hl2_src-leak-2017/src/vgui2/src/ImageBorder.cpp

224 lines
6.0 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#include <string.h>
#include <vgui_controls/Panel.h>
#include "vgui/IPanel.h"
#include "vgui/IScheme.h"
#include "vgui/ISurface.h"
#include "vgui_internal.h"
#include "ImageBorder.h"
#include "KeyValues.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
ImageBorder::ImageBorder()
{
_name = NULL;
m_eBackgroundType = IBorder::BACKGROUND_TEXTURED;
m_pszImageName = NULL;
m_iTextureID = g_pSurface->CreateNewTextureID();
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
ImageBorder::~ImageBorder()
{
if ( vgui::surface() && m_iTextureID != -1 )
{
vgui::surface()->DestroyTextureID( m_iTextureID );
m_iTextureID = -1;
}
delete [] _name;
if ( m_pszImageName )
{
delete [] m_pszImageName;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ImageBorder::SetImage(const char *imageName)
{
if ( m_pszImageName )
{
delete [] m_pszImageName;
m_pszImageName = NULL;
}
if (*imageName)
{
int len = Q_strlen(imageName) + 1 + 5; // 5 for "vgui/"
delete [] m_pszImageName;
m_pszImageName = new char[ len ];
Q_snprintf( m_pszImageName, len, "vgui/%s", imageName );
g_pSurface->DrawSetTextureFile( m_iTextureID, m_pszImageName, true, false);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ImageBorder::SetInset(int left,int top,int right,int bottom)
{
_inset[SIDE_LEFT] = left;
_inset[SIDE_TOP] = top;
_inset[SIDE_RIGHT] = right;
_inset[SIDE_BOTTOM] = bottom;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ImageBorder::GetInset(int& left,int& top,int& right,int& bottom)
{
left = _inset[SIDE_LEFT];
top = _inset[SIDE_TOP];
right = _inset[SIDE_RIGHT];
bottom = _inset[SIDE_BOTTOM];
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ImageBorder::Paint(int x, int y, int wide, int tall)
{
Paint(x, y, wide, tall, -1, 0, 0);
}
//-----------------------------------------------------------------------------
// Purpose: Draws the border with the specified size
//-----------------------------------------------------------------------------
void ImageBorder::Paint(int x, int y, int wide, int tall, int breakSide, int breakStart, int breakEnd)
{
if ( !m_pszImageName || !m_pszImageName[0] )
return;
g_pSurface->DrawSetColor( 255, 255, 255, 255 );
g_pSurface->DrawSetTexture( m_iTextureID );
float uvx = 0;
float uvy = 0;
float uvw = 1.0;
float uvh = 1.0;
Vector2D uv11( uvx, uvy );
Vector2D uv21( uvx+uvw, uvy );
Vector2D uv22( uvx+uvw, uvy+uvh );
Vector2D uv12( uvx, uvy+uvh );
if ( m_bTiled )
{
int imageWide, imageTall;
g_pSurface->DrawGetTextureSize( m_iTextureID, imageWide, imageTall );
int y = 0;
while ( y < tall )
{
int x = 0;
while (x < wide)
{
vgui::Vertex_t verts[4];
verts[0].Init( Vector2D( x, y ), uv11 );
verts[1].Init( Vector2D( x+imageWide, y ), uv21 );
verts[2].Init( Vector2D( x+imageWide, y+imageTall ), uv22 );
verts[3].Init( Vector2D( x, y+imageTall ), uv12 );
g_pSurface->DrawTexturedPolygon( 4, verts );
x += imageWide;
}
y += imageTall;
}
}
else
{
vgui::Vertex_t verts[4];
verts[0].Init( Vector2D( x, y ), uv11 );
verts[1].Init( Vector2D( x+wide, y ), uv21 );
verts[2].Init( Vector2D( x+wide, y+tall ), uv22 );
verts[3].Init( Vector2D( x, y+tall ), uv12 );
g_pSurface->DrawTexturedPolygon( 4, verts );
}
g_pSurface->DrawSetTexture(0);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ImageBorder::Paint(VPANEL panel)
{
// get panel size
int wide, tall;
ipanel()->GetSize( panel, wide, tall );
Paint(0, 0, wide, tall, -1, 0, 0);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ImageBorder::ApplySchemeSettings(IScheme *pScheme, KeyValues *inResourceData)
{
m_eBackgroundType = (backgroundtype_e)inResourceData->GetInt("backgroundtype");
m_bTiled = inResourceData->GetInt( "tiled" );
const char *imageName = inResourceData->GetString("image", "");
SetImage( imageName );
m_bPaintFirst = inResourceData->GetInt("paintfirst", true );
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
const char *ImageBorder::GetName()
{
if (_name)
return _name;
return "";
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
void ImageBorder::SetName(const char *name)
{
if (_name)
{
delete [] _name;
}
int len = Q_strlen(name) + 1;
_name = new char[ len ];
Q_strncpy( _name, name, len );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
IBorder::backgroundtype_e ImageBorder::GetBackgroundType()
{
return m_eBackgroundType;
}