//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CONTROLLERMAP_H #define CONTROLLERMAP_H #ifdef _WIN32 #pragma once #endif #include "Panel.h" #include "utlmap.h" #include "utlsymbol.h" class CControllerMap : public vgui::Panel { DECLARE_CLASS_SIMPLE( CControllerMap, vgui::Panel ) virtual void OnKeyCodeTyped( vgui::KeyCode code ); public: CControllerMap( vgui::Panel *parent, const char *name ); virtual void ApplySettings( KeyValues *inResourceData ); int NumButtons( void ) { return m_buttonMap.Count(); } const char *GetBindingText( int idx ); const char *GetBindingIcon( int idx ); private: struct button_t { CUtlSymbol cmd; CUtlSymbol text; CUtlSymbol icon; }; CUtlMap< int, button_t > m_buttonMap; }; #endif // CONTROLLERMAP_H