//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef CONTROLS_H #define CONTROLS_H #ifdef _WIN32 #pragma once #endif #include #include #include #include "tier1/interface.h" #include "vgui/MouseCode.h" #include "vgui/KeyCode.h" #include "tier3/tier3.h" namespace vgui { // handles the initialization of the vgui interfaces // interfaces (listed below) are first attempted to be loaded from primaryProvider, then secondaryProvider // moduleName should be the name of the module that this instance of the vgui_controls has been compiled into bool VGui_InitInterfacesList( const char *moduleName, CreateInterfaceFn *factoryList, int numFactories ); // returns the name of the module as specified above const char *GetControlsModuleName(); class IPanel; class IInput; class ISchemeManager; class ISurface; class ISystem; class IVGui; //----------------------------------------------------------------------------- // Backward compat interfaces, use the interfaces grabbed in tier3 // set of accessor functions to vgui interfaces // the appropriate header file for each is listed above the item //----------------------------------------------------------------------------- // #include inline vgui::IInput *input() { return g_pVGuiInput; } // #include inline vgui::ISchemeManager *scheme() { return g_pVGuiSchemeManager; } // #include inline vgui::ISurface *surface() { return g_pVGuiSurface; } // #include inline vgui::ISystem *system() { return g_pVGuiSystem; } // #include inline vgui::IVGui *ivgui() { return g_pVGui; } // #include inline vgui::IPanel *ipanel() { return g_pVGuiPanel; } // predeclare all the vgui control class names class AnalogBar; class AnimatingImagePanel; class AnimationController; class BuildModeDialog; class Button; class CheckButton; class CheckButtonList; class CircularProgressBar; template< class T >class CvarToggleCheckButton; class ComboBox; class DirectorySelectDialog; class Divider; class EditablePanel; class FileOpenDialog; class Frame; class GraphPanel; class HTML; class ImagePanel; class Label; class ListPanel; class ListViewPanel; class Menu; class MenuBar; class MenuButton; class MenuItem; class MessageBox; class Panel; class PanelListPanel; class ProgressBar; class ProgressBox; class PropertyDialog; class PropertyPage; class PropertySheet; class QueryBox; class RadioButton; class RichText; class ScalableImagePanel; class ScrollBar; class ScrollBarSlider; class SectionedListPanel; class Slider; class Splitter; class TextEntry; class ToggleButton; class BaseTooltip; class TextTooltip; class TreeView; class CTreeViewListControl; class URLLabel; class WizardPanel; class WizardSubPanel; // vgui controls helper classes class BuildGroup; class FocusNavGroup; class IBorder; class IImage; class Image; class ImageList; class TextImage; } // namespace vgui // hotkeys disabled until we work out exactly how we want to do them #define VGUI_HOTKEYS_ENABLED //#define VGUI_DRAW_HOTKEYS_ENABLED #define USING_BUILD_FACTORY( className ) \ extern className *g_##className##LinkerHack; \ className *g_##className##PullInModule = g_##className##LinkerHack; #define USING_BUILD_FACTORY_ALIAS( className, factoryName ) \ extern className *g_##factoryName##LinkerHack; \ className *g_##factoryName##PullInModule = g_##factoryName##LinkerHack; #endif // CONTROLS_H