//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef KEYREPEAT_H #define KEYREPEAT_H #ifdef _WIN32 #pragma once #endif #include namespace vgui { enum KEYREPEAT_ALIASES { KR_ALIAS_UP, KR_ALIAS_DOWN, KR_ALIAS_LEFT, KR_ALIAS_RIGHT, FM_NUM_KEYREPEAT_ALIASES, }; class CKeyRepeatHandler { public: CKeyRepeatHandler() { Reset(); for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ ) { m_flRepeatTimes[i] = 0.16; } } void Reset( void ) { memset( m_bAliasDown, 0, sizeof(bool) * FM_NUM_KEYREPEAT_ALIASES ); m_bHaveKeyDown = false; } void KeyDown( vgui::KeyCode code ); void KeyUp( vgui::KeyCode code ); vgui::KeyCode KeyRepeated( void ); void SetKeyRepeatTime( vgui::KeyCode code, float flRepeat ); private: int GetIndexForCode( vgui::KeyCode code ) { switch ( code ) { case KEY_XBUTTON_DOWN: case KEY_XSTICK1_DOWN: return KR_ALIAS_DOWN; break; case KEY_XBUTTON_UP: case KEY_XSTICK1_UP: return KR_ALIAS_UP; break; case KEY_XBUTTON_LEFT: case KEY_XSTICK1_LEFT: return KR_ALIAS_LEFT; break; case KEY_XBUTTON_RIGHT: case KEY_XSTICK1_RIGHT: return KR_ALIAS_RIGHT; break; default: break; } return -1; } private: bool m_bAliasDown[FM_NUM_KEYREPEAT_ALIASES]; float m_flRepeatTimes[FM_NUM_KEYREPEAT_ALIASES]; float m_flNextKeyRepeat; bool m_bHaveKeyDown; }; } // namespace vgui #endif // KEYREPEAT_H