//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef WIZARDPANEL_H #define WIZARDPANEL_H #ifdef _WIN32 #pragma once #endif #include namespace vgui { class WizardSubPanel; //----------------------------------------------------------------------------- // Purpose: Type of dialog that supports moving back and forth through a series // of sub-dialogs, WizardSubPanels //----------------------------------------------------------------------------- class WizardPanel : public Frame { DECLARE_CLASS_SIMPLE( WizardPanel, Frame ); public: WizardPanel(Panel *parent, const char *panelName); ~WizardPanel(); // Start the wizard, starting with the startPanel virtual void Run(WizardSubPanel *startPanel); // Called when the buttons are pressed // WizardSubPanels can also call these functions to simulate a button being pressed MESSAGE_FUNC( OnNextButton, "NextButton" ); MESSAGE_FUNC( OnPrevButton, "PrevButton" ); MESSAGE_FUNC( OnFinishButton, "FinishButton" ); MESSAGE_FUNC( OnCancelButton, "CancelButton" ); // sets whether or not a button is enabled // this state is managed, and will be reset whenever going to a new page virtual void SetNextButtonEnabled(bool state); virtual void SetPrevButtonEnabled(bool state); virtual void SetFinishButtonEnabled(bool state); virtual void SetCancelButtonEnabled(bool state); // sets whether or not a button is visible // this state is unmanaged, the user needs to ensure that the buttons state // is correct when going both back and prev through the wizard virtual void SetNextButtonVisible(bool state); virtual void SetPrevButtonVisible(bool state); virtual void SetFinishButtonVisible(bool state); virtual void SetCancelButtonVisible(bool state); // sets the text for a button // setting the text to be NULL resets the text to it's default state // this state is unmanaged, the user needs to ensure that the buttons state // is correct when going both back and prev through the wizard virtual void SetNextButtonText(const char *text); virtual void SetPrevButtonText(const char *text); virtual void SetFinishButtonText(const char *text); virtual void SetCancelButtonText(const char *text); // general wizard state for all the subpanels to access virtual KeyValues *GetWizardData(); // recalculates where the key focus should be in the wizard virtual void ResetKeyFocus(); virtual void ResetDefaultButton(); // resets the sub panel history for the control virtual void ResetHistory(); // returns a page by name virtual WizardSubPanel *GetSubPanelByName(const char *pageName); virtual void ShowButtons(bool state); virtual void GetClientArea(int &x, int &y, int &wide, int &tall); protected: MESSAGE_FUNC_PTR( InternalActivateNextSubPanel, "ActivateNextSubPanel", panel ) { ActivateNextSubPanel( (WizardSubPanel *)panel ); } virtual void ActivateNextSubPanel(WizardSubPanel *subPanel); virtual void ActivatePrevSubPanel(); virtual void CreateButtons(); virtual void RecalculateTabOrdering(); virtual vgui::WizardSubPanel *GetCurrentSubPanel() { return _currentSubPanel; } // overrides virtual void PerformLayout(); virtual void ApplySchemeSettings(IScheme *pScheme); // reroute build messages to the currently active sub panel virtual void ActivateBuildMode(); // close maps to the cancel button virtual void OnClose(); virtual void OnCommand(const char *command); virtual void OnCloseFrameButtonPressed(); private: WizardSubPanel *FindNextValidSubPanel(WizardSubPanel *currentPanel); Button *_prevButton; Button *_nextButton; Button *_cancelButton; Button *_finishButton; WizardSubPanel *_currentSubPanel; KeyValues *_currentData; Dar _subPanelStack; // contains a list of all the subpanels (not including the current one) bool _showButtons; }; } // namespace vgui #endif // WIZARDPANEL_H