hl2_src-leak-2017/src/engine/MapReslistGenerator.cpp

1011 lines
28 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#include "MapReslistGenerator.h"
#include "filesystem.h"
#include "filesystem_engine.h"
#include "sys.h"
#include "cmd.h"
#include "common.h"
#include "quakedef.h"
#include "vengineserver_impl.h"
#include "tier1/strtools.h"
#include "tier0/icommandline.h"
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <tier0/dbg.h>
#include "host.h"
#include "host_state.h"
#include "utlbuffer.h"
#include "characterset.h"
#include "tier1/fmtstr.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define PAUSE_FRAMES_BETWEEN_MAPS 300
#define PAUSE_TIME_BETWEEN_MAPS 2.0f
extern engineparms_t host_parms;
#define ENGINE_RESLIST_FILE "engine.lst"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void MapReslistGenerator_Usage()
{
Msg( "-makereslists usage:\n" );
Msg( " [ -makereslists <optionalscriptfile> ] -- script file to control more complex makereslists operations (multiple passes, etc.)\n" );
Msg( " [ -usereslistfile filename ] -- get map list from specified file, default is to build for maps/*.bsp\n" );
Msg( " [ -startmap mapname ] -- restart generation at specified map (after crash, implies resume)\n" );
Msg( " [ -condebug ] -- prepend console.log entries with mapname or engine if not in a map\n" );
Msg( " [ +map mapname ] -- generate reslists for specified map and exit after that map\n" );
Msg( " [ -rebuildaudio ] -- force rebuild of _other_rebuild.cache (metacache) file at exit\n" );
Msg( " [ -forever ] -- when you get to the end of the maplist, start over from the top\n" );
Msg( " [ -reslistdir ] -- default is 'reslists', use this to override\n" );
Msg( " [ -startstage nnn ] -- when running from script file, this starts at specified stage\n" );
Msg( " [ -collate ] -- skip everything, just merge the reslist from temp folders to the final folder again\n" );
}
void MapReslistGenerator_Init()
{
// check for reslist generation
if ( CommandLine()->FindParm("-makereslists") )
{
bool usemaplistfile = false;
if ( CommandLine()->FindParm("-usereslistfile") )
{
usemaplistfile = true;
}
MapReslistGenerator().EnableReslistGeneration( usemaplistfile );
}
else if ( CommandLine()->FindParm( "-rebuildaudio" ) )
{
MapReslistGenerator().SetAutoQuit( true );
}
if ( CommandLine()->FindParm( "-trackdeletions" ) )
{
MapReslistGenerator().EnableDeletionsTracking();
}
}
void MapReslistGenerator_Shutdown()
{
MapReslistGenerator().Shutdown();
}
void MapReslistGenerator_BuildMapList()
{
MapReslistGenerator().BuildMapList();
}
CMapReslistGenerator g_MapReslistGenerator;
CMapReslistGenerator &MapReslistGenerator()
{
return g_MapReslistGenerator;
}
static bool ReslistLogLessFunc( CUtlString const &pLHS, CUtlString const &pRHS )
{
return CaselessStringLessThan( pLHS.Get(), pRHS.Get() );
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CMapReslistGenerator::CMapReslistGenerator() :
m_AlreadyWrittenFileNames( 0, 0, true ),
m_DeletionListWarnings( 0, 0, DefLessFunc( CUtlSymbol ) ),
m_EngineLog( 0, 0, ReslistLogLessFunc ),
m_MapLog( 0, 0, ReslistLogLessFunc ),
m_bAutoQuit( false )
{
MEM_ALLOC_CREDIT_CLASS();
m_bUsingMapList = false;
m_bTrackingDeletions = false;
m_bLoggingEnabled = false;
m_iCurrentMap = 0;
m_flNextMapRunTime = 0.0f;
