//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef IVGUI_H #define IVGUI_H #ifdef _WIN32 #pragma once #endif #include "tier1/interface.h" #include #include "appframework/IAppSystem.h" class KeyValues; namespace vgui { // safe handle to a panel - can be converted to and from a VPANEL typedef unsigned long HPanel; typedef int HContext; enum { DEFAULT_VGUI_CONTEXT = ((vgui::HContext)~0) }; // safe handle to a panel - can be converted to and from a VPANEL typedef unsigned long HPanel; //----------------------------------------------------------------------------- // Purpose: Interface to core vgui components //----------------------------------------------------------------------------- class IVGui : public IAppSystem { public: // activates vgui message pump virtual void Start() = 0; // signals vgui to Stop running virtual void Stop() = 0; // returns true if vgui is current active virtual bool IsRunning() = 0; // runs a single frame of vgui virtual void RunFrame() = 0; // broadcasts "ShutdownRequest" "id" message to all top-level panels in the app virtual void ShutdownMessage(unsigned int shutdownID) = 0; // panel allocation virtual VPANEL AllocPanel() = 0; virtual void FreePanel(VPANEL panel) = 0; // debugging prints virtual void DPrintf(PRINTF_FORMAT_STRING const char *format, ...) = 0; virtual void DPrintf2(PRINTF_FORMAT_STRING const char *format, ...) = 0; virtual void SpewAllActivePanelNames() = 0; // safe-pointer handle methods virtual HPanel PanelToHandle(VPANEL panel) = 0; virtual VPANEL HandleToPanel(HPanel index) = 0; virtual void MarkPanelForDeletion(VPANEL panel) = 0; // makes panel receive a 'Tick' message every frame (~50ms, depending on sleep times/framerate) // panel is automatically removed from tick signal list when it's deleted virtual void AddTickSignal(VPANEL panel, int intervalMilliseconds = 0 ) = 0; virtual void RemoveTickSignal(VPANEL panel) = 0; // message sending virtual void PostMessage(VPANEL target, KeyValues *params, VPANEL from, float delaySeconds = 0.0f) = 0; // Creates/ destroys vgui contexts, which contains information // about which controls have mouse + key focus, for example. virtual HContext CreateContext() = 0; virtual void DestroyContext( HContext context ) = 0; // Associates a particular panel with a vgui context // Associating NULL is valid; it disconnects the panel from the context virtual void AssociatePanelWithContext( HContext context, VPANEL pRoot ) = 0; // Activates a particular context, use DEFAULT_VGUI_CONTEXT // to get the one normally used by VGUI virtual void ActivateContext( HContext context ) = 0; // whether to sleep each frame or not, true = sleep virtual void SetSleep( bool state) = 0; // data accessor for above virtual bool GetShouldVGuiControlSleep() = 0; // enables VR mode virtual void SetVRMode( bool bVRMode ) = 0; virtual bool GetVRMode() = 0; // add a tick signal like above, but to the head of the list of tick signals virtual void AddTickSignalToHead( VPANEL panel, int intervalMilliseconds = 0 ) = 0; }; #define VGUI_IVGUI_INTERFACE_VERSION "VGUI_ivgui008" }; #endif // IVGUI_H