//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // A set of collision rules // NOTE: Defaults to all indices disabled class IPhysicsCollisionSet { public: ~IPhysicsCollisionSet() {} virtual void EnableCollisions( int index0, int index1 ) = 0; virtual void DisableCollisions( int index0, int index1 ) = 0; virtual bool ShouldCollide( int index0, int index1 ) = 0; };