hl2_src-leak-2017/src/hammer/materialdlg.h

104 lines
2.3 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef MATERIALDLG_H
#define MATERIALDLG_H
#pragma once
#include "resource.h"
#include "smoothinggroupmgr.h"
//=============================================================================
//
// Face Smoothing Group Dialog
//
class CFaceSmoothingDlg : public CDialog
{
public:
CFaceSmoothingDlg( CWnd *pParent = NULL );
~CFaceSmoothingDlg();
void UpdateControls( void );
//{{AFX_DATA( CFaceSmoothingDlg )
enum { IDD = IDD_SMOOTHING_GROUPS };
//}}AFX_DATA
//{{AFX_VIRTUAL( CFaceSmoothingDlg )
virtual BOOL OnInitDialog( void );
//}}AFX_VIRTUAL
protected:
void InitButtonIDs( void );
UINT GetSmoothingGroup( UINT uCmd );
int GetActiveSmoothingGroup( void );
void CheckGroupButtons( int *pGroupCounts, int nFaceCount );
float GetEditBoxSmoothingAngle( void );
void SetEditBoxSmoothingAngle( float flAngle );
void UpdateSmoothingAngle( int *pGroupCounts, int nFaceCount );
//{{AFX_MSG( CFaceSmoothingDlg )
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
afx_msg void OnButtonApply( void );
afx_msg BOOL OnButtonGroup( UINT uCmd );
afx_msg void OnClose( void );
afx_msg void OnDestroy( void );
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
UINT m_ButtonIDs[MAX_SMOOTHING_GROUP_COUNT+1]; // Ids
CRect m_DialogPosRect; // Save/Restore the window position.
CBrush m_Brush;
bool m_bColorOverride;
bool m_bColorSelectAll;
};
//=============================================================================
//
// Face Smoothing Group Visual Dialog
//
class CFaceSmoothingVisualDlg : public CDialog
{
public:
CFaceSmoothingVisualDlg( CWnd *pParent = NULL );
~CFaceSmoothingVisualDlg();
//{{AFX_DATA( CFaceSmoothingVisualDlg )
enum { IDD = IDD_SMOOTHING_GROUP_VISUAL };
//}}AFX_DATA
//{{AFX_VIRTUAL( CFaceSmoothingVisualDlg )
virtual BOOL OnInitDialog( void );
//}}AFX_VIRTUAL
protected:
void InitButtonIDs( void );
UINT GetSmoothingGroup( UINT uCmd );
//{{AFX_MSG( CFaceSmoothingDlg )
afx_msg BOOL OnButtonGroup( UINT uCmd );
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
UINT m_ButtonIDs[MAX_SMOOTHING_GROUP_COUNT+1]; // Ids
};
#endif // MATERIALDLG_H