hl2_src-leak-2017/src/game/shared/choreoscene.cpp

3864 lines
95 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if defined(_WIN32) && !defined(_X360)
#include <windows.h>
#endif
#include "basetypes.h"
#include <stdio.h>
#include "choreoscene.h"
#include "choreoevent.h"
#include "choreochannel.h"
#include "choreoactor.h"
#include "ichoreoeventcallback.h"
#include "iscenetokenprocessor.h"
#include "utlbuffer.h"
#include "filesystem.h"
#include "utlrbtree.h"
#include "mathlib/mathlib.h"
#include "tier1/strtools.h"
#include "tier2/tier2.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#pragma warning( disable : 4127 )
// Let scene linger for 1/4 second so blends can finish
#define SCENE_LINGER_TIME 0.25f
// The engine turns this to true in dlls/sceneentity.cpp at bool SceneCacheInit()!!!
bool CChoreoScene::s_bEditingDisabled = false;
//-----------------------------------------------------------------------------
// Purpose: Creates scene from a file
// Input : *filename -
// *pfn -
// Output : CChoreoScene
//-----------------------------------------------------------------------------
CChoreoScene *ChoreoLoadScene(
char const *filename,
IChoreoEventCallback *callback,
ISceneTokenProcessor *tokenizer,
void ( *pfn ) ( const char *fmt, ... ) )
{
MEM_ALLOC_CREDIT();
CChoreoScene *scene = new CChoreoScene( callback );
Assert( scene );
scene->ParseFromBuffer( filename, tokenizer );
scene->SetPrintFunc( pfn );
return scene;
}
bool IsBufferBinaryVCD( char *pBuffer, int bufferSize )
{
if ( bufferSize > 4 && *(int *)pBuffer == SCENE_BINARY_TAG )
{
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Debug printout
// Input : level -
// *fmt -
// ... -
//-----------------------------------------------------------------------------
void CChoreoScene::choreoprintf( int level, const char *fmt, ... )
{
char string[ 2048 ];
va_list argptr;
va_start( argptr, fmt );
Q_vsnprintf( string, sizeof(string), fmt, argptr );
va_end( argptr );
while ( level-- > 0 )
{
if (m_pfnPrint )
{
(*m_pfnPrint)( " " );
}
else
{
printf( " " );
}
Msg( " " );
}
if ( m_pfnPrint )
{
(*m_pfnPrint)( string );
}
else
{
printf( "%s", string );
}
Msg( "%s", string );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CChoreoScene::CChoreoScene( IChoreoEventCallback *callback )
{
Init( callback );
}
//-----------------------------------------------------------------------------
// Purpose: // Assignment
// Input : src -
// Output : CChoreoScene&
//-----------------------------------------------------------------------------
CChoreoScene& CChoreoScene::operator=( const CChoreoScene& src )
{
Init( src.m_pIChoreoEventCallback );
// Delete existing
int i;
for ( i = 0; i < m_Actors.Size(); i++ )
{
CChoreoActor *a = m_Actors[ i ];
Assert( a );
delete a;
}
m_Actors.RemoveAll();
for ( i = 0; i < m_Events.Size(); i++ )
{
CChoreoEvent *e = m_Events[ i ];
Assert( e );
delete e;
}
m_Events.RemoveAll();
for ( i = 0 ; i < m_Channels.Size(); i++ )
{
CChoreoChannel *c = m_Channels[ i ];
Assert( c );
delete c;
}
m_Channels.RemoveAll();
m_pTokenizer = src.m_pTokenizer;
m_flCurrentTime = src.m_flCurrentTime;
m_flStartLoopTime = src.m_flStartLoopTime;
m_flStartTime = src.m_flStartTime;
m_flEndTime = src.m_flEndTime;
m_flSoundSystemLatency = src.m_flSoundSystemLatency;
m_pfnPrint = src.m_pfnPrint;
m_flLastActiveTime = src.m_flLastActiveTime;
m_pTokenizer = src.m_pTokenizer;
m_bSubScene = src.m_bSubScene;
m_nSceneFPS = src.m_nSceneFPS;
m_bUseFrameSnap = src.m_bUseFrameSnap;
m_bIgnorePhonemes = src.m_bIgnorePhonemes;
// Now copy the object tree
// First copy the global events
for ( i = 0; i < src.m_Events.Size(); i++ )
{
CChoreoEvent *event = src.m_Events[ i ];
if ( event->GetActor() == NULL )
{
MEM_ALLOC_CREDIT();
// Copy it
CChoreoEvent *newEvent = AllocEvent();
*newEvent = *event;
}
}
// Finally, push actors, channels, events onto global stacks
for ( i = 0; i < src.m_Actors.Size(); i++ )
{
CChoreoActor *actor = src.m_Actors[ i ];
CChoreoActor *newActor = AllocActor();
*newActor = *actor;
for ( int j = 0; j < newActor->GetNumChannels() ; j++ )
{
CChoreoChannel *ch = newActor->GetChannel( j );
m_Channels.AddToTail( ch );
for ( int k = 0; k < ch->GetNumEvents(); k++ )
{
CChoreoEvent *ev = ch->GetEvent( k );
m_Events.AddToTail( ev );
ev->SetScene( this );
}
}
}
Q_strncpy( m_szMapname, src.m_szMapname, sizeof( m_szMapname ) );
m_SceneRamp = src.m_SceneRamp;
m_TimeZoomLookup.RemoveAll();
for ( i = 0; i < (int)src.m_TimeZoomLookup.Count(); i++ )
{
m_TimeZoomLookup.Insert( src.m_TimeZoomLookup.GetElementName( i ), src.m_TimeZoomLookup[ i ] );
}
Q_strncpy( m_szFileName, src.m_szFileName, sizeof( m_szFileName ) );
m_nLastPauseEvent = src.m_nLastPauseEvent;
m_flPrecomputedStopTime = src.m_flPrecomputedStopTime;
m_bitvecHasEventOfType = src.m_bitvecHasEventOfType;
return *this;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CChoreoScene::Init( IChoreoEventCallback *callback )
{
m_flPrecomputedStopTime = 0.0f;
m_pTokenizer = NULL;
m_szMapname[ 0 ] = 0;
m_flCurrentTime = 0.0f;
m_flStartLoopTime = -1.f;
m_flStartTime = 0.0f;
m_flEndTime = 0.0f;
m_flSoundSystemLatency = 0.0f;
m_pfnPrint = NULL;
m_flLastActiveTime = 0.0f;
m_flEarliestTime = 0.0f;
m_flLatestTime = 0.0f;
m_nActiveEvents = 0;
m_pIChoreoEventCallback = callback;
m_bSubScene = false;
m_nSceneFPS = DEFAULT_SCENE_FPS;
m_bUseFrameSnap = false;
m_szFileName[0] = 0;
m_bIsBackground = false;
m_bitvecHasEventOfType.ClearAll();
m_nLastPauseEvent = -1;
m_bIgnorePhonemes = false;
}
//-----------------------------------------------------------------------------
// Purpose: Destroy objects and queues
//-----------------------------------------------------------------------------
CChoreoScene::~CChoreoScene( void )
{
int i;
for ( i = 0; i < m_Actors.Size(); i++ )
{
CChoreoActor *a = m_Actors[ i ];
Assert( a );
delete a;
}
m_Actors.RemoveAll();
for ( i = 0; i < m_Events.Size(); i++ )
{
CChoreoEvent *e = m_Events[ i ];
Assert( e );
delete e;
}
m_Events.RemoveAll();
for ( i = 0 ; i < m_Channels.Size(); i++ )
{
CChoreoChannel *c = m_Channels[ i ];
Assert( c );
delete c;
}
m_Channels.RemoveAll();
}
//-----------------------------------------------------------------------------
// Ignore phonemes
//-----------------------------------------------------------------------------
void CChoreoScene::IgnorePhonemes( bool bIgnore )
{
m_bIgnorePhonemes = bIgnore;
}
bool CChoreoScene::ShouldIgnorePhonemes() const
{
return m_bIgnorePhonemes;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *callback -
//-----------------------------------------------------------------------------
void CChoreoScene::SetEventCallbackInterface( IChoreoEventCallback *callback )
{
m_pIChoreoEventCallback = callback;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : level -
// *e -
//-----------------------------------------------------------------------------
void CChoreoScene::PrintEvent( int level, CChoreoEvent *e )
{
choreoprintf( level, "event %s \"%s\"\n", CChoreoEvent::NameForType( e->GetType() ), e->GetName() );
choreoprintf( level, "{\n" );
choreoprintf( level + 1, "time %f %f\n", e->GetStartTime(), e->GetEndTime() );
choreoprintf( level + 1, "param \"%s\"\n", e->GetParameters() );
if ( strlen( e->GetParameters2() ) > 0 )
{
choreoprintf( level + 1, "param2 \"%s\"\n", e->GetParameters2() );
}
if ( strlen( e->GetParameters3() ) > 0 )
{
choreoprintf( level + 1, "param3 \"%s\"\n", e->GetParameters3() );
}
choreoprintf( level, "}\n" );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : level -
// *c -
//-----------------------------------------------------------------------------
void CChoreoScene::PrintChannel( int level, CChoreoChannel *c )
{
choreoprintf( level, "channel \"%s\"\n", c->GetName() );
choreoprintf( level, "{\n" );
for ( int i = 0; i < c->GetNumEvents(); i++ )
{
CChoreoEvent *e = c->GetEvent( i );
if ( e )
{
PrintEvent( level + 1, e );
}
}
choreoprintf( level, "}\n" );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : level -
// *a -
//-----------------------------------------------------------------------------
void CChoreoScene::PrintActor( int level, CChoreoActor *a )
{
choreoprintf( level, "actor \"%s\"\n", a->GetName() );
choreoprintf( level, "{\n" );
for ( int i = 0; i < a->GetNumChannels(); i++ )
{
CChoreoChannel *c = a->GetChannel( i );
if ( c )
{
PrintChannel( level + 1, c );
}
}
choreoprintf( level, "}\n\n" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CChoreoScene::Print( void )
{
// Look for events that don't have actor/channel set
int i;
for ( i = 0 ; i < m_Events.Size(); i++ )
{
CChoreoEvent *e = m_Events[ i ];
if ( e->GetActor() )
continue;
PrintEvent( 0, e );
}
for ( i = 0 ; i < m_Actors.Size(); i++ )
{
CChoreoActor *a = m_Actors[ i ];
if ( !a )
continue;
PrintActor( 0, a );
}
}
//-----------------------------------------------------------------------------
// Purpose: prints if m_pfnPrint is active
// Output :
//-----------------------------------------------------------------------------
void CChoreoScene::SceneMsg( const char *pFormat, ... )
{
char string[ 2048 ];
va_list argptr;
va_start( argptr, pFormat );
Q_vsnprintf( string, sizeof(string), pFormat, argptr );
va_end( argptr );
if ( m_pfnPrint )
{
(*m_pfnPrint)( string );
}
else
{
Msg( "%s", string );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : CChoreoEvent
//-----------------------------------------------------------------------------
CChoreoEvent *CChoreoScene::AllocEvent( void )
{
MEM_ALLOC_CREDIT_CLASS();
CChoreoEvent *e = new CChoreoEvent( this );
Assert( e );
m_Events.AddToTail( e );
return e;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : CChoreoChannel
//-----------------------------------------------------------------------------
CChoreoChannel *CChoreoScene::AllocChannel( void )
