//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Creates a Message box with a question in it and yes/no buttons // // $NoKeywords: $ //=============================================================================// #ifndef QUERYBOX_H #define QUERYBOX_H #ifdef _WIN32 #pragma once #endif #include #include #include namespace vgui { //----------------------------------------------------------------------------- // Purpose: Creates A Message box with a question in it and yes/no buttons //----------------------------------------------------------------------------- class QueryBox : public MessageBox { DECLARE_CLASS_SIMPLE( QueryBox, MessageBox ); public: QueryBox(const char *title, const char *queryText,vgui::Panel *parent = NULL ); QueryBox(const wchar_t *wszTitle, const wchar_t *wszQueryText,vgui::Panel *parent = NULL); ~QueryBox(); // Layout the window for drawing virtual void PerformLayout(); // Set the keyvalues to send when ok button is hit void SetOKCommand(KeyValues *keyValues); // Set the keyvalues to send when the cancel button is hit void SetCancelCommand(KeyValues *keyValues); // Set the text on the Cancel button void SetCancelButtonText(const char *buttonText); void SetCancelButtonText(const wchar_t *wszButtonText); // Set a value of the ok command void SetOKCommandValue(const char *keyName, int value); protected: virtual void OnKeyCodeTyped( KeyCode code ); virtual void OnKeyCodePressed( KeyCode code ); virtual void OnCommand(const char *command); Button *m_pCancelButton; private: KeyValues *m_pCancelCommand; KeyValues *m_pOkCommand; }; } #endif // QUERYBOX_H