandleMouseClick" message is sent to unhandledMouseClickListener panel // if it's set virtual void SetModalSubTree( VPANEL subTree, VPANEL unhandledMouseClickListener, bool restrictMessagesToSubTree = true ) = 0; virtual void ReleaseModalSubTree() = 0; virtual VPANEL GetModalSubTree() = 0; // These toggle whether the modal subtree is exclusively receiving messages or conversely whether it's being excluded from receiving messages // Sends a "ModalSubTree", state message virtual void SetModalSubTreeReceiveMessages( bool state ) = 0; virtual bool ShouldModalSubTreeReceiveMessages() const = 0; virtual VPANEL GetMouseCapture() = 0; }; #define VGUI_INPUT_INTERFACE_VERSION "VGUI_Input005" } // namespace vgui #endif // VGUI_IINPUT_H