m_iFrameCountdownToRunningNextMap = 0;
m_szPrefix[0] = '\0';
m_szLevelName[0] = '\0';
m_iPauseTimeBetweenMaps = PAUSE_TIME_BETWEEN_MAPS;
m_iPauseFramesBetweenMaps = PAUSE_FRAMES_BETWEEN_MAPS;
m_bRestartOnTransition = false;
m_bLogToEngineList = true;
m_sResListDir = "reslists";
}
void CMapReslistGenerator::SetAutoQuit( bool bState )
{
m_bAutoQuit = bState;
}
void CMapReslistGenerator::BuildMapList()
{
if ( !IsEnabled() )
return;
MapReslistGenerator_Usage();
// Get the maplist file, if any
const char *pMapFile = NULL;
CommandLine()->CheckParm( "-usereslistfile", &pMapFile );
// +map argument precludes using a maplist file
bool bUseMap = CommandLine()->FindParm("+map") != 0;
bool bUseMapListFile = bUseMap ? false : CommandLine()->FindParm("-usereslistfile") != 0;
// Build the map list
if ( !BuildGeneralMapList( &m_Maps, bUseMapListFile, pMapFile, "reslists", &m_iCurrentMap ) )
{
m_bLoggingEnabled = false;
}
}
bool BuildGeneralMapList( CUtlVector<maplist_map_t> *aMaps, bool bUseMapListFile, const char *pMapFile, char *pSystemMsg, int *iCurrentMap )
{
if ( !bUseMapListFile )
{
// If the user passed in a +map parameter, just use that single map
char const *pMapName = NULL;
if ( CommandLine()->CheckParm( "+map", &pMapName ) && pMapName )
{
// ensure validity
char szMapFile[64] = { 0 };
V_snprintf( szMapFile, sizeof( szMapFile ), "maps/%s.bsp", pMapName );
if (g_pVEngineServer->IsMapValid( szMapFile ))
{
// add to list
maplist_map_t newMap;
Q_strncpy(newMap.name, pMapName, sizeof(newMap.name));
aMaps->AddToTail( newMap );
}
CommandLine()->RemoveParm( "+map" );
}
else
{
// build the list of all the levels to scan
// Search the directory structure.
const char *mapwild = "maps/*.bsp";
char const *findfn = Sys_FindFirst( mapwild, NULL, 0 );
while ( findfn )
{
// make sure that it's in the mod filesystem
if ( !g_pFileSystem->FileExists( va("maps/%s", findfn), "MOD" ) )
{
findfn = Sys_FindNext( NULL, 0 );
continue;
}
// strip extension
char sz[ MAX_PATH ];
Q_strncpy( sz, findfn, sizeof( sz ) );
char *ext = strchr( sz, '.' );
if (ext)
{
ext[0] = 0;
}
// move to next item
findfn = Sys_FindNext( NULL, 0 );
// ensure validity
char szMapFile[64] = { 0 };
V_snprintf( szMapFile, sizeof( szMapFile ), "maps/%s.bsp", sz );
if (!g_pVEngineServer->IsMapValid( szMapFile ))
continue;
// add to list
maplist_map_t newMap;
Q_strncpy(newMap.name, sz, sizeof(newMap.name));
aMaps->AddToTail( newMap );
}
Sys_FindClose();
}
}
else
{
// Read from file
if ( pMapFile )
{
// Load them in
FileHandle_t resfilehandle;
resfilehandle = g_pFileSystem->Open( pMapFile, "rb" );
if ( FILESYSTEM_INVALID_HANDLE != resfilehandle )
{
// Read in and parse mapcycle.txt
int length = g_pFileSystem->Size(resfilehandle);
if ( length > 0 )
{
char *pStart = (char *)new char[ length + 1 ];
if ( pStart && ( length == g_pFileSystem->Read(pStart, length, resfilehandle) ) )
{
pStart[ length ] = 0;
const char *pFileList = pStart;
while ( 1 )
{
char szMap[ MAX_OSPATH ];
pFileList = COM_Parse( pFileList );
if ( strlen( com_token ) <= 0 )
break;
Q_strncpy(szMap, com_token, sizeof(szMap));
// ensure validity
char szMapFile[64] = { 0 };
V_snprintf( szMapFile, sizeof( szMapFile ), "maps/%s.bsp", szMap );
if (!g_pVEngineServer->IsMapValid( szMapFile ))
continue;
// Any more tokens on this line?
while ( COM_TokenWaiting( pFileList ) )
{
pFileList = COM_Parse( pFileList );
}
maplist_map_t newMap;
Q_strncpy(newMap.name, szMap, sizeof(newMap.name));
aMaps->AddToTail( newMap );
}
}
delete[] pStart;
}
g_pFileSystem->Close(resfilehandle);
}
else
{
Error( "Unable to load %s maplist file: %s\n", pSystemMsg, pMapFile );
return false;
}
}
else
{
Error( "Unable to find %s maplist filename\n", pSystemMsg );
return false;
}
}
int c = aMaps->Count();
if ( c == 0 )
{
Msg( "%s: No maps found\n", pSystemMsg );
return false;
}
Msg( "%s: Creating for:\n", pSystemMsg );
// Determine the current map (-startmap allows starts mid-maplist)
*iCurrentMap = 0;
char const *startmap = NULL;
if ( CommandLine()->CheckParm( "-startmap", &startmap ) && startmap )
{
for ( int i = 0 ; i < c; ++i )
{
if ( !Q_stricmp( aMaps->Element(i).name, startmap ) )
{
*iCurrentMap = i;
}
}
}
for ( int i = 0 ; i < c; ++i )
{
if ( i < *iCurrentMap )
{
Msg( "- %s\n", aMaps->Element(i).name );
}
else
{
Msg( "+ %s\n", aMaps->Element(i).name );
}
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Reconstructs engine log dictionary from existing engine reslist.
// This is used to restore state after a restart, otherwise the engine log
// would aggregate duplicate files.
//-----------------------------------------------------------------------------
void CMapReslistGenerator::BuildEngineLogFromReslist()
{
m_EngineLog.RemoveAll();
CUtlBuffer buffer( 0, 0, CUtlBuffer::TEXT_BUFFER );
if ( !g_pFileSystem->ReadFile( CFmtStr( "%s\\%s", m_sResListDir.String(), ENGINE_RESLIST_FILE ), "DEFAULT_WRITE_PATH", buffer ) )
{
// does not exist
return;
}
characterset_t breakSet;
CharacterSetBuild( &breakSet, "" );
// parse reslist
char szToken[MAX_PATH];
for ( ;; )
{
int nTokenSize = buffer.ParseToken( &breakSet, szToken, sizeof( szToken ) );
if ( nTokenSize <= 0 )
{
break;
}
int idx = m_EngineLog.Find( szToken );
if ( idx == m_EngineLog.InvalidIndex() )
{
m_EngineLog.Insert( szToken );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Appends specified line to the engine reslist.
//-----------------------------------------------------------------------------
void CMapReslistGenerator::LogToEngineReslist( char const *pLine )
{
// prevent unecessary duplication due to file appending
int idx = m_EngineLog.Find( pLine );
if ( idx != m_EngineLog.InvalidIndex() )
{
// already logged
return;
}
m_EngineLog.Insert( pLine );
// Open for append, write data, close.
FileHandle_t fh = g_pFileSystem->Open( CFmtStr( "%s\\%s", m_sResListDir.String(), ENGINE_RESLIST_FILE ), "at", "DEFAULT_WRITE_PATH" );
if ( fh != FILESYSTEM_INVALID_HANDLE )
{
g_pFileSystem->Write( "\"", 1, fh );
g_pFileSystem->Write( pLine, Q_strlen( pLine ), fh );
g_pFileSystem->Write( "\"\n", 2, fh );
g_pFileSystem->Close( fh );
}
}
//-----------------------------------------------------------------------------
// Purpose: initializes the object to enable reslist generation
//-----------------------------------------------------------------------------
void CMapReslistGenerator::EnableReslistGeneration( bool usemaplistfile )
{
//hackhack !!!! This is a work-around until CS precaches things on level start, not player spawn
if ( !Q_stricmp( "cstrike", GetCurrentMod() ))
{
m_iPauseTimeBetweenMaps = PAUSE_TIME_BETWEEN_MAPS * 3;
m_iPauseFramesBetweenMaps = PAUSE_FRAMES_BETWEEN_MAPS * 3;
}
m_bUsingMapList = usemaplistfile;
m_bLoggingEnabled = true;
char const *pszDir = NULL;
if ( CommandLine()->CheckParm( "-reslistdir", &pszDir ) && pszDir )
{
char szDir[ MAX_PATH ];
Q_strncpy( szDir, pszDir, sizeof( szDir ) );
Q_StripTrailingSlash( szDir );
Q_strlower( szDir );
Q_FixSlashes( szDir );
if ( Q_strlen( szDir ) > 0 )
{
m_sResListDir = szDir;
}
}
// create file to dump out to
g_pFileSystem->CreateDirHierarchy( m_sResListDir.String() , "DEFAULT_WRITE_PATH" );
// Leave the existing one if resuming from a specific map, otherwise, blow it away
if ( !CommandLine()->FindParm( "-startmap" ) )
{
g_pFileSystem->RemoveFile( CFmtStr( "%s\\%s", m_sResListDir.String(), ENGINE_RESLIST_FILE ), "DEFAULT_WRITE_PATH" );
m_EngineLog.RemoveAll();
}
else
{
BuildEngineLogFromReslist();
}
// add logging function
g_pFileSystem->AddLoggingFunc(&FileSystemLoggingFunc);
}
//-----------------------------------------------------------------------------
// Purpose: starts the first map
//-----------------------------------------------------------------------------
void CMapReslistGenerator::StartReslistGeneration()
{
m_iCurrentMap = 0;
m_iFrameCountdownToRunningNextMap = m_iPauseFramesBetweenMaps;
m_flNextMapRunTime = Sys_FloatTime() + m_iPauseTimeBetweenMaps;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *mapname -
//-----------------------------------------------------------------------------
void CMapReslistGenerator::SetPrefix( char const *mapname )
{
Q_snprintf( m_szPrefix, sizeof( m_szPrefix ), "%s: ", mapname );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : char const
//-----------------------------------------------------------------------------
char const *CMapReslistGenerator::LogPrefix()
{
// If not recording stuff to file, then use the "default" prefix.
if ( m_bLogToEngineList )
{
return "engine: ";
}
return m_szPrefix;
}
//-----------------------------------------------------------------------------
// Purpose: call to mark level load/end
//-----------------------------------------------------------------------------
void CMapReslistGenerator::OnLevelLoadStart(const char *levelName)
{
if ( !IsEnabled() )
return;
// reset the duplication list
m_AlreadyWrittenFileNames.RemoveAll();
// prepare for map logging
m_bLogToEngineList = false;
m_MapLog.RemoveAll();
V_strncpy( m_szLevelName, levelName, sizeof( m_szLevelName ) );
// add in the bsp file to the list, and its node graph
char path[MAX_PATH];
Q_snprintf( path, sizeof( path ), "maps\\%s.bsp", levelName );
OnResourcePrecached( path );
bool useNodeGraph = true;
KeyValues *modinfo = new KeyValues("ModInfo");
if ( modinfo->LoadFromFile( g_pFileSystem, "gameinfo.txt" ) )
{
useNodeGraph = modinfo->GetInt( "nodegraph", 1 ) != 0;
}
modinfo->deleteThis();
if ( useNodeGraph )
{
Q_snprintf(path, sizeof(path), "maps\\graphs\\%s.ain", levelName);
OnResourcePrecached(path);
}
}
//-----------------------------------------------------------------------------
// Purpose: call to mark level load/end
//-----------------------------------------------------------------------------
void CMapReslistGenerator::OnLevelLoadEnd()
{
}
void CMapReslistGenerator::OnPlayerSpawn()
{
if ( !IsEnabled() )
return;
// initiate the next level
m_iFrameCountdownToRunningNextMap = m_iPauseFramesBetweenMaps;
m_flNextMapRunTime = Sys_FloatTime() + m_iPauseTimeBetweenMaps;
}
bool CMapReslistGenerator::ShouldRebuildCaches()
{
if ( !IsEnabled() )
{
return CommandLine()->FindParm( "-rebuildaudio" ) != 0;
}
if ( !CommandLine()->FindParm( "-norebuildaudio" ) )
return true;
return false;
}
char const *CMapReslistGenerator::GetResListDirectory() const
{
return m_sResListDir.String();
}
void CMapReslistGenerator::DoQuit()
{
Cbuf_AddText( "quit\n" );
// remove the logging
g_pFileSystem->RemoveLoggingFunc(&FileSystemLoggingFunc);
m_bLogToEngineList = true;
}
//-----------------------------------------------------------------------------
// Purpose: call every frame if we're enabled, just so that the next map can be triggered at the right time
//-----------------------------------------------------------------------------
void CMapReslistGenerator::RunFrame()
{
if ( !IsEnabled() )
{
if ( m_bAutoQuit )
{
m_bAutoQuit = false;
DoQuit();
}
return;
}
if ( --m_iFrameCountdownToRunningNextMap > 0 )
return;
if ( m_flNextMapRunTime && m_flNextMapRunTime < Sys_FloatTime() )
{
// about to transition or terminate, emit the current map log
WriteMapLog();
if ( m_Maps.IsValidIndex( m_iCurrentMap ) )
{
m_flNextMapRunTime = 0.0f;
m_iFrameCountdownToRunningNextMap = 0;
if ( !m_bRestartOnTransition )
{
Cbuf_AddText( va( "map %s\n", m_Maps[m_iCurrentMap].name ) );
SetPrefix( m_Maps[m_iCurrentMap].name );
++m_iCurrentMap;
if ( m_Maps.IsValidIndex( m_iCurrentMap ) )
{
// cause a full engine restart on the transition to the next map
// ensure that one-time init code logs correctly to each map reslist
m_bRestartOnTransition = true;
}
}
else
{
// restart at specified map
CommandLine()->RemoveParm( "-startmap" );
CommandLine()->AppendParm( "-startmap", m_Maps[m_iCurrentMap].name );
HostState_Restart();
}
}
else
{
// no more levels, just quit
if ( !CommandLine()->FindParm( "-forever" ) )
{
DoQuit();
}
else
{
StartReslistGeneration();
m_bRestartOnTransition = true;
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: logs and handles mdl files being precaches
//-----------------------------------------------------------------------------
void CMapReslistGenerator::OnModelPrecached(const char *relativePathFileName)
{
if ( !IsEnabled() )
return;
if (strstr(relativePathFileName, ".vmt"))
{
// it's a materials file, make sure that it starts in the materials directory, and we get the .vtf
char file[_MAX_PATH];
if (!Q_strnicmp(relativePathFileName, "materials", strlen("materials")))
{
Q_strncpy(file, relativePathFileName, sizeof(file));
}
else
{
// prepend the materials directory
Q_snprintf(file, sizeof(file), "materials\\%s", relativePathFileName);
}
OnResourcePrecached(file);
// get the matching vtf file
char *ext = strstr(file, ".vmt");
if (ext)
{
Q_strncpy(ext, ".vtf", 5);
OnResourcePrecached(file);
}
}
else
{
OnResourcePrecached(relativePathFileName);
}
}
//-----------------------------------------------------------------------------
// Purpose: logs sound file access
//-----------------------------------------------------------------------------
void CMapReslistGenerator::OnSoundPrecached(const char *relativePathFileName)
{
// skip any special characters
if (!V_isalnum(relativePathFileName[0]))
{
++relativePathFileName;
}
// prepend the sound/ directory if necessary
char file[_MAX_PATH];
if (!Q_strnicmp(relativePathFileName, "sound", strlen("sound")))
{
Q_strncpy(file, relativePathFileName, sizeof(file));
}
else
{
// prepend the sound directory
Q_snprintf(file, sizeof(file), "sound\\%s", relativePathFileName);
}
OnResourcePrecached(file);
}
//-----------------------------------------------------------------------------
// Purpose: logs the precache as a file access
//-----------------------------------------------------------------------------
void CMapReslistGenerator::OnResourcePrecached(const char *relativePathFileName)
{
if ( !IsEnabled() )
return;
// ignore empty string
if (relativePathFileName[0] == 0)
return;
// ignore files that start with '*' since they signify special models
if (relativePathFileName[0] == '*')
return;
char fullPath[_MAX_PATH];
if (g_pFileSystem->GetLocalPath(relativePathFileName, fullPath, sizeof(fullPath)))
{
OnResourcePrecachedFullPath(fullPath);
}
}
//-----------------------------------------------------------------------------
// Purpose: Logs out file access to a file
//-----------------------------------------------------------------------------
void CMapReslistGenerator::OnResourcePrecachedFullPath(const char *fullPathFileName)
{
char fixed[ MAX_PATH ];
Q_strncpy( fixed, fullPathFileName, sizeof( fixed ) );
Q_strlower( fixed );
Q_FixSlashes( fixed );
// make sure the filename hasn't already been written
UtlSymId_t filename = m_AlreadyWrittenFileNames.Find( fixed );
if ( filename != UTL_INVAL_SYMBOL )
return;
// record in list, so we don't write it again
m_AlreadyWrittenFileNames.AddString( fixed );
// add extras for mdl's
if (strstr(fixed, ".mdl"))
{
// it's a model, get it's other files as well
char file[_MAX_PATH];
Q_strncpy(file, fixed, sizeof(file) - 10);
char *ext = strstr(file, ".mdl");
Q_strncpy(ext, ".vvd", 10);
OnResourcePrecachedFullPath(file);
Q_strncpy(ext, ".ani", 10);
OnResourcePrecachedFullPath(file);
Q_strncpy(ext, ".dx80.vtx", 10);
OnResourcePrecachedFullPath(file);
Q_strncpy(ext, ".dx90.vtx", 10);
OnResourcePrecachedFullPath(file);
Q_strncpy(ext, ".sw.vtx", 10);
OnResourcePrecachedFullPath(file);
Q_strncpy(ext, ".phy", 10);
OnResourcePrecachedFullPath(file);
Q_strncpy(ext, ".jpg", 10);
OnResourcePrecachedFullPath(file);
}
// strip it down relative to the root directory of the game (for steam)
char const *relativeFileName = Q_stristr( fixed, GetBaseDirectory() );
if ( relativeFileName )
{
// Skip the basedir and slash
relativeFileName += ( Q_strlen( GetBaseDirectory() ) + 1 );
}
if ( !relativeFileName )
{
return;
}
if ( m_bLogToEngineList )
{
LogToEngineReslist( relativeFileName );
}
else
{
// find or add to sorted tree
int idx = m_MapLog.Find( relativeFileName );
if ( idx == m_MapLog.InvalidIndex() )
{
m_MapLog.Insert( relativeFileName );
}
}
}
void CMapReslistGenerator::WriteMapLog()
{
if ( !m_szLevelName[0] )
{
// log has not been established yet
return;
}
// write the sorted map log, allows for easier diffs between revisions
char path[_MAX_PATH];
Q_snprintf( path, sizeof( path ), "%s\\%s.lst", m_sResListDir.String(), m_szLevelName );
FileHandle_t fh = g_pFileSystem->Open( path, "wt", "DEFAULT_WRITE_PATH" );
for ( int i = m_MapLog.FirstInorder(); i != m_MapLog.InvalidIndex(); i = m_MapLog.NextInorder( i ) )
{
const char *pLine = m_MapLog[i].String();
g_pFileSystem->Write( "\"", 1, fh );
g_pFileSystem->Write( pLine, Q_strlen( pLine ), fh );
g_pFileSystem->Write( "\"\n", 2, fh );
}
g_pFileSystem->Close( fh );
}
//-----------------------------------------------------------------------------
// Purpose: callback function from filesystem
//-----------------------------------------------------------------------------
void CMapReslistGenerator::FileSystemLoggingFunc(const char *fullPathFileName, const char *options)
{
g_MapReslistGenerator.OnResourcePrecachedFullPath(fullPathFileName);
}
#define DELETIONS_BATCH_FILE "deletions.bat"
#define DELETIONS_WARNINGS_FILE "undelete.lst"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMapReslistGenerator::EnableDeletionsTracking()
{
unsigned int deletions = 0;
unsigned int warnings = 0;
// Load deletions file and build dictionary
m_bTrackingDeletions = true;;
// Open up deletions.bat and parse out all filenames
// Load them in
FileHandle_t deletionsfile;
deletionsfile = g_pFileSystem->Open( DELETIONS_BATCH_FILE, "rb" );
if ( FILESYSTEM_INVALID_HANDLE != deletionsfile )
{
// Read in and parse mapcycle.txt
int length = g_pFileSystem->Size(deletionsfile);
if ( length > 0 )
{
char *pStart = (char *)new char[ length + 1 ];
if ( pStart && ( length == g_pFileSystem->Read(pStart, length, deletionsfile) ) )
{
pStart[ length ] = 0;
const char *pFileList = pStart;
while ( 1 )
{
char filename[ MAX_OSPATH ];
pFileList = COM_Parse( pFileList );
if ( strlen( com_token ) <= 0 )
break;
if ( !Q_stricmp( com_token, "del" ) )
continue;
Q_snprintf(filename, sizeof( filename ), "%s/%s", com_gamedir, com_token );
// Any more tokens on this line?
while ( COM_TokenWaiting( pFileList ) )
{
pFileList = COM_Parse( pFileList );
}
Q_FixSlashes( filename );
Q_strlower( filename );
m_DeletionList.AddString( filename );
++deletions;
}
}
delete[] pStart;
}
g_pFileSystem->Close(deletionsfile);
}
else
{
Warning( "Unable to load deletions.bat file %s\n", DELETIONS_BATCH_FILE );
m_bTrackingDeletions = false;
return;
}
FileHandle_t warningsfile = g_pFileSystem->Open( DELETIONS_WARNINGS_FILE, "rb" );
if ( FILESYSTEM_INVALID_HANDLE != warningsfile )
{
// Read in and parse mapcycle.txt
int length = g_pFileSystem->Size(warningsfile);
if ( length > 0 )
{
char *pStart = (char *)new char[ length + 1 ];
if ( pStart && ( length == g_pFileSystem->Read(pStart, length, warningsfile) ) )
{
pStart[ length ] = 0;
const char *pFileList = pStart;
while ( 1 )
{
pFileList = COM_Parse( pFileList );
if ( strlen( com_token ) <= 0 )
break;
Q_FixSlashes( com_token );
Q_strlower( com_token );
CUtlSymbol sym = m_DeletionListWarningsSymbols.AddString( com_token );
int idx = m_DeletionListWarnings.Find( sym );
if ( idx == m_DeletionListWarnings.InvalidIndex() )
{
m_DeletionListWarnings.Insert( sym );
++warnings;
}
}
}
delete[] pStart;
}
g_pFileSystem->Close(warningsfile);
}
// Hook up logging function
g_pFileSystem->AddLoggingFunc( &TrackDeletionsLoggingFunc );
Msg( "Tracking deletions (%u files in deletion list in '%s', %u previous warnings loaded from '%s'\n",
deletions, DELETIONS_BATCH_FILE, warnings, DELETIONS_WARNINGS_FILE );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *fullPathFileName -
//-----------------------------------------------------------------------------
void CMapReslistGenerator::TrackDeletions( const char *fullPathFileName )
{
Assert( m_bTrackingDeletions );
char test[ _MAX_PATH ];
Q_strncpy( test, fullPathFileName, sizeof( test ) );
Q_FixSlashes( test );
Q_strlower( test );
CUtlSymbol sym = m_DeletionList.Find( test );
if ( UTL_INVAL_SYMBOL != sym )
{
CUtlSymbol warningSymbol = m_DeletionListWarningsSymbols.AddString( test );
uint idx = m_DeletionListWarnings.Find( warningSymbol );
if ( idx == m_DeletionListWarnings.InvalidIndex() )
{
Msg( "--> Referenced file marked for deletion \"%s\"\n", test );
m_DeletionListWarnings.Insert( warningSymbol );
}
}
// add extras for mdl's
if (strstr(test, ".mdl"))
{
// it's a model, get it's other files as well
char file[_MAX_PATH];
Q_strncpy(file, test, sizeof(file) - 10);
char *ext = strstr(file, ".mdl");
Q_strncpy(ext, ".vvd", 10);
TrackDeletions(file);
Q_strncpy(ext, ".ani", 10);
TrackDeletions(file);
Q_strncpy(ext, ".dx80.vtx", 10);
TrackDeletions(file);
Q_strncpy(ext, ".dx90.vtx", 10);
TrackDeletions(file);
Q_strncpy(ext, ".sw.vtx", 10);
TrackDeletions(file);
Q_strncpy(ext, ".phy", 10);
TrackDeletions(file);
Q_strncpy(ext, ".jpg", 10);
TrackDeletions(file);
}
}
//-----------------------------------------------------------------------------
// Purpose: callback function from filesystem
//-----------------------------------------------------------------------------
void CMapReslistGenerator::TrackDeletionsLoggingFunc(const char *fullPathFileName, const char *options)
{
g_MapReslistGenerator.TrackDeletions(fullPathFileName);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMapReslistGenerator::Shutdown()
{
if ( m_bTrackingDeletions )
{
SpewTrackedDeletionsLog();
g_pFileSystem->RemoveLoggingFunc( &TrackDeletionsLoggingFunc );
m_DeletionList.RemoveAll();
m_DeletionListWarnings.RemoveAll();
m_DeletionListWarningsSymbols.RemoveAll();
m_bTrackingDeletions = NULL;
}
}
void CMapReslistGenerator::SpewTrackedDeletionsLog()
{
if ( !m_bTrackingDeletions )
return;
FileHandle_t hUndeleteFile = g_pFileSystem->Open( DELETIONS_WARNINGS_FILE, "wt", "DEFAULT_WRITE_PATH" );
if ( FILESYSTEM_INVALID_HANDLE == hUndeleteFile )
{
return;
}
for ( int i = m_DeletionListWarnings.FirstInorder(); i != m_DeletionListWarnings.InvalidIndex() ; i = m_DeletionListWarnings.NextInorder( i ) )
{
char const *filename = m_DeletionListWarningsSymbols.String( m_DeletionListWarnings[ i ] );
g_pFileSystem->Write("\"", 1, hUndeleteFile);
g_pFileSystem->Write(filename, Q_strlen(filename), hUndeleteFile);
g_pFileSystem->Write("\"\n", 2, hUndeleteFile);
}
g_pFileSystem->Close( hUndeleteFile );
}