{
MEM_ALLOC_CREDIT_CLASS();
CChoreoChannel *c = new CChoreoChannel();
Assert( c );
m_Channels.AddToTail( c );
return c;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : CChoreoActor
//-----------------------------------------------------------------------------
CChoreoActor *CChoreoScene::AllocActor( void )
{
MEM_ALLOC_CREDIT_CLASS();
CChoreoActor *a = new CChoreoActor;
Assert( a );
m_Actors.AddToTail( a );
return a;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
// Output : CChoreoActor
//-----------------------------------------------------------------------------
CChoreoActor *CChoreoScene::FindActor( const char *name )
{
for ( int i = 0; i < m_Actors.Size(); i++ )
{
CChoreoActor *a = m_Actors[ i ];
if ( !a )
continue;
if ( !Q_stricmp( a->GetName(), name ) )
return a;
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : int
//-----------------------------------------------------------------------------
int CChoreoScene::GetNumEvents( void )
{
return m_Events.Size();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : event -
// Output : CChoreoEvent
//-----------------------------------------------------------------------------
CChoreoEvent *CChoreoScene::GetEvent( int event )
{
if ( event < 0 || event >= m_Events.Size() )
return NULL;
return m_Events[ event ];
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : int
//-----------------------------------------------------------------------------
int CChoreoScene::GetNumActors( void )
{
return m_Actors.Size();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : actor -
// Output : CChoreoActor
//-----------------------------------------------------------------------------
CChoreoActor *CChoreoScene::GetActor( int actor )
{
if ( actor < 0 || actor >= GetNumActors() )
return NULL;
return m_Actors[ actor ];
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : int
//-----------------------------------------------------------------------------
int CChoreoScene::GetNumChannels( void )
{
return m_Channels.Size();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : channel -
// Output : CChoreoChannel
//-----------------------------------------------------------------------------
CChoreoChannel *CChoreoScene::GetChannel( int channel )
{
if ( channel < 0 || channel >= GetNumChannels() )
return NULL;
return m_Channels[ channel ];
}
void CChoreoScene::ParseRamp( ISceneTokenProcessor *tokenizer, CChoreoEvent *e )
{
e->GetRamp()->Parse( tokenizer, e );
}
void CChoreoScene::ParseSceneRamp( ISceneTokenProcessor *tokenizer, CChoreoScene *scene )
{
scene->m_SceneRamp.Parse( tokenizer, scene );
}
void CCurveData::Parse( ISceneTokenProcessor *tokenizer, ICurveDataAccessor *data )
{
Clear();
tokenizer->GetToken( true );
if ( !Q_stricmp( tokenizer->CurrentToken(), "leftedge" ) )
{
CChoreoScene::ParseEdgeInfo( tokenizer, &m_RampEdgeInfo[ 0 ] );
}
if ( !Q_stricmp( tokenizer->CurrentToken(), "rightedge" ) )
{
CChoreoScene::ParseEdgeInfo( tokenizer, &m_RampEdgeInfo[ 1 ] );
}
if ( stricmp( tokenizer->CurrentToken(), "{" ) )
tokenizer->Error( "expecting {\n" );
while ( 1 )
{
// Parse until }
tokenizer->GetToken( true );
if ( strlen( tokenizer->CurrentToken() ) <= 0 )
{
tokenizer->Error( "expecting ramp data\n" );
break;
}
if ( !Q_stricmp( tokenizer->CurrentToken(), "}" ) )
break;
CUtlVector< CExpressionSample > samples;
float time = (float)atof( tokenizer->CurrentToken() );
tokenizer->GetToken( false );
float value = (float)atof( tokenizer->CurrentToken() );
// Add to counter
int idx = samples.AddToTail();
CExpressionSample *s = &samples[ idx ];
s->time = time;
s->value = value;
// If there are more tokens on this line, then it's a new format curve name
if ( tokenizer->TokenAvailable() )
{
tokenizer->GetToken( false );
int curveType = Interpolator_CurveTypeForName( tokenizer->CurrentToken() );
s->SetCurveType( curveType );
}
if ( samples.Size() >= 1 )
{
for ( int i = 0; i < samples.Size(); i++ )
{
CExpressionSample sample = samples[ i ];
CExpressionSample *newSample = Add( sample.time, sample.value, false );
newSample->SetCurveType( sample.GetCurveType() );
}
}
}
Resort( data );
}
//-----------------------------------------------------------------------------
// Purpose: Helper for restoring edge info
// Input : *edgeinfo -
//-----------------------------------------------------------------------------
void CChoreoScene::ParseEdgeInfo( ISceneTokenProcessor *tokenizer, EdgeInfo_t *edgeinfo )
{
Assert( edgeinfo );
Assert( tokenizer );
tokenizer->GetToken( false );
edgeinfo->m_bActive = true;
edgeinfo->m_CurveType = Interpolator_CurveTypeForName( tokenizer->CurrentToken() );
tokenizer->GetToken( false );
edgeinfo->m_flZeroPos = atof( tokenizer->CurrentToken() );
tokenizer->GetToken( true );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *tokenizer -
// *e -
//-----------------------------------------------------------------------------
void CChoreoScene::ParseFlexAnimations( ISceneTokenProcessor *tokenizer, CChoreoEvent *e, bool removeold /*= true*/ )
{
Assert( e );
if ( removeold )
{
// Make sure there's nothing already there...
e->RemoveAllTracks();
// Make it re-index
e->SetTrackLookupSet( false );
}
// BACKWARD COMPATABILITY
// in the old system the samples were 0.0 to 1.0 mapped to endtime - starttime
// if samples_use_time is true, then samples are actually offsets of time from starttime
bool samples_use_realtime = false;
// Parse tags between { }
//
tokenizer->GetToken( true );
Assert( e->HasEndTime() );
float endtime = e->GetEndTime();
float starttime = e->GetStartTime();
float event_time = endtime - starttime;
int nDefaultCurveType = CURVE_DEFAULT;
// Is it the new file format?
if ( !Q_stricmp( tokenizer->CurrentToken(), "samples_use_time" ) )
{
samples_use_realtime = true;
tokenizer->GetToken( true );
}
// Check for default curve type
if ( !Q_strnicmp( tokenizer->CurrentToken(), "defaultcurvetype", 16 ) )
{
const char *pTest = tokenizer->CurrentToken() + 16;
if ( *pTest == 0 )
{
tokenizer->GetToken( true );
pTest = tokenizer->CurrentToken();
}
if ( *pTest != '=' )
{
tokenizer->Error( "expecting =\n" );
}
++pTest;
if ( *pTest == 0 )
{
tokenizer->GetToken( true );
pTest = tokenizer->CurrentToken();
}
nDefaultCurveType = Interpolator_CurveTypeForName( pTest );
tokenizer->GetToken( true );
e->SetDefaultCurveType( nDefaultCurveType );
}
if ( stricmp( tokenizer->CurrentToken(), "{" ) )
{
tokenizer->Error( "expecting {\n" );
}
while ( 1 )
{
// Parse until }
tokenizer->GetToken( true );
if ( strlen( tokenizer->CurrentToken() ) <= 0 )
{
tokenizer->Error( "expecting flex animation data\n" );
break;
}
if ( !Q_stricmp( tokenizer->CurrentToken(), "}" ) )
break;
char flexcontroller[ CFlexAnimationTrack::MAX_CONTROLLER_NAME ];
Q_strncpy( flexcontroller, tokenizer->CurrentToken(), sizeof( flexcontroller ) );
// Animations default to active
bool active = true;
bool combo = false;
float range_min = 0.0f;
float range_max = 1.0f;
tokenizer->GetToken( true );
EdgeInfo_t edgeinfo[ 2 ];
if ( !Q_stricmp( tokenizer->CurrentToken(), "disabled" ) )
{
active = false;
tokenizer->GetToken( true );
}
if ( !Q_stricmp( tokenizer->CurrentToken(), "combo" ) )
{
combo = true;
tokenizer->GetToken( true );
}
if ( !Q_stricmp( tokenizer->CurrentToken(), "range" ) )
{
tokenizer->GetToken( false );
range_min = atof( tokenizer->CurrentToken() );
tokenizer->GetToken( false );
range_max = atof( tokenizer->CurrentToken() );
tokenizer->GetToken( true );
}
if ( !Q_stricmp( tokenizer->CurrentToken(), "leftedge" ) )
{
ParseEdgeInfo( tokenizer, &edgeinfo[ 0 ] );
}
if ( !Q_stricmp( tokenizer->CurrentToken(), "rightedge" ) )
{
ParseEdgeInfo( tokenizer, &edgeinfo[ 1 ] );
}
CUtlVector< CExpressionSample > samples[2];
for ( int samplecount = 0; samplecount < ( combo ? 2 : 1 ); samplecount++ )
{
if ( stricmp( tokenizer->CurrentToken(), "{" ) )
{
tokenizer->Error( "expecting {\n" );
}
while ( 1 )
{
tokenizer->GetToken( true );
if ( strlen( tokenizer->CurrentToken() ) <= 0 )
{
tokenizer->Error( "expecting flex animation data\n" );
break;
}
if ( !Q_stricmp( tokenizer->CurrentToken(), "}" ) )
break;
float time = (float)atof( tokenizer->CurrentToken() );
tokenizer->GetToken( false );
float value = (float)atof( tokenizer->CurrentToken() );
// Add to counter
int idx = samples[ samplecount ].AddToTail();
CExpressionSample *s = &samples[ samplecount ][ idx ];
if ( samples_use_realtime )
{
s->time = time;
}
else
{
// Time is an old style fraction (0 to 1) map into real time
s->time = time * event_time;
}
s->value = value;
// If there are more tokens on this line, then it's a new format curve name
if ( tokenizer->TokenAvailable() )
{
tokenizer->GetToken( false );
int curveType = Interpolator_CurveTypeForName( tokenizer->CurrentToken() );
s->SetCurveType( curveType );
}
else
{
s->SetCurveType( nDefaultCurveType );
}
}
if ( combo && samplecount == 0 )
{
tokenizer->GetToken( true );
}
}
if ( active || samples[ 0 ].Size() >= 1 )
{
// Add it in
CFlexAnimationTrack *track = e->AddTrack( flexcontroller );
Assert( track );
track->SetTrackActive( active );
track->SetComboType( combo );
track->SetMin( range_min );
track->SetMax( range_max );
for ( int t = 0; t < ( combo ? 2 : 1 ); t++ )
{
for ( int i = 0; i < samples[ t ].Size(); i++ )
{
CExpressionSample *sample = &samples[ t ][ i ];
CExpressionSample *added = track->AddSample( sample->time, sample->value, t );
Assert( added );
added->SetCurveType( sample->GetCurveType() );
}
}
for ( int edge = 0; edge < 2; ++edge )
{
if ( !edgeinfo[ edge ].m_bActive )
continue;
track->SetEdgeActive( edge == 0 ? true : false, true );
track->SetEdgeInfo( edge == 0 ? true : false, edgeinfo[ edge ].m_CurveType, edgeinfo[ edge ].m_flZeroPos );
}
track->Resort( 0 );
track->Resort( 1 );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *actor -
// *channel -
// Output : CChoreoEvent
//-----------------------------------------------------------------------------
CChoreoEvent *CChoreoScene::ParseEvent( CChoreoActor *actor, CChoreoChannel *channel )
{
// For conversion of old style attack/sustain/decay ramps
bool hadramp = false;
float attack = 1.0f, sustain = 1.0f, decay = 1.0f;
CChoreoEvent *e;
{
MEM_ALLOC_CREDIT();
e = AllocEvent();
}
MEM_ALLOC_CREDIT();
Assert( e );
// read event type
m_pTokenizer->GetToken( false );
e->SetType( CChoreoEvent::TypeForName( m_pTokenizer->CurrentToken() ) );
m_pTokenizer->GetToken( false );
e->SetName( m_pTokenizer->CurrentToken() );
m_pTokenizer->GetToken( true );
if ( stricmp( m_pTokenizer->CurrentToken(), "{" ) )
m_pTokenizer->Error( "expecting {\n" );
while ( 1 )
{
m_pTokenizer->GetToken( true );
if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "}" ) )
break;
if ( strlen( m_pTokenizer->CurrentToken() ) <= 0 )
{
m_pTokenizer->Error( "expecting more tokens!" );
break;
}
if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "time" ) )
{
float start, end = 1.0f;
m_pTokenizer->GetToken( false );
start = (float)atof( m_pTokenizer->CurrentToken() );
if ( m_pTokenizer->TokenAvailable() )
{
m_pTokenizer->GetToken( false );
end = (float)atof( m_pTokenizer->CurrentToken() );
}
e->SetStartTime( start );
e->SetEndTime( end );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "ramp" ) )
{
hadramp = true;
m_pTokenizer->GetToken( false );
attack = (float)atof( m_pTokenizer->CurrentToken() );
if ( m_pTokenizer->TokenAvailable() )
{
m_pTokenizer->GetToken( false );
sustain = (float)atof( m_pTokenizer->CurrentToken() );
}
if ( m_pTokenizer->TokenAvailable() )
{
m_pTokenizer->GetToken( false );
decay = (float)atof( m_pTokenizer->CurrentToken() );
}
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "param" ) )
{
m_pTokenizer->GetToken( false );
e->SetParameters( m_pTokenizer->CurrentToken() );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "param2" ) )
{
m_pTokenizer->GetToken( false );
e->SetParameters2( m_pTokenizer->CurrentToken() );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "param3" ) )
{
m_pTokenizer->GetToken( false );
e->SetParameters3( m_pTokenizer->CurrentToken() );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "pitch" ) )
{
m_pTokenizer->GetToken( false );
e->SetPitch( atoi( m_pTokenizer->CurrentToken() ) );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "yaw" ) )
{
m_pTokenizer->GetToken( false );
e->SetYaw( atoi( m_pTokenizer->CurrentToken() ) );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "loopcount" ) )
{
m_pTokenizer->GetToken( false );
e->SetLoopCount( atoi( m_pTokenizer->CurrentToken() ) );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "resumecondition" ) )
{
e->SetResumeCondition( true );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "fixedlength" ) )
{
e->SetFixedLength( true );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "lockbodyfacing" ) )
{
e->SetLockBodyFacing( true );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "distancetotarget" ) )
{
m_pTokenizer->GetToken( false );
e->SetDistanceToTarget( atof( m_pTokenizer->CurrentToken() ) );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "forceshortmovement" ) )
{
e->SetForceShortMovement( true );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "synctofollowinggesture" ) )
{
e->SetSyncToFollowingGesture( true );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "active" ) )
{
m_pTokenizer->GetToken( false );
e->SetActive( atoi( m_pTokenizer->CurrentToken() ) ? true : false );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "playoverscript" ) )
{
e->SetPlayOverScript( true );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "tags" ) )
{
// Parse tags between { }
//
m_pTokenizer->GetToken( true );
if ( stricmp( m_pTokenizer->CurrentToken(), "{" ) )
m_pTokenizer->Error( "expecting {\n" );
while ( 1 )
{
// Parse until }
m_pTokenizer->GetToken( true );
if ( strlen( m_pTokenizer->CurrentToken() ) <= 0 )
{
m_pTokenizer->Error( "expecting relative tag\n" );
break;
}
if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "}" ) )
break;
char tagname[ CEventRelativeTag::MAX_EVENTTAG_LENGTH ];
float percentage;
Q_strncpy( tagname, m_pTokenizer->CurrentToken(), sizeof( tagname ) );
m_pTokenizer->GetToken( false );
percentage = (float)atof( m_pTokenizer->CurrentToken() );
e->AddRelativeTag( tagname, percentage );
}
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "sequenceduration" ) )
{
float duration = 0.0f;
m_pTokenizer->GetToken( false );
duration = (float)atof( m_pTokenizer->CurrentToken() );
e->SetGestureSequenceDuration( duration );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "absolutetags" ) )
{
m_pTokenizer->GetToken( true );
CChoreoEvent::AbsTagType tagtype;
tagtype = CChoreoEvent::TypeForAbsoluteTagName( m_pTokenizer->CurrentToken() );
if ( tagtype == (CChoreoEvent::AbsTagType) -1 )
{
m_pTokenizer->Error( "expecting valid tag type!!!" );
}
// Parse tags between { }
//
m_pTokenizer->GetToken( true );
if ( stricmp( m_pTokenizer->CurrentToken(), "{" ) )
m_pTokenizer->Error( "expecting {\n" );
while ( 1 )
{
// Parse until }
m_pTokenizer->GetToken( true );
if ( strlen( m_pTokenizer->CurrentToken() ) <= 0 )
{
m_pTokenizer->Error( "expecting relative tag\n" );
break;
}
if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "}" ) )
break;
char tagname[ CFlexTimingTag::MAX_EVENTTAG_LENGTH ];
float t;
Q_strncpy( tagname, m_pTokenizer->CurrentToken(), sizeof( tagname ) );
m_pTokenizer->GetToken( false );
t = (float)atof( m_pTokenizer->CurrentToken() );
e->AddAbsoluteTag( tagtype, tagname, t );
}
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "flextimingtags" ) )
{
// Parse tags between { }
//
m_pTokenizer->GetToken( true );
if ( stricmp( m_pTokenizer->CurrentToken(), "{" ) )
m_pTokenizer->Error( "expecting {\n" );
while ( 1 )
{
// Parse until }
m_pTokenizer->GetToken( true );
if ( strlen( m_pTokenizer->CurrentToken() ) <= 0 )
{
m_pTokenizer->Error( "expecting relative tag\n" );
break;
}
if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "}" ) )
break;
char tagname[ CFlexTimingTag::MAX_EVENTTAG_LENGTH ];
float percentage;
bool locked;
Q_strncpy( tagname, m_pTokenizer->CurrentToken(), sizeof( tagname ) );
m_pTokenizer->GetToken( false );
percentage = (float)atof( m_pTokenizer->CurrentToken() );
m_pTokenizer->GetToken( false );
locked = atoi( m_pTokenizer->CurrentToken() ) ? true : false;
e->AddTimingTag( tagname, percentage, locked );
}
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "relativetag" ) )
{
char tagname[ CChoreoEvent::MAX_TAGNAME_STRING ];
char wavname[ CChoreoEvent::MAX_TAGNAME_STRING ];
m_pTokenizer->GetToken( false );
Q_strncpy( tagname, m_pTokenizer->CurrentToken(), sizeof( tagname ) );
m_pTokenizer->GetToken( false );
Q_strncpy( wavname, m_pTokenizer->CurrentToken(), sizeof( wavname ) );
e->SetUsingRelativeTag( true, tagname, wavname );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "flexanimations" ) )
{
ParseFlexAnimations( m_pTokenizer, e );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "event_ramp" ) )
{
ParseRamp( m_pTokenizer, e );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "cctype" ) )
{
m_pTokenizer->GetToken( false );
e->SetCloseCaptionType( CChoreoEvent::CCTypeForName( m_pTokenizer->CurrentToken() ) );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "cctoken" ) )
{
m_pTokenizer->GetToken( false );
e->SetCloseCaptionToken( m_pTokenizer->CurrentToken() );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "cc_usingcombinedfile" ) )
{
e->SetUsingCombinedFile( true );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "cc_combinedusesgender" ) )
{
e->SetCombinedUsingGenderToken( true );
}
else if( !Q_stricmp( m_pTokenizer->CurrentToken(), "cc_noattenuate" ) )
{
e->SetSuppressingCaptionAttenuation( true );
}
}
if ( channel )
{
channel->AddEvent( e );
}
e->SetActor( actor );
e->SetChannel( channel );
// It had old sytle ramp and none of the new style stuff
// Convert it
if ( hadramp && !e->GetRampCount() )
{
// Only retrofit if something was changed by user
if ( attack != 1.0f ||
sustain != 1.0f ||
decay != 1.0f )
{
float attacktime = ( 1.0f - attack ) * e->GetDuration();
float decaytime = decay * e->GetDuration();
float midpoint = ( attacktime + decaytime ) * 0.5f;
e->AddRamp( attacktime, sustain, false );
e->AddRamp( midpoint, sustain, false );
e->AddRamp( decaytime, sustain, false );
e->ResortRamp();
}
}
return e;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : CChoreoActor
//-----------------------------------------------------------------------------
CChoreoActor *CChoreoScene::ParseActor( void )
{
CChoreoActor *a = AllocActor();
Assert( a );
m_pTokenizer->GetToken( false );
a->SetName( m_pTokenizer->CurrentToken() );
m_pTokenizer->GetToken( true );
if ( stricmp( m_pTokenizer->CurrentToken(), "{" ) )
m_pTokenizer->Error( "expecting {" );
// Parse channels
while ( 1 )
{
m_pTokenizer->GetToken( true );
if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "}" ) )
break;
if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "channel" ) )
{
ParseChannel( a );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "faceposermodel" ) )
{
ParseFacePoserModel( a );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "active" ) )
{
m_pTokenizer->GetToken( true );
a->SetActive( atoi( m_pTokenizer->CurrentToken() ) ? true : false );
}
else
{
m_pTokenizer->Error( "expecting channel got %s\n", m_pTokenizer->CurrentToken() );
}
}
return a;
}
//-----------------------------------------------------------------------------
// Output : char const
//-----------------------------------------------------------------------------
const char *CChoreoScene::GetMapname( void )
{
return m_szMapname;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
void CChoreoScene::SetMapname( const char *name )
{
Q_strncpy( m_szMapname, name, sizeof( m_szMapname ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CChoreoScene::ParseMapname( void )
{
m_szMapname[ 0 ] = 0;
m_pTokenizer->GetToken( true );
Q_strncpy( m_szMapname, m_pTokenizer->CurrentToken(), sizeof( m_szMapname ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CChoreoScene::ParseFPS( void )
{
m_pTokenizer->GetToken( true );
m_nSceneFPS = atoi( m_pTokenizer->CurrentToken() );
// Clamp to valid range
m_nSceneFPS = clamp( m_nSceneFPS, MIN_SCENE_FPS, MAX_SCENE_FPS);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CChoreoScene::ParseSnap( void )
{
m_pTokenizer->GetToken( true );
m_bUseFrameSnap = !Q_stricmp( m_pTokenizer->CurrentToken(), "on" ) ? true : false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CChoreoScene::ParseIgnorePhonemes( void )
{
m_pTokenizer->GetToken( true );
m_bIgnorePhonemes = !Q_stricmp( m_pTokenizer->CurrentToken(), "on" ) ? true : false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *actor -
//-----------------------------------------------------------------------------
void CChoreoScene::ParseFacePoserModel( CChoreoActor *actor )
{
m_pTokenizer->GetToken( true );
actor->SetFacePoserModelName( m_pTokenizer->CurrentToken() );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *actor -
// Output : CChoreoChannel
//-----------------------------------------------------------------------------
CChoreoChannel *CChoreoScene::ParseChannel( CChoreoActor *actor )
{
CChoreoChannel *c = AllocChannel();
Assert( c );
m_pTokenizer->GetToken( false );
c->SetName( m_pTokenizer->CurrentToken() );
m_pTokenizer->GetToken( true );
if ( stricmp( m_pTokenizer->CurrentToken(), "{" ) )
m_pTokenizer->Error( "expecting {" );
// Parse channels
while ( 1 )
{
m_pTokenizer->GetToken( true );
if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "}" ) )
break;
if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "event" ) )
{
ParseEvent( actor, c );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "active" ) )
{
m_pTokenizer->GetToken( true );
c->SetActive( atoi( m_pTokenizer->CurrentToken() ) ? true : false );
}
else
{
m_pTokenizer->Error( "expecting event got %s\n", m_pTokenizer->CurrentToken() );
}
}
Assert( actor );
if ( actor )
{
actor->AddChannel( c );
c->SetActor( actor );
}
return c;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CChoreoScene::ParseFromBuffer( const char *pFilename, ISceneTokenProcessor *tokenizer )
{
Q_strncpy( m_szFileName, pFilename, sizeof(m_szFileName) );
m_pTokenizer = tokenizer;
while ( 1 )
{
if ( !m_pTokenizer->GetToken( true ) )
{
break;
}
if ( strlen( m_pTokenizer->CurrentToken() ) <= 0 )
break;
if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "event" ) )
{
ParseEvent( NULL, NULL );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "actor" ) )
{
ParseActor();
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "mapname" ) )
{
ParseMapname();
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "fps" ) )
{
ParseFPS();
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "snap" ) )
{
ParseSnap();
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "ignorePhonemes" ) )
{
ParseIgnorePhonemes();
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "scene_ramp" ) )
{
ParseSceneRamp( m_pTokenizer, this );
}
else if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "scalesettings" ) )
{
ParseScaleSettings( m_pTokenizer, this );
}
else
{
m_pTokenizer->Error( "%s: unexpected token %s\n", m_szFileName, m_pTokenizer->CurrentToken() );
break;
}
}
// Fixup time tags
ReconcileTags();
ReconcileGestureTimes();
ReconcileCloseCaption();
InternalDetermineEventTypes();
if ( CChoreoScene::s_bEditingDisabled )
{
m_flPrecomputedStopTime = FindStopTime();
}
return true;
}
void CChoreoScene::RemoveEventsExceptTypes( int* typeList, int count )
{
int i;
for ( i = 0 ; i < m_Actors.Count(); i++ )
{
CChoreoActor *a = m_Actors[ i ];
if ( !a )
continue;
for ( int j = 0; j < a->GetNumChannels(); j++ )
{
CChoreoChannel *c = a->GetChannel( j );
if ( !c )
continue;
int num = c->GetNumEvents();
for ( int k = num - 1 ; k >= 0; --k )
{
CChoreoEvent *e = c->GetEvent( k );
if ( !e )
continue;
bool found = false;
for ( int idx = 0; idx < count; ++idx )
{
if ( e->GetType() == ( CChoreoEvent::EVENTTYPE )typeList[ idx ] )
{
found = true;
break;
}
}
if ( !found )
{
c->RemoveEvent( e );
DeleteReferencedObjects( e );
}
}
}
}
// Remvoe non-matching global events, too
for ( i = m_Events.Count() - 1 ; i >= 0; --i )
{
CChoreoEvent *e = m_Events[ i ];
// This was already dealt with above...
if ( e->GetActor() )
continue;
bool found = false;
for ( int idx = 0; idx < count; ++idx )
{
if ( e->GetType() == ( CChoreoEvent::EVENTTYPE )typeList[ idx ] )
{
found = true;
break;
}
}
if ( !found )
{
DeleteReferencedObjects( e );
}
}
}
void CChoreoScene::InternalDetermineEventTypes()
{
m_bitvecHasEventOfType.ClearAll();
for ( int i = 0 ; i < m_Actors.Size(); i++ )
{
CChoreoActor *a = m_Actors[ i ];
if ( !a )
continue;
for ( int j = 0; j < a->GetNumChannels(); j++ )
{
CChoreoChannel *c = a->GetChannel( j );
if ( !c )
continue;
for ( int k = 0 ; k < c->GetNumEvents(); k++ )
{
CChoreoEvent *e = c->GetEvent( k );
if ( !e )
continue;
m_bitvecHasEventOfType.Set( e->GetType(), true );
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : float
//-----------------------------------------------------------------------------
float CChoreoScene::FindStopTime( void )
{
if ( m_flPrecomputedStopTime != 0.0f )
{
return m_flPrecomputedStopTime;
}
float lasttime = 0.0f;
int c = m_Events.Count();
for ( int i = 0; i < c ; i++ )
{
CChoreoEvent *e = m_Events[ i ];
Assert( e );
float checktime = e->HasEndTime() ? e->GetEndTime() : e->GetStartTime();
if ( checktime > lasttime )
{
lasttime = checktime;
}
}
return lasttime;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *fp -
// level -
// *fmt -
// ... -
//-----------------------------------------------------------------------------
void CChoreoScene::FilePrintf( CUtlBuffer& buf, int level, const char *fmt, ... )
{
va_list argptr;
va_start( argptr, fmt );
while ( level-- > 0 )
{
buf.Printf( " " );
}
buf.VaPrintf( fmt, argptr );
va_end( argptr );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *fp -
//-----------------------------------------------------------------------------
void CChoreoScene::FileSaveHeader( CUtlBuffer& buf )
{
FilePrintf( buf, 0, "// Choreo version 1\n" );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : mark -
//-----------------------------------------------------------------------------
void CChoreoScene::MarkForSaveAll( bool mark )
{
int i;
// Mark global events
for ( i = 0 ; i < m_Events.Size(); i++ )
{
CChoreoEvent *e = m_Events[ i ];
if ( e->GetActor() )
continue;
e->SetMarkedForSave( mark );
}
// Recursively mark everything else
for ( i = 0 ; i < m_Actors.Size(); i++ )
{
CChoreoActor *a = m_Actors[ i ];
if ( !a )
continue;
a->MarkForSaveAll( mark );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *filename -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CChoreoScene::ExportMarkedToFile( const char *filename )
{
// Create a serialization buffer
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
FileSaveHeader( buf );
// Look for events that don't have actor/channel set
int i;
for ( i = 0 ; i < m_Events.Size(); i++ )
{
CChoreoEvent *e = m_Events[ i ];
if ( e->GetActor() )
continue;
FileSaveEvent( buf, 0, e );
}
for ( i = 0 ; i < m_Actors.Size(); i++ )
{
CChoreoActor *a = m_Actors[ i ];
if ( !a )
continue;
FileSaveActor( buf, 0, a );
}
// Write it out baby
FileHandle_t fh = g_pFullFileSystem->Open( filename, "wt" );
if (fh)
{
g_pFullFileSystem->Write( buf.Base(), buf.TellPut(), fh );
g_pFullFileSystem->Close(fh);
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *filename -
//-----------------------------------------------------------------------------
bool CChoreoScene::SaveToFile( const char *filename )
{
// Create a serialization buffer
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
FileSaveHeader( buf );
MarkForSaveAll( true );
// Look for events that don't have actor/channel set
int i;
for ( i = 0 ; i < m_Events.Size(); i++ )
{
CChoreoEvent *e = m_Events[ i ];
if ( e->GetActor() )
continue;
FileSaveEvent( buf, 0, e );
}
for ( i = 0 ; i < m_Actors.Size(); i++ )
{
CChoreoActor *a = m_Actors[ i ];
if ( !a )
continue;
FileSaveActor( buf, 0, a );
}
if ( m_szMapname[ 0 ] )
{
FilePrintf( buf, 0, "mapname \"%s\"\n", m_szMapname );
}
FileSaveSceneRamp( buf, 0 );
FileSaveScaleSettings( buf, 0, this );
FilePrintf( buf, 0, "fps %i\n", m_nSceneFPS );
FilePrintf( buf, 0, "snap %s\n", m_bUseFrameSnap ? "on" : "off" );
FilePrintf( buf, 0, "ignorePhonemes %s\n", m_bIgnorePhonemes ? "on" : "off" );
// Write it out baby
FileHandle_t fh = g_pFullFileSystem->Open( filename, "wt" );
if (fh)
{
g_pFullFileSystem->Write( buf.Base(), buf.TellPut(), fh );
g_pFullFileSystem->Close(fh);
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : buf -
// level -
// *e -
//-----------------------------------------------------------------------------
void CChoreoScene::FileSaveRamp( CUtlBuffer& buf, int level, CChoreoEvent *e )
{
e->GetRamp()->FileSave( buf, level, "event_ramp" );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : buf -
// level -
// *e -
//-----------------------------------------------------------------------------
void CChoreoScene::FileSaveSceneRamp( CUtlBuffer& buf, int level )
{
m_SceneRamp.FileSave( buf, level, "scene_ramp" );
}
void CCurveData::FileSave( CUtlBuffer& buf, int level, const char *name )
{
// Nothing to save?
int c = GetCount();
if ( c <= 0 &&
!IsEdgeActive( true ) &&
!IsEdgeActive( false ) )
return;
char line[ 1024 ];
Q_strncpy( line, name, sizeof( line ) );
if ( IsEdgeActive( true ) || IsEdgeActive( false ) )
{
if ( IsEdgeActive( true ) )
{
char sz[ 256 ];
Q_snprintf( sz, sizeof( sz ), " leftedge %s %.3f", Interpolator_NameForCurveType( GetEdgeCurveType( true ), false ), GetEdgeZeroValue( true ) );
Q_strncat( line, sz, sizeof( line ), COPY_ALL_CHARACTERS );
}
if ( IsEdgeActive( false ) )
{
char sz[ 256 ];
Q_snprintf( sz, sizeof( sz )," rightedge %s %.3f", Interpolator_NameForCurveType( GetEdgeCurveType( false ), false ), GetEdgeZeroValue( false ) );
Q_strncat( line, sz, sizeof( line ), COPY_ALL_CHARACTERS );
}
}
CChoreoScene::FilePrintf( buf, level, "%s\n", line );
CChoreoScene::FilePrintf( buf, level, "{\n" );
for ( int i = 0; i < c; i++ )
{
CExpressionSample *sample = Get( i );
if ( sample->GetCurveType() != CURVE_DEFAULT )
{
CChoreoScene::FilePrintf( buf, level + 1, "%.4f %.4f \"%s\"\n",
sample->time,
sample->value,
Interpolator_NameForCurveType( sample->GetCurveType(), false ) );
}
else
{
CChoreoScene::FilePrintf( buf, level + 1, "%.4f %.4f\n",
sample->time,
sample->value );
}
}
CChoreoScene::FilePrintf( buf, level, "}\n" );
}
void CChoreoScene::FileSaveScaleSettings( CUtlBuffer& buf, int level, CChoreoScene *scene )
{
// Nothing to save?
int c = scene->m_TimeZoomLookup.Count();
if ( c <= 0 )
return;
FilePrintf( buf, level, "scalesettings\n" );
FilePrintf( buf, level, "{\n" );
for ( int i = 0; i < c; i++ )
{
int value = scene->m_TimeZoomLookup[ i ];
FilePrintf( buf, level + 1, "\"%s\" \"%i\"\n",
scene->m_TimeZoomLookup.GetElementName( i ),
value );
}
FilePrintf( buf, level, "}\n" );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : buf -
// level -
// *track -
//-----------------------------------------------------------------------------
void CChoreoScene::FileSaveFlexAnimationTrack( CUtlBuffer& buf, int level, CFlexAnimationTrack *track, int nDefaultCurveType )
{
if ( !track )
return;
if ( !track->IsTrackActive() && track->GetNumSamples() <= 0 )
return;
char line[ 1024 ];
Q_snprintf( line, sizeof( line ), "\"%s\" ", track->GetFlexControllerName() );
if ( !track->IsTrackActive() )
{
char sz[ 256 ];
Q_snprintf( sz, sizeof( sz ), "disabled " );
Q_strncat( line, sz, sizeof( line ), COPY_ALL_CHARACTERS );
}
if ( track->IsComboType() )
{
char sz[ 256 ];
Q_snprintf( sz, sizeof( sz ), "combo " );
Q_strncat( line, sz, sizeof( line ), COPY_ALL_CHARACTERS );
}
if ( track->GetMin() != 0.0f || track->GetMax() != 1.0f)
{
char sz[ 256 ];
Q_snprintf( sz, sizeof( sz ), "range %.1f %.1f ", track->GetMin(), track->GetMax() );
Q_strncat( line, sz, sizeof( line ), COPY_ALL_CHARACTERS );
}
if ( track->IsEdgeActive( true ) || track->IsEdgeActive( false ) )
{
char edgestr[ 512 ];
edgestr[ 0 ] = 0;
if ( track->IsEdgeActive( true ) )
{
char sz[ 256 ];
Q_snprintf( sz, sizeof( sz ), "leftedge %s %.3f ", Interpolator_NameForCurveType( track->GetEdgeCurveType( true ), false ), track->GetEdgeZeroValue( true ) );
Q_strncat( edgestr, sz, sizeof( edgestr ), COPY_ALL_CHARACTERS );
}
if ( track->IsEdgeActive( false ) )
{
char sz[ 256 ];
Q_snprintf( sz, sizeof( sz ), "rightedge %s %.3f ", Interpolator_NameForCurveType( track->GetEdgeCurveType( false ), false ), track->GetEdgeZeroValue( false ) );
Q_strncat( edgestr, sz, sizeof( edgestr ), COPY_ALL_CHARACTERS );
}
Q_strncat( line, edgestr, sizeof( line ), COPY_ALL_CHARACTERS );
}
FilePrintf( buf, level + 2, "%s\n", line );
// Write out samples
FilePrintf( buf, level + 2, "{\n" );
for ( int j = 0 ; j < track->GetNumSamples( 0 ) ; j++ )
{
CExpressionSample *s = track->GetSample( j, 0 );
if ( !s )
continue;
if ( s->GetCurveType() != nDefaultCurveType && s->GetCurveType() != CURVE_DEFAULT )
{
FilePrintf( buf, level + 3, "%.4f %.4f \"%s\"\n",
s->time,
s->value,
Interpolator_NameForCurveType( s->GetCurveType(), false ) );
}
else
{
FilePrintf( buf, level + 3, "%.4f %.4f\n",
s->time,
s->value );
}
}
FilePrintf( buf, level + 2, "}\n" );
// Write out combo samples
if ( track->IsComboType() )
{
FilePrintf( buf, level + 2, "{\n" );
for ( int j = 0 ; j < track->GetNumSamples( 1) ; j++ )
{
CExpressionSample *s = track->GetSample( j, 1 );
if ( !s )
continue;
if ( s->GetCurveType() != nDefaultCurveType && s->GetCurveType() != CURVE_DEFAULT )
{
FilePrintf( buf, level + 3, "%.4f %.4f \"%s\"\n",
s->time,
s->value,
Interpolator_NameForCurveType( s->GetCurveType(), false ) );
}
else
{
FilePrintf( buf, level + 3, "%.4f %.4f\n",
s->time,
s->value );
}
}
FilePrintf( buf, level + 2, "}\n" );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : buf -
// level -
// *e -
//-----------------------------------------------------------------------------
void CChoreoScene::FileSaveFlexAnimations( CUtlBuffer& buf, int level, CChoreoEvent *e )
{
// Nothing to save
if ( e->GetNumFlexAnimationTracks() <= 0 )
return;
if ( e->GetDefaultCurveType() != CURVE_DEFAULT )
{
FilePrintf( buf, level + 1, "flexanimations samples_use_time defaultcurvetype=%s\n",
Interpolator_NameForCurveType( e->GetDefaultCurveType(), false ) );
}
else
{
FilePrintf( buf, level + 1, "flexanimations samples_use_time\n" );
}
FilePrintf( buf, level + 1, "{\n" );
for ( int i = 0; i < e->GetNumFlexAnimationTracks(); i++ )
{
CFlexAnimationTrack *track = e->GetFlexAnimationTrack( i );
FileSaveFlexAnimationTrack( buf, level, track, e->GetDefaultCurveType() );
}
FilePrintf( buf, level + 1, "}\n" );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *fp -
// level -
// *e -
//-----------------------------------------------------------------------------
void CChoreoScene::FileSaveEvent( CUtlBuffer& buf, int level, CChoreoEvent *e )
{
if ( !e->IsMarkedForSave() )
return;
FilePrintf( buf, level, "event %s \"%s\"\n", CChoreoEvent::NameForType( e->GetType() ), e->GetName() );
FilePrintf( buf, level, "{\n" );
float st, et;
st = e->GetStartTime();
et = e->GetEndTime();
FilePrintf( buf, level + 1, "time %f %f\n", st, et );
FilePrintf( buf, level + 1, "param \"%s\"\n", e->GetParameters() );
if ( strlen( e->GetParameters2() ) > 0 )
{
FilePrintf( buf, level + 1, "param2 \"%s\"\n", e->GetParameters2() );
}
if ( strlen( e->GetParameters3() ) > 0 )
{
FilePrintf( buf, level + 1, "param3 \"%s\"\n", e->GetParameters3() );
}
if ( e->GetRampCount() > 0 )
{
FileSaveRamp( buf, level + 1, e );
}
if ( e->GetPitch() != 0 )
{
FilePrintf( buf, level + 1, "pitch \"%i\"\n", e->GetPitch() );
}
if ( e->GetYaw() != 0 )
{
FilePrintf( buf, level + 1, "yaw \"%i\"\n", e->GetYaw() );
}
if ( e->IsResumeCondition() )
{
FilePrintf( buf, level + 1, "resumecondition\n" );
}
if ( e->IsLockBodyFacing() )
{
FilePrintf( buf, level + 1, "lockbodyfacing\n" );
}
if ( e->GetDistanceToTarget() > 0.0f )
{
FilePrintf( buf, level + 1, "distancetotarget %.2f\n", e->GetDistanceToTarget() );
}
if ( e->GetForceShortMovement() )
{
FilePrintf( buf, level + 1, "forceshortmovement\n" );
}
if ( e->GetSyncToFollowingGesture() )
{
FilePrintf( buf, level + 1, "synctofollowinggesture\n" );
}
if ( !e->GetActive() )
{
FilePrintf( buf, level + 1, "active 0\n" );
}
if ( e->GetPlayOverScript() )
{
FilePrintf( buf, level + 1, "playoverscript\n" );
}
if ( e->IsFixedLength() )
{
FilePrintf( buf, level + 1, "fixedlength\n" );
}
if ( e->GetNumRelativeTags() > 0 )
{
FilePrintf( buf, level + 1, "tags\n" );
FilePrintf( buf, level + 1, "{\n" );
for ( int t = 0; t < e->GetNumRelativeTags(); t++ )
{
CEventRelativeTag *rt = e->GetRelativeTag( t );
Assert( rt );
FilePrintf( buf, level + 2, "\"%s\" %f\n", rt->GetName(), rt->GetPercentage() );
}
FilePrintf( buf, level + 1, "}\n" );
}
if ( e->GetNumTimingTags() > 0 )
{
FilePrintf( buf, level + 1, "flextimingtags\n" );
FilePrintf( buf, level + 1, "{\n" );
for ( int t = 0; t < e->GetNumTimingTags(); t++ )
{
CFlexTimingTag *tt = e->GetTimingTag( t );
Assert( tt );
FilePrintf( buf, level + 2, "\"%s\" %f %i\n", tt->GetName(), tt->GetPercentage(), tt->GetLocked() ? 1 : 0 );
}
FilePrintf( buf, level + 1, "}\n" );
}
int tagtype;
for ( tagtype = 0; tagtype < CChoreoEvent::NUM_ABS_TAG_TYPES; tagtype++ )
{
if ( e->GetNumAbsoluteTags( (CChoreoEvent::AbsTagType)tagtype ) > 0 )
{
FilePrintf( buf, level + 1, "absolutetags %s\n", CChoreoEvent::NameForAbsoluteTagType( (CChoreoEvent::AbsTagType)tagtype ) );
FilePrintf( buf, level + 1, "{\n" );
for ( int t = 0; t < e->GetNumAbsoluteTags( (CChoreoEvent::AbsTagType)tagtype ); t++ )
{
CEventAbsoluteTag *abstag = e->GetAbsoluteTag( (CChoreoEvent::AbsTagType)tagtype, t );
Assert( abstag );
FilePrintf( buf, level + 2, "\"%s\" %f\n", abstag->GetName(), abstag->GetPercentage() );
}
FilePrintf( buf, level + 1, "}\n" );
}
}
if ( e->GetType() == CChoreoEvent::GESTURE )
{
float duration;
if ( e->GetGestureSequenceDuration( duration ) )
{
FilePrintf( buf, level + 1, "sequenceduration %f\n", duration );
}
}
if ( e->IsUsingRelativeTag() )
{
FilePrintf( buf, level + 1, "relativetag \"%s\" \"%s\"\n",
e->GetRelativeTagName(), e->GetRelativeWavName() );
}
if ( e->GetNumFlexAnimationTracks() > 0 )
{
FileSaveFlexAnimations( buf, level, e );
}
if ( e->GetType() == CChoreoEvent::LOOP )
{
FilePrintf( buf, level + 1, "loopcount \"%i\"\n", e->GetLoopCount() );
}
if ( e->GetType() == CChoreoEvent::SPEAK )
{
FilePrintf( buf, level + 1, "cctype \"%s\"\n", CChoreoEvent::NameForCCType( e->GetCloseCaptionType() ) );
FilePrintf( buf, level + 1, "cctoken \"%s\"\n", e->GetCloseCaptionToken() );
if ( e->GetCloseCaptionType() != CChoreoEvent::CC_DISABLED &&
e->IsUsingCombinedFile() )
{
FilePrintf( buf, level + 1, "cc_usingcombinedfile\n" );
}
if ( e->IsCombinedUsingGenderToken() )
{
FilePrintf( buf, level + 1, "cc_combinedusesgender\n" );
}
if ( e->IsSuppressingCaptionAttenuation() )
{
FilePrintf( buf, level + 1, "cc_noattenuate\n" );
}
}
FilePrintf( buf, level, "}\n" );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *fp -
// level -
// *c -
//-----------------------------------------------------------------------------
void CChoreoScene::FileSaveChannel( CUtlBuffer& buf, int level, CChoreoChannel *c )
{
if ( !c->IsMarkedForSave() )
return;
FilePrintf( buf, level, "channel \"%s\"\n", c->GetName() );
FilePrintf( buf, level, "{\n" );
for ( int i = 0; i < c->GetNumEvents(); i++ )
{
CChoreoEvent *e = c->GetEvent( i );
if ( e )
{
FileSaveEvent( buf, level + 1, e );
}
}
if ( !c->GetActive() )
{
// Only write out inactive
FilePrintf( buf, level + 1, "active \"0\"\n" );
}
FilePrintf( buf, level, "}\n" );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *fp -
// level -
// *a -
//-----------------------------------------------------------------------------
void CChoreoScene::FileSaveActor( CUtlBuffer& buf, int level, CChoreoActor *a )
{
if ( !a->IsMarkedForSave() )
return;
FilePrintf( buf, level, "actor \"%s\"\n", a->GetName() );
FilePrintf( buf, level, "{\n" );
for ( int i = 0; i < a->GetNumChannels(); i++ )
{
CChoreoChannel *c = a->GetChannel( i );
if ( c )
{
FileSaveChannel( buf, level + 1, c );
}
}
if ( Q_strlen( a->GetFacePoserModelName() ) > 0 )
{
FilePrintf( buf, level + 1, "faceposermodel \"%s\"\n", a->GetFacePoserModelName() );
}
if ( !a->GetActive() )
{
// Only write out inactive
FilePrintf( buf, level + 1, "active \"0\"\n" );
}
FilePrintf( buf, level, "}\n\n" );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : float
//-----------------------------------------------------------------------------
float CChoreoScene::FindAdjustedStartTime( void )
{
float earliest_time = 0.0f;
CChoreoEvent *e;
for ( int i = 0; i < m_Events.Size(); i++ )
{
e = m_Events[ i ];
float starttime = e->GetStartTime();
// If it's a wav file, pre-queue the starting time by the sound system's
// current latency
if ( e->GetType() == CChoreoEvent::SPEAK )
{
starttime -= m_flSoundSystemLatency;
}
if ( starttime < earliest_time )
{
earliest_time = starttime;
}
}
return earliest_time;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : float
//-----------------------------------------------------------------------------
float CChoreoScene::FindAdjustedEndTime( void )
{
float latest_time = 0.0f;
CChoreoEvent *e;
for ( int i = 0; i < m_Events.Size(); i++ )
{
e = m_Events[ i ];
float endtime = e->GetStartTime();
if ( e->HasEndTime() )
{
endtime = e->GetEndTime();
}
// If it's a wav file, pre-queue the starting time by the sound system's
// current latency
if ( e->GetType() == CChoreoEvent::SPEAK )
{
endtime += m_flSoundSystemLatency;
}
if ( endtime > latest_time )
{
latest_time = endtime;
}
}
return latest_time;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CChoreoScene::ResetSimulation( bool forward /*= true*/, float starttime /*= 0.0f*/, float endtime /*= 0.0f*/ )
{
CChoreoEvent *e;
m_ActiveResumeConditions.RemoveAll();
m_ResumeConditions.RemoveAll();
m_PauseEvents.RemoveAll();
// Put all items into the pending queue
for ( int i = 0; i < m_Events.Size(); i++ )
{
e = m_Events[ i ];
e->ResetProcessing();
if ( e->GetType() == CChoreoEvent::SECTION )
{
m_PauseEvents.AddToTail( e );
continue;
}
if ( e->IsResumeCondition() )
{
m_ResumeConditions.AddToTail( e );
continue;
}
}
// Find earliest adjusted start time
m_flEarliestTime = FindAdjustedStartTime();
m_flLatestTime = FindAdjustedEndTime();
m_flCurrentTime = forward ? m_flEarliestTime : m_flLatestTime;
m_flStartLoopTime = -1.f;
// choreoprintf( 0, "Start time %f\n", m_flCurrentTime );
m_flLastActiveTime = 0.0f;
m_nActiveEvents = m_Events.Size();
m_flStartTime = starttime;
m_flEndTime = endtime;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CChoreoScene::CheckEventCompletion( void )
{
CChoreoEvent *e;
bool bAllCompleted = true;
// check all items in the active pending queue
for ( int i = 0; i < m_ActiveResumeConditions.Size(); i++ )
{
e = m_ActiveResumeConditions[ i ];
bAllCompleted = bAllCompleted && e->CheckProcessing( m_pIChoreoEventCallback, this, m_flCurrentTime );
}
return bAllCompleted;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CChoreoScene::SimulationFinished( void )
{
// Scene's linger for a little bit to allow things to settle
// check for events that are still active...
if ( m_flCurrentTime > m_flLatestTime )
{
if ( m_nActiveEvents != 0 )
{
return false;
}
return true;
}
if ( m_flCurrentTime < m_flEarliestTime )
{
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CChoreoEvent *CChoreoScene::FindPauseBetweenTimes( float starttime, float endtime )
{
CChoreoEvent *e;
// Iterate through all events in the scene
for ( int i = 0; i < m_PauseEvents.Size(); i++ )
{
e = m_PauseEvents[ i ];
if ( !e )
continue;
Assert( e->GetType() == CChoreoEvent::SECTION );
int time_is = IsTimeInRange( e->GetStartTime(), starttime, endtime );
if ( IN_RANGE != time_is )
continue;
// Found a pause in between start and end time
return e;
}
// No pause inside the specified time span
return NULL;
}
int CChoreoScene::IsTimeInRange( float t, float starttime, float endtime )
{
if ( t > endtime )
{
return AFTER_RANGE;
}
else if ( t < starttime )
{
return BEFORE_RANGE;
}
return IN_RANGE;
}
int CChoreoScene::EventThink( CChoreoEvent *e, float frame_start_time, float frame_end_time, bool playing_forward, PROCESSING_TYPE& disposition )
{
disposition = PROCESSING_TYPE_IGNORE;
int iret = 0;
bool hasend = e->HasEndTime();
float starttime, endtime;
starttime = e->GetStartTime();
endtime = hasend ? e->GetEndTime() : e->GetStartTime();
if ( !playing_forward )
{
// Swap intervals
float temp = frame_start_time;
frame_start_time = frame_end_time;
frame_end_time = temp;
}
bool suppressed = false;
// Special processing
switch ( e->GetType() )
{
default:
break;
case CChoreoEvent::SPEAK:
// If it's a wav file, pre-queue the starting/endtime time by the sound system's
// current latency
{
if ( playing_forward )
{
starttime -= m_flSoundSystemLatency;
// Search for pause condition in between the original time and the
// adjusted start time, but make sure that the pause event hasn't already triggered...
CChoreoEvent *pauseEvent = FindPauseBetweenTimes( starttime, starttime + m_flSoundSystemLatency );
if ( pauseEvent &&
( frame_start_time <= pauseEvent->GetStartTime() ) )
{
pauseEvent->AddEventDependency( e );
suppressed = true;
}
}
/*
else
// Don't bother if playing backward!!!
{
endtime += m_flSoundSystemLatency;
// Search for pause condition in between the original time and the
// adjusted start time
CChoreoEvent *pauseEvent = FindPauseBetweenTimes( endtime - m_flSoundSystemLatency, endtime );
if ( pauseEvent )
{
pauseEvent->AddEventDependency( e );
suppressed = true;
}
}
*/
if ( !suppressed )
{
// if this SPEAK event starts before the beginning of the current loop, don't play the SPEAK event again in the loop
if ( m_flStartLoopTime >= 0.f && starttime < m_flStartLoopTime )
{
return iret;
}
}
}
break;
case CChoreoEvent::SUBSCENE:
{
if ( IsSubScene() )
{
suppressed = true;
}
}
break;
}
if ( suppressed )
{
if ( e->IsProcessing() )
{
disposition = PROCESSING_TYPE_STOP;
}
return iret;
}
int where_is_event;
if ( e->IsProcessing() )
{
where_is_event = IsTimeInRange( frame_start_time, starttime, endtime );
if ( IN_RANGE == where_is_event )
{
disposition = PROCESSING_TYPE_CONTINUE;
iret = 1;
}
else
{
disposition = PROCESSING_TYPE_STOP;
}
}
else
{
// Is the event supposed to be active at this time
where_is_event = IsTimeInRange( frame_start_time, starttime, endtime );
if ( IN_RANGE == where_is_event )
{
if ( e->IsResumeCondition() )
{
disposition = PROCESSING_TYPE_START_RESUMECONDITION;
}
else
{
disposition = PROCESSING_TYPE_START;
}
iret = 1;
}
// See if it's a single fire event which should occur during this frame
else if ( !hasend )
{
where_is_event = IsTimeInRange( starttime, frame_start_time, frame_end_time );
if ( IN_RANGE == where_is_event )
{
disposition = PROCESSING_TYPE_START;
iret = 1;
}
}
}
return iret;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : &e0 -
// &e1 -
// Output : static bool
//-----------------------------------------------------------------------------
bool CChoreoScene::EventLess( const CChoreoScene::ActiveList &al0, const CChoreoScene::ActiveList &al1 )
{
CChoreoEvent *event0, *event1;
event0 = const_cast< CChoreoEvent * >( al0.e );
event1 = const_cast< CChoreoEvent * >( al1.e );
if ( event0->GetStartTime() < event1->GetStartTime() )
{
return true;
}
if ( event0->GetStartTime() > event1->GetStartTime() )
{
return false;
}
// Check for end time overlap
if ( event0->HasEndTime() && event1->HasEndTime() )
{
if ( event0->GetEndTime() > event1->GetEndTime() )
return true;
else if ( event0->GetEndTime() < event1->GetEndTime() )
return false;
}
CChoreoActor *a0, *a1;
a0 = event0->GetActor();
a1 = event1->GetActor();
// Start time equal, go to order in channel
if ( !a0 || !a1 || a0 != a1 )
{
return strcmp( event0->GetName(), event1->GetName() ) == -1;
}
CChoreoChannel *c0 = event0->GetChannel();
CChoreoChannel *c1 = event1->GetChannel();
if ( !c0 || !c1 || c0 != c1 )
{
return strcmp( event0->GetName(), event1->GetName() ) == -1;
}
// Go by slot within channel
int index0 = a0->FindChannelIndex( c0 );
int index1 = a1->FindChannelIndex( c1 );
return ( index0 < index1 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CChoreoScene::ClearPauseEventDependencies()
{
int c = m_PauseEvents.Count();
for ( int i = 0 ; i < c; ++i )
{
CChoreoEvent *pause = m_PauseEvents[ i ];
Assert( pause );
pause->ClearEventDependencies();
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pauseEvent -
// *suppressed -
//-----------------------------------------------------------------------------
void CChoreoScene::AddPauseEventDependency( CChoreoEvent *pauseEvent, CChoreoEvent *suppressed )
{
Assert( pauseEvent );
Assert( pauseEvent != suppressed );
pauseEvent->AddEventDependency( suppressed );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : curtime -
//-----------------------------------------------------------------------------
void CChoreoScene::Think( float curtime )
{
CChoreoEvent *e;
float oldt = m_flCurrentTime;
float dt;
m_nActiveEvents = 0;
ClearPauseEventDependencies();
CUtlRBTree< ActiveList, int > pending(0,0,EventLess);
// Handle loop events first:
//float flLoopPoint = LoopThink( curtime );
LoopThink( curtime );
if ( m_flCurrentTime != oldt )
{
// We hit a loop, we need to adjust the times.
//curtime = m_flCurrentTime + ( oldt - flLoopPoint ); // if we overshot, skip by how much we overshot
curtime = m_flCurrentTime;
Assert( curtime > 0.0f );
}
dt = curtime - oldt;
oldt = m_flCurrentTime;
bool playing_forward = ( dt >= 0.0f ) ? true : false;
//if ( !playing_forward )
//{
// Msg( "-----dt was negative. %f oldt: %f t: %f\n", dt, oldt, curtime );
//}
//else
//{
// Msg( "+++++dt was positive. %f oldt: %f t: %f\n", dt, oldt, curtime );
//}
// Iterate through all events in the scene
int i;
for ( i = 0; i < m_Events.Size(); i++ )
{
e = m_Events[ i ];
if ( !e )
continue;
PROCESSING_TYPE disposition;
m_nActiveEvents += EventThink( e, m_flCurrentTime, curtime, playing_forward, disposition );
if ( disposition != PROCESSING_TYPE_IGNORE )
{
ActiveList entry;
entry.e = e;
entry.pt = disposition;
pending.Insert( entry );
}
}
// Events are sorted start time and then by channel and actor slot or by name if those aren't equal
i = pending.FirstInorder();
while ( i != pending.InvalidIndex() )
{
ActiveList *entry = &pending[ i ];
Assert( entry->e );
ProcessActiveListEntry( entry );
i = pending.NextInorder( i );
}
// If a Process call slams this time, don't override it!!!
if ( oldt == m_flCurrentTime )
{
m_flCurrentTime = curtime;
}
// Still processing?
if ( m_nActiveEvents )
{
m_flLastActiveTime = m_flCurrentTime;
}
}
//-----------------------------------------------------------------------------
// Purpose: Loop points are handled prior to other events
// Input : curtime -
//-----------------------------------------------------------------------------
float CChoreoScene::LoopThink( float curtime )
{
float oldt = m_flCurrentTime;
float dt = curtime - oldt;
bool playing_forward = ( dt >= 0.0f ) ? true : false;
// Iterate through all events in the scene
CChoreoEvent *e;
int i;
for ( i = 0; i < m_Events.Size(); i++ )
{
e = m_Events[ i ];
if ( !e || e->GetType() != CChoreoEvent::LOOP )
continue;
PROCESSING_TYPE disposition;
m_nActiveEvents += EventThink( e, m_flCurrentTime, curtime, playing_forward, disposition );
if ( disposition != PROCESSING_TYPE_IGNORE )
{
ActiveList entry;
entry.e = e;
entry.pt = disposition;
//float ret = (float)atof( e->GetParameters() );
float ret = e->GetStartTime();
ProcessActiveListEntry( &entry );
return ret;
}
}
return 0.0f;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : entry -
//-----------------------------------------------------------------------------
void CChoreoScene::ProcessActiveListEntry( ActiveList *entry )
{
const bool dump = false;
if ( dump )
{
Msg( "%f == %s starting at %f (actor %p channel %p)\n",
m_flCurrentTime, entry->e->GetName(), entry->e->GetStartTime(),
entry->e->GetActor(), entry->e->GetChannel() );
}
switch ( entry->pt )
{
default:
case PROCESSING_TYPE_IGNORE:
{
Assert( 0 );
}
break;
case PROCESSING_TYPE_START:
case PROCESSING_TYPE_START_RESUMECONDITION:
{
entry->e->StartProcessing( m_pIChoreoEventCallback, this, m_flCurrentTime );
if ( entry->pt == PROCESSING_TYPE_START_RESUMECONDITION )
{
Assert( entry->e->IsResumeCondition() );
m_ActiveResumeConditions.AddToTail( entry->e );
}
// This event can "pause" the scene, so we need to remember who "paused" the scene so that
// when we resume we can resume any suppressed events dependent on this pauser...
if ( entry->e->GetType() == CChoreoEvent::SECTION )
{
// So this event should be in the pauseevents list, otherwise this'll be -1
m_nLastPauseEvent = m_PauseEvents.Find( entry->e );
}
}
break;
case PROCESSING_TYPE_CONTINUE:
{
entry->e->ContinueProcessing( m_pIChoreoEventCallback, this, m_flCurrentTime );
}
break;
case PROCESSING_TYPE_STOP:
{
entry->e->StopProcessing( m_pIChoreoEventCallback, this, m_flCurrentTime );
}
break;
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : float
//-----------------------------------------------------------------------------
float CChoreoScene::GetTime( void )
{
return m_flCurrentTime;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : t -
//-----------------------------------------------------------------------------
void CChoreoScene::SetTime( float t )
{
m_flCurrentTime = t;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : t -
//-----------------------------------------------------------------------------
void CChoreoScene::LoopToTime( float t )
{
m_flCurrentTime = t;
m_flStartLoopTime = t;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pfn -
//-----------------------------------------------------------------------------
void CChoreoScene::SetPrintFunc( void ( *pfn ) ( const char *fmt, ... ) )
{
m_pfnPrint = pfn;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *actor -
//-----------------------------------------------------------------------------
void CChoreoScene::RemoveActor( CChoreoActor *actor )
{
int idx = FindActorIndex( actor );
if ( idx == -1 )
return;
m_Actors.Remove( idx );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *actor -
// Output : int
//-----------------------------------------------------------------------------
int CChoreoScene::FindActorIndex( CChoreoActor *actor )
{
for ( int i = 0; i < m_Actors.Size(); i++ )
{
if ( actor == m_Actors[ i ] )
{
return i;
}
}
return -1;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : a1 -
// a2 -
//-----------------------------------------------------------------------------
void CChoreoScene::SwapActors( int a1, int a2 )
{
CChoreoActor *temp;
temp = m_Actors[ a1 ];
m_Actors[ a1 ] = m_Actors[ a2 ];
m_Actors[ a2 ] = temp;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *actor -
//-----------------------------------------------------------------------------
void CChoreoScene::DeleteReferencedObjects( CChoreoActor *actor )
{
for ( int i = 0; i < actor->GetNumChannels(); i++ )
{
CChoreoChannel *channel = actor->GetChannel( i );
actor->RemoveChannel( channel );
DeleteReferencedObjects( channel );
}
DestroyActor( actor );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *channel -
//-----------------------------------------------------------------------------
void CChoreoScene::DeleteReferencedObjects( CChoreoChannel *channel )
{
for ( int i = 0; i < channel->GetNumEvents(); i++ )
{
CChoreoEvent *event = channel->GetEvent( i );
channel->RemoveEvent( event );
DeleteReferencedObjects( event );
}
DestroyChannel( channel );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *event -
//-----------------------------------------------------------------------------
void CChoreoScene::DeleteReferencedObjects( CChoreoEvent *event )
{
int idx = m_PauseEvents.Find( event );
if ( idx != m_PauseEvents.InvalidIndex() )
{
m_PauseEvents.Remove( idx );
}
// Events don't reference anything lower
DestroyEvent( event );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *actor -
//-----------------------------------------------------------------------------
void CChoreoScene::DestroyActor( CChoreoActor *actor )
{
int size = m_Actors.Size();
for ( int i = size - 1; i >= 0; i-- )
{
CChoreoActor *a = m_Actors[ i ];
if ( a == actor )
{
m_Actors.Remove( i );
}
}
delete actor;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *channel -
//-----------------------------------------------------------------------------
void CChoreoScene::DestroyChannel( CChoreoChannel *channel )
{
int size = m_Channels.Size();
for ( int i = size - 1; i >= 0; i-- )
{
CChoreoChannel *c = m_Channels[ i ];
if ( c == channel )
{
m_Channels.Remove( i );
}
}
delete channel;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *event -
//-----------------------------------------------------------------------------
void CChoreoScene::DestroyEvent( CChoreoEvent *event )
{
int size = m_Events.Size();
for ( int i = size - 1; i >= 0; i-- )
{
CChoreoEvent *e = m_Events[ i ];
if ( e == event )
{
m_Events.Remove( i );
}
}
delete event;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CChoreoScene::ResumeSimulation( void )
{
// If the thing that paused us was a SECTION pause event, then this will be set
if ( m_nLastPauseEvent >= 0 &&
m_nLastPauseEvent < m_PauseEvents.Count() )
{
// Start any suppressed dependencies immediately, should only be .wav files!!!
// These are .wav files which are placed at or just after the SECTION pause event
// in the .vcd, but due to the user's sound system latency, they would have triggered before the
// pause (we pre-queue sounds). Since we suppressed that, we need to unsupress / start these sounds
// now that the SECTION pause is being resumed from
CUtlVector< CChoreoEvent * > deps;
CChoreoEvent *pauseEvent = m_PauseEvents[ m_nLastPauseEvent ];
Assert( pauseEvent );
// Sanity check ( this should be about 1 tick usually 15 msec)
float timeSincePaused = m_flCurrentTime - pauseEvent->GetStartTime();
if ( fabs( timeSincePaused ) > 1.0f )
{
Assert( !"Resume simulation with unexpected pause event" );
}
// Snag any sounds which were suppressed by this issue
pauseEvent->GetEventDependencies( deps );
for ( int j = 0; j < deps.Count(); ++j )
{
CChoreoEvent *startEvent = deps[ j ];
Assert( startEvent );
// Start them now. Yes, they won't pre-queue, but it's better than totally skipping the sound!!!
startEvent->StartProcessing( m_pIChoreoEventCallback, this, m_flCurrentTime );
}
}
// Reset section pause signal
m_nLastPauseEvent = -1;
m_ActiveResumeConditions.RemoveAll();
}
// Sound system needs to have sounds pre-queued by this much time
void CChoreoScene::SetSoundFileStartupLatency( float time )
{
Assert( time >= 0 );
m_flSoundSystemLatency = time;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : start -
// end -
//-----------------------------------------------------------------------------
void CChoreoScene::GetSceneTimes( float& start, float& end )
{
start = m_flStartTime;
end = m_flEndTime;
}
//-----------------------------------------------------------------------------
// Purpose: Do housekeeping on times that are relative to tags
//-----------------------------------------------------------------------------
void CChoreoScene::ReconcileTags( void )
{
for ( int i = 0 ; i < m_Actors.Size(); i++ )
{
CChoreoActor *a = m_Actors[ i ];
if ( !a )
continue;
for ( int j = 0; j < a->GetNumChannels(); j++ )
{
CChoreoChannel *c = a->GetChannel( j );
if ( !c )
continue;
for ( int k = 0 ; k < c->GetNumEvents(); k++ )
{
CChoreoEvent *e = c->GetEvent( k );
if ( !e )
continue;
if ( !e->IsUsingRelativeTag() )
continue;
CEventRelativeTag *tag = FindTagByName(
e->GetRelativeWavName(),
e->GetRelativeTagName() );
if ( tag )
{
// Determine correct starting time based on tag
float starttime = tag->GetStartTime();
// Figure out delta
float dt = starttime - e->GetStartTime();
// Fix up start and possible end time
e->OffsetTime( dt );
}
else
{
// The tag was missing!!! unflag it
choreoprintf( 0, "Event %s was missing tag %s for wav %s\n",
e->GetName(), e->GetRelativeWavName(), e->GetRelativeTagName() );
e->SetUsingRelativeTag( false, "", "" );
}
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *wavname -
// *name -
// Output : CChoreoEvent
//-----------------------------------------------------------------------------
CChoreoEvent *CChoreoScene::FindTargetingEvent( const char *wavname, const char *name )
{
for ( int i = 0 ; i < m_Actors.Size(); i++ )
{
CChoreoActor *a = m_Actors[ i ];
if ( !a )
continue;
for ( int j = 0; j < a->GetNumChannels(); j++ )
{
CChoreoChannel *c = a->GetChannel( j );
if ( !c )
continue;
for ( int k = 0 ; k < c->GetNumEvents(); k++ )
{
CChoreoEvent *e = c->GetEvent( k );
if ( !e )
continue;
if ( !e->IsUsingRelativeTag() )
continue;
if ( stricmp( wavname, e->GetRelativeWavName() ) )
continue;
if ( stricmp( name, e->GetRelativeTagName() ) )
continue;
return e;
}
}
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *wavname -
// *name -
// Output : CEventRelativeTag
//-----------------------------------------------------------------------------
CEventRelativeTag *CChoreoScene::FindTagByName( const char *wavname, const char *name )
{
for ( int i = 0 ; i < m_Actors.Size(); i++ )
{
CChoreoActor *a = m_Actors[ i ];
if ( !a )
continue;
for ( int j = 0; j < a->GetNumChannels(); j++ )
{
CChoreoChannel *c = a->GetChannel( j );
if ( !c )
continue;
for ( int k = 0 ; k < c->GetNumEvents(); k++ )
{
CChoreoEvent *e = c->GetEvent( k );
if ( !e )
continue;
if ( e->GetType() != CChoreoEvent::SPEAK )
continue;
// Search for tag by name
if ( !strstr( e->GetParameters(), wavname ) )
continue;
CEventRelativeTag *tag = e->FindRelativeTag( name );
if ( !tag )
continue;
return tag;
}
}
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *filename -
//-----------------------------------------------------------------------------
void CChoreoScene::ExportEvents( const char *filename, CUtlVector< CChoreoEvent * >& events )
{
if ( events.Size() <= 0 )
return;
// Create a serialization buffer
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
FilePrintf( buf, 0, "// Choreo version 1: <%i> Exported Events\n", events.Size() );
// Save out the selected events.
int i;
for ( i = 0 ; i < events.Size(); i++ )
{
CChoreoEvent *e = events[ i ];
if ( !e->GetActor() )
continue;
FileSaveEvent( buf, 0, e );
}
// Write it out baby
FileHandle_t fh = g_pFullFileSystem->Open( filename, "wt" );
if (fh)
{
g_pFullFileSystem->Write( buf.Base(), buf.TellPut(), fh );
g_pFullFileSystem->Close(fh);
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *actor -
// *channel -
// starttime -
//-----------------------------------------------------------------------------
void CChoreoScene::ImportEvents( ISceneTokenProcessor *tokenizer, CChoreoActor *actor, CChoreoChannel *channel )
{
m_pTokenizer = tokenizer;
while ( 1 )
{
if ( !m_pTokenizer->GetToken( true ) )
{
break;
}
if ( strlen( m_pTokenizer->CurrentToken() ) <= 0 )
break;
if ( !Q_stricmp( m_pTokenizer->CurrentToken(), "event" ) )
{
ParseEvent( actor, channel );
}
else
{
m_pTokenizer->Error( "unexpected token %s\n", m_pTokenizer->CurrentToken() );
break;
}
}
// Fixup time tags
ReconcileTags();
}
void CChoreoScene::SetSubScene( bool sub )
{
m_bSubScene = sub;
}
bool CChoreoScene::IsSubScene( void ) const
{
return m_bSubScene;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : int
//-----------------------------------------------------------------------------
int CChoreoScene::GetSceneFPS( void ) const
{
return m_nