//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef IPANEL_H #define IPANEL_H #ifdef _WIN32 #pragma once #endif #include #include "tier1/interface.h" #include "tier1/utlvector.h" #ifdef SendMessage #undef SendMessage #endif class KeyValues; namespace vgui { class SurfacePlat; class IClientPanel; //!! must be removed class Panel; //----------------------------------------------------------------------------- // Purpose: interface from Client panels -> vgui panels //----------------------------------------------------------------------------- class IPanel : public IBaseInterface { public: virtual void Init(VPANEL vguiPanel, IClientPanel *panel) = 0; // methods virtual void SetPos(VPANEL vguiPanel, int x, int y) = 0; virtual void GetPos(VPANEL vguiPanel, int &x, int &y) = 0; virtual void SetSize(VPANEL vguiPanel, int wide,int tall) = 0; virtual void GetSize(VPANEL vguiPanel, int &wide, int &tall) = 0; virtual void SetMinimumSize(VPANEL vguiPanel, int wide, int tall) = 0; virtual void GetMinimumSize(VPANEL vguiPanel, int &wide, int &tall) = 0; virtual void SetZPos(VPANEL vguiPanel, int z) = 0; virtual int GetZPos(VPANEL vguiPanel) = 0; virtual void GetAbsPos(VPANEL vguiPanel, int &x, int &y) = 0; virtual void GetClipRect(VPANEL vguiPanel, int &x0, int &y0, int &x1, int &y1) = 0; virtual void SetInset(VPANEL vguiPanel, int left, int top, int right, int bottom) = 0; virtual void GetInset(VPANEL vguiPanel, int &left, int &top, int &right, int &bottom) = 0; virtual void SetVisible(VPANEL vguiPanel, bool state) = 0; virtual bool IsVisible(VPANEL vguiPanel) = 0; virtual void SetParent(VPANEL vguiPanel, VPANEL newParent) = 0; virtual int GetChildCount(VPANEL vguiPanel) = 0; virtual VPANEL GetChild(VPANEL vguiPanel, int index) = 0; virtual CUtlVector< VPANEL > &GetChildren( VPANEL vguiPanel ) = 0; virtual VPANEL GetParent(VPANEL vguiPanel) = 0; virtual void MoveToFront(VPANEL vguiPanel) = 0; virtual void MoveToBack(VPANEL vguiPanel) = 0; virtual bool HasParent(VPANEL vguiPanel, VPANEL potentialParent) = 0; virtual bool IsPopup(VPANEL vguiPanel) = 0; virtual void SetPopup(VPANEL vguiPanel, bool state) = 0; virtual bool IsFullyVisible( VPANEL vguiPanel ) = 0; // gets the scheme this panel uses virtual HScheme GetScheme(VPANEL vguiPanel) = 0; // gets whether or not this panel should scale with screen resolution virtual bool IsProportional(VPANEL vguiPanel) = 0; // returns true if auto-deletion flag is set virtual bool IsAutoDeleteSet(VPANEL vguiPanel) = 0; // deletes the Panel * associated with the vpanel virtual void DeletePanel(VPANEL vguiPanel) = 0; // input interest virtual void SetKeyBoardInputEnabled(VPANEL vguiPanel, bool state) = 0; virtual void SetMouseInputEnabled(VPANEL vguiPanel, bool state) = 0; virtual bool IsKeyBoardInputEnabled(VPANEL vguiPanel) = 0; virtual bool IsMouseInputEnabled(VPANEL vguiPanel) = 0; // calculates the panels current position within the hierarchy virtual void Solve(VPANEL vguiPanel) = 0; // gets names of the object (for debugging purposes) virtual const char *GetName(VPANEL vguiPanel) = 0; virtual const char *GetClassName(VPANEL vguiPanel) = 0; // delivers a message to the panel virtual void SendMessage(VPANEL vguiPanel, KeyValues *params, VPANEL ifromPanel) = 0; // these pass through to the IClientPanel virtual void Think(VPANEL vguiPanel) = 0; virtual void PerformApplySchemeSettings(VPANEL vguiPanel) = 0; virtual void PaintTraverse(VPANEL vguiPanel, bool forceRepaint, bool allowForce = true) = 0; virtual void Repaint(VPANEL vguiPanel) = 0; virtual VPANEL IsWithinTraverse(VPANEL vguiPanel, int x, int y, bool traversePopups) = 0; virtual void OnChildAdded(VPANEL vguiPanel, VPANEL child) = 0; virtual void OnSizeChanged(VPANEL vguiPanel, int newWide, int newTall) = 0; virtual void InternalFocusChanged(VPANEL vguiPanel, bool lost) = 0; virtual bool RequestInfo(VPANEL vguiPanel, KeyValues *outputData) = 0; virtual void RequestFocus(VPANEL vguiPanel, int direction = 0) = 0; virtual bool RequestFocusPrev(VPANEL vguiPanel, VPANEL existingPanel) = 0; virtual bool RequestFocusNext(VPANEL vguiPanel, VPANEL existingPanel) = 0; virtual VPANEL GetCurrentKeyFocus(VPANEL vguiPanel) = 0; virtual int GetTabPosition(VPANEL vguiPanel) = 0; // used by ISurface to store platform-specific data virtual SurfacePlat *Plat(VPANEL vguiPanel) = 0; virtual void SetPlat(VPANEL vguiPanel, SurfacePlat *Plat) = 0; // returns a pointer to the vgui controls baseclass Panel * // destinationModule needs to be passed in to verify that the returned Panel * is from the same module // it must be from the same module since Panel * vtbl may be different in each module virtual Panel *GetPanel(VPANEL vguiPanel, const char *destinationModule) = 0; virtual bool IsEnabled(VPANEL vguiPanel) = 0; virtual void SetEnabled(VPANEL vguiPanel, bool state) = 0; // Used by the drag/drop manager to always draw on top virtual bool IsTopmostPopup( VPANEL vguiPanel) = 0; virtual void SetTopmostPopup( VPANEL vguiPanel, bool state ) = 0; // sibling pins virtual void SetSiblingPin(VPANEL vguiPanel, VPANEL newSibling, byte iMyCornerToPin = 0, byte iSiblingCornerToPinTo = 0 ) = 0; }; #define VGUI_PANEL_INTERFACE_VERSION "VGUI_Panel009" } // namespace vgui #endif // IPANEL_H