//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef PROGRESSBOX_H #define PROGRESSBOX_H #ifdef _WIN32 #pragma once #endif #include #include // prevent windows macros from messing with the class #ifdef ProgressBox #undef ProgressBox #endif namespace vgui { //----------------------------------------------------------------------------- // Purpose: Popup discardable message box //----------------------------------------------------------------------------- class ProgressBox : public Frame { DECLARE_CLASS_SIMPLE( ProgressBox, Frame ); public: // title - Text to be displayed in the title bar of the window // text - Text message in the message box // parent - parent panel of the message box, by default it has no parent. ProgressBox(const char *title, const char *text, const char *pszUnknownTimeString, Panel *parent = NULL); ProgressBox(const wchar_t *wszTitle, const wchar_t *wszText, const wchar_t *wszUnknownTimeString, Panel *parent = NULL); ~ProgressBox(); // Put the message box into a modal state virtual void DoModal(Frame *pFrameOver = NULL); // make the message box appear and in a modeless state virtual void ShowWindow(Frame *pFrameOver = NULL); // updates progress bar, range [0, 1] virtual void SetProgress(float progress); // sets the info text virtual void SetText(const char *text); // toggles visibility of the close box. virtual void SetCancelButtonVisible(bool state); // toggles the enabled state of the cancel button (for if it needs to be disabled part way through a process) virtual void SetCancelButtonEnabled(bool state); /* custom messages: "ProgressBoxCancelled" sent if the user pressed the cancel button (must be enabled & visible for this to happen) */ protected: virtual void PerformLayout(); virtual void OnClose(); virtual void OnCloseFrameButtonPressed(); virtual void ApplySchemeSettings(IScheme *pScheme); virtual void OnThink(); virtual void OnCommand(const char *command); virtual void OnTick(); // called when the update has been cancelled virtual void OnCancel(); private: MESSAGE_FUNC( OnShutdownRequest, "ShutdownRequest" ); void Init(); void UpdateTitle(); Label *m_pMessageLabel; ProgressBar *m_pProgressBar; Button *m_pCancelButton; wchar_t m_wszTitleString[128]; wchar_t m_wcsInfoString[128]; wchar_t m_wszUnknownTimeString[128]; float m_flFirstProgressUpdate; float m_flLastProgressUpdate; float m_flCurrentProgress; }; } // namespace vgui #endif // PROGRESSBOX_H