hl2_src-leak-2017/src/vgui2/src/vgui_key_translation.cpp

43 lines
1.0 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#if defined( WIN32 ) && !defined( _X360 )
#include <wtypes.h>
#include <winuser.h>
#include "xbox/xboxstubs.h"
#endif
#include "tier0/dbg.h"
#include "vgui_key_translation.h"
#if defined( _X360 )
#include "xbox/xbox_win32stubs.h"
#endif
#ifdef POSIX
#define VK_RETURN -1
#endif
#include "tier2/tier2.h"
#include "inputsystem/iinputsystem.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
vgui::KeyCode KeyCode_VirtualKeyToVGUI( int key )
{
// Some tools load vgui for localization and never use input
if ( !g_pInputSystem )
return KEY_NONE;
return g_pInputSystem->VirtualKeyToButtonCode( key );
}
int KeyCode_VGUIToVirtualKey( vgui::KeyCode code )
{
// Some tools load vgui for localization and never use input
if ( !g_pInputSystem )
return VK_RETURN;
return g_pInputSystem->ButtonCodeToVirtualKey( code );
}