hl2_src-leak-2017/src/replay/sv_recordingsessionblock.h

64 lines
1.9 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef SV_RECORDINGSESSIONBLOCK_H
#define SV_RECORDINGSESSIONBLOCK_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "baserecordingsessionblock.h"
//----------------------------------------------------------------------------------------
class IFilePublisher;
//----------------------------------------------------------------------------------------
class CServerRecordingSessionBlock : public CBaseRecordingSessionBlock
{
typedef CBaseRecordingSessionBlock BaseClass;
public:
CServerRecordingSessionBlock( IReplayContext *pContext );
virtual bool Read( KeyValues *pIn );
virtual void Write( KeyValues *pOut );
double GetSecondsToExpiration();
enum WriteStatus_t
{
WRITESTATUS_INVALID = -1,
WRITESTATUS_WORKING,
WRITESTATUS_SUCCESS,
WRITESTATUS_FAILED
};
WriteStatus_t m_nWriteStatus; // SERVER: initially set to WRITESTATUS_INVALID, then set to STATUS_WORKING, STATUS_SUCCESS,
// or STATUS_FAILED, depending on the state of the write process (which runs on a separate thread
IFilePublisher *m_pPublisher; // Managed by session recorder
private:
virtual void OnDelete();
};
//----------------------------------------------------------------------------------------
inline CServerRecordingSessionBlock *SV_CastBlock( IReplaySerializeable *pBlock )
{
return static_cast< CServerRecordingSessionBlock * >( pBlock );
}
inline const CServerRecordingSessionBlock *SV_CastBlock( const IReplaySerializeable *pBlock )
{
return static_cast< const CServerRecordingSessionBlock * >( pBlock );
}
//----------------------------------------------------------------------------------------
#endif // SV_RECORDINGSESSIONBLOCK_H