hl2_src-leak-2017/src/vphysics/physics_spring.h

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PHYSICS_SPRING_H
#define PHYSICS_SPRING_H
#pragma once
class IPhysicsSpring;
class IVP_Environment;
class IVP_Real_Object;
struct springparams_t;
IPhysicsSpring *CreateSpring( IVP_Environment *pEnvironment, CPhysicsObject *pObjectStart, CPhysicsObject *pObjectEnd, springparams_t *pParams );
#endif // PHYSICS_SPRING_H