//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef IVGUIMATINFO_H #define IVGUIMATINFO_H #include "IVguiMatInfoVar.h" // wrapper for IMaterial class IVguiMatInfo { public: // Add a virtual destructor to silence the clang warning. // This is harmless but not important since the only derived class // doesn't have a destructor. virtual ~IVguiMatInfo() {} // make sure to delete the returned object after use! virtual IVguiMatInfoVar* FindVarFactory ( const char *varName, bool *found ) = 0; virtual int GetNumAnimationFrames ( ) = 0; // todo: if you need to add more IMaterial functions add them here }; #endif //IVGUIMATINFO_H