hl2_src-leak-2017/src/game/client/cstrike/c_cs_playerresource.cpp

208 lines
5.7 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: CS's custom C_PlayerResource
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_cs_playerresource.h"
#include <shareddefs.h>
#include <cs_shareddefs.h>
#include "hud.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_CLIENTCLASS_DT(C_CS_PlayerResource, DT_CSPlayerResource, CCSPlayerResource)
RecvPropInt( RECVINFO( m_iPlayerC4 ) ),
RecvPropInt( RECVINFO( m_iPlayerVIP ) ),
RecvPropVector( RECVINFO(m_vecC4) ),
RecvPropArray3( RECVINFO_ARRAY(m_bHostageAlive), RecvPropInt( RECVINFO(m_bHostageAlive[0]))),
RecvPropArray3( RECVINFO_ARRAY(m_isHostageFollowingSomeone), RecvPropInt( RECVINFO(m_isHostageFollowingSomeone[0]))),
RecvPropArray3( RECVINFO_ARRAY(m_iHostageEntityIDs), RecvPropInt( RECVINFO(m_iHostageEntityIDs[0]))),
RecvPropArray3( RECVINFO_ARRAY(m_iHostageX), RecvPropInt( RECVINFO(m_iHostageX[0]))),
RecvPropArray3( RECVINFO_ARRAY(m_iHostageY), RecvPropInt( RECVINFO(m_iHostageY[0]))),
RecvPropArray3( RECVINFO_ARRAY(m_iHostageZ), RecvPropInt( RECVINFO(m_iHostageZ[0]))),
RecvPropVector( RECVINFO(m_bombsiteCenterA) ),
RecvPropVector( RECVINFO(m_bombsiteCenterB) ),
RecvPropArray3( RECVINFO_ARRAY(m_hostageRescueX), RecvPropInt( RECVINFO(m_hostageRescueX[0]))),
RecvPropArray3( RECVINFO_ARRAY(m_hostageRescueY), RecvPropInt( RECVINFO(m_hostageRescueY[0]))),
RecvPropArray3( RECVINFO_ARRAY(m_hostageRescueZ), RecvPropInt( RECVINFO(m_hostageRescueZ[0]))),
RecvPropInt( RECVINFO( m_bBombSpotted ) ),
RecvPropArray3( RECVINFO_ARRAY(m_bPlayerSpotted), RecvPropInt( RECVINFO(m_bPlayerSpotted[0]))),
RecvPropArray3( RECVINFO_ARRAY(m_iMVPs), RecvPropInt( RECVINFO(m_iMVPs[0]))),
RecvPropArray3( RECVINFO_ARRAY(m_bHasDefuser), RecvPropInt( RECVINFO(m_bHasDefuser[0]))),
RecvPropArray3( RECVINFO_ARRAY(m_szClan), RecvPropString( RECVINFO(m_szClan[0]))),
END_RECV_TABLE()
//=============================================================================
// HPE_END
//=============================================================================
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_CS_PlayerResource::C_CS_PlayerResource()
{
m_Colors[TEAM_TERRORIST] = COLOR_RED;
m_Colors[TEAM_CT] = COLOR_BLUE;
memset( m_iMVPs, 0, sizeof( m_iMVPs ) );
memset( m_bHasDefuser, 0, sizeof( m_bHasDefuser ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_CS_PlayerResource::~C_CS_PlayerResource()
{
}
bool C_CS_PlayerResource::IsVIP(int iIndex )
{
return m_iPlayerVIP == iIndex;
}
bool C_CS_PlayerResource::HasC4(int iIndex )
{
return m_iPlayerC4 == iIndex;
}
bool C_CS_PlayerResource::IsHostageAlive(int iIndex)
{
if ( iIndex < 0 || iIndex >= MAX_HOSTAGES )
return false;
return m_bHostageAlive[iIndex];
}
bool C_CS_PlayerResource::IsHostageFollowingSomeone(int iIndex)
{
if ( iIndex < 0 || iIndex >= MAX_HOSTAGES )
return false;
return m_isHostageFollowingSomeone[iIndex];
}
int C_CS_PlayerResource::GetHostageEntityID(int iIndex)
{
if ( iIndex < 0 || iIndex >= MAX_HOSTAGES )
return -1;
return m_iHostageEntityIDs[iIndex];
}
const Vector C_CS_PlayerResource::GetHostagePosition( int iIndex )
{
if ( iIndex < 0 || iIndex >= MAX_HOSTAGES )
return vec3_origin;
Vector ret;
ret.x = m_iHostageX[iIndex];
ret.y = m_iHostageY[iIndex];
ret.z = m_iHostageZ[iIndex];
return ret;
}
const Vector C_CS_PlayerResource::GetC4Postion()
{
if ( m_iPlayerC4 > 0 )
{
// C4 is carried by player
C_BasePlayer *pPlayer = UTIL_PlayerByIndex( m_iPlayerC4 );
if ( pPlayer )
{
return pPlayer->GetAbsOrigin();
}
}
// C4 is lying on ground
return m_vecC4;
}
const Vector C_CS_PlayerResource::GetBombsiteAPosition()
{
return m_bombsiteCenterA;
}
const Vector C_CS_PlayerResource::GetBombsiteBPosition()
{
return m_bombsiteCenterB;
}
const Vector C_CS_PlayerResource::GetHostageRescuePosition( int iIndex )
{
if ( iIndex < 0 || iIndex >= MAX_HOSTAGE_RESCUES )
return vec3_origin;
Vector ret;
ret.x = m_hostageRescueX[iIndex];
ret.y = m_hostageRescueY[iIndex];
ret.z = m_hostageRescueZ[iIndex];
return ret;
}
int C_CS_PlayerResource::GetPlayerClass( int iIndex )
{
if ( !IsConnected( iIndex ) )
{
return CS_CLASS_NONE;
}
return m_iPlayerClasses[ iIndex ];
}
//--------------------------------------------------------------------------------------------------------
bool C_CS_PlayerResource::IsBombSpotted( void ) const
{
return m_bBombSpotted;
}
//--------------------------------------------------------------------------------------------------------
bool C_CS_PlayerResource::IsPlayerSpotted( int iIndex )
{
if ( !IsConnected( iIndex ) )
return false;
return true;
//return m_bPlayerSpotted[iIndex];
}
//-----------------------------------------------------------------------------
const char *C_CS_PlayerResource::GetClanTag( int iIndex )
{
if ( iIndex < 1 || iIndex > MAX_PLAYERS )
{
Assert( false );
return "";
}
if ( !IsConnected( iIndex ) )
return "";
return m_szClan[iIndex];
}
//-----------------------------------------------------------------------------
int C_CS_PlayerResource::GetNumMVPs( int iIndex )
{
if ( !IsConnected( iIndex ) )
return false;
return m_iMVPs[iIndex];
}
//-----------------------------------------------------------------------------
bool C_CS_PlayerResource::HasDefuser( int iIndex )
{
if ( !IsConnected( iIndex ) )
return false;
return m_bHasDefuser[iIndex];
}