hl2_src-leak-2017/src/engine/hltvtest.cpp

165 lines
2.9 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// hltvtest.cpp: implementation of the CHLTVTestSystem class.
//
//////////////////////////////////////////////////////////////////////
#include "cmd.h"
#include "convar.h"
#include "hltvtest.h"
#include "hltvserver.h"
#include "host.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CHLTVTestSystem *hltvtest = NULL;
CHLTVTestSystem::CHLTVTestSystem(void)
{
}
CHLTVTestSystem::~CHLTVTestSystem(void)
{
StopsTest();
}
void CHLTVTestSystem::RunFrame()
{
FOR_EACH_VEC( m_Servers, iServer )
{
m_Servers[iServer]->RunFrame();
}
}
bool CHLTVTestSystem::StartTest(int nClients, const char *pszAddress)
{
Assert( m_Servers.Count() == 0 );
while ( m_Servers.Count() < nClients )
{
CHLTVServer *pServer = new CHLTVServer();
m_Servers.AddToTail( pServer );
pServer->Init( NET_IsDedicated() );
pServer->m_ClientState.m_Socket = NET_AddExtraSocket( PORT_ANY );
}
for( int i=0; i<nClients; i++ )
{
m_Servers[i]->ConnectRelay( pszAddress );
}
return true;
}
void CHLTVTestSystem::RetryTest(int nClients)
{
int maxClients = min( nClients+1, m_Servers.Count() );
for ( int i=0; i<maxClients; i++ )
{
CHLTVServer *pHLTV = m_Servers[i];
pHLTV->ConnectRelay( pHLTV->m_ClientState.m_szRetryAddress );
}
}
bool CHLTVTestSystem::StopsTest()
{
FOR_EACH_VEC( m_Servers, iServer )
{
m_Servers[iServer]->Shutdown();
}
m_Servers.PurgeAndDeleteElements();
NET_RemoveAllExtraSockets();
return true;
}
#ifdef _HLTVTEST
CON_COMMAND( tv_test_start, "Starts the SourceTV test system" )
{
if ( args.ArgC() < 3 )
{
Msg( "Usage: tv_test_start <number> <ip:port>\n" );
return;
}
int nClients = Q_atoi( args[1] );
char address[MAX_PATH];
if ( args.ArgC() == 3 )
{
Q_strncpy( address, args[2], MAX_PATH );
}
else
{
Q_snprintf( address, MAX_PATH, "%s:%s", args[2], args[4] );
}
// If it's not a single player connection to "localhost", initialize networking & stop listenserver
if ( !Q_strncmp( address, "localhost", 9 ) )
{
Msg( "SourceTV test can't connect to localhost.\n" );
return;
}
if ( !hltvtest )
{
// create new HLTV test system
hltvtest = new CHLTVTestSystem();
}
else
{
// stop old test
hltvtest->StopsTest();
}
// shutdown anything else
Host_Disconnect( false );
// start networking
NET_SetMutiplayer( true );
hltvtest->StartTest( nClients, address );
}
CON_COMMAND( tv_test_retry, "Tell test clients to reconnect" )
{
if ( args.ArgC() < 2 )
{
Msg( "Usage: tv_test_retry <number>\n" );
return;
}
int nClients = Q_atoi( args[1] );
if ( hltvtest )
{
hltvtest->RetryTest( nClients );
}
else
{
Msg("No test running.\n");
}
}
CON_COMMAND( tv_test_stop, "Stops the SourceTV test system" )
{
if ( hltvtest )
{
hltvtest->StopsTest();
}
}
#endif