//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // worldsize.h -- extent of world and resolution/size of coordinate messages used in engine #ifndef WORLDSIZE_H #define WORLDSIZE_H #pragma once // These definitions must match the coordinate message sizes in coordsize.h // Following values should be +16384, -16384, +15/16, -15/16 // NOTE THAT IF THIS GOES ANY BIGGER THEN DISK NODES/LEAVES CANNOT USE SHORTS TO STORE THE BOUNDS #define MAX_COORD_INTEGER (16384) #define MIN_COORD_INTEGER (-MAX_COORD_INTEGER) #define MAX_COORD_FRACTION (1.0-(1.0/16.0)) #define MIN_COORD_FRACTION (-1.0+(1.0/16.0)) #define MAX_COORD_FLOAT (16384.0f) #define MIN_COORD_FLOAT (-MAX_COORD_FLOAT) // Width of the coord system, which is TOO BIG to send as a client/server coordinate value #define COORD_EXTENT (2*MAX_COORD_INTEGER) // Maximum traceable distance ( assumes cubic world and trace from one corner to opposite ) // COORD_EXTENT * sqrt(3) #define MAX_TRACE_LENGTH ( 1.732050807569 * COORD_EXTENT ) // This value is the LONGEST possible range (limited by max valid coordinate number, not 2x) #define MAX_COORD_RANGE (MAX_COORD_INTEGER) #define ASSERT_COORD( v ) Assert( (v.x>=MIN_COORD_INTEGER*2) && (v.x<=MAX_COORD_INTEGER*2) && \ (v.y>=MIN_COORD_INTEGER*2) && (v.y<=MAX_COORD_INTEGER*2) && \ (v.z>=MIN_COORD_INTEGER*2) && (v.z<=MAX_COORD_INTEGER*2) ); \ #endif // WORLDSIZE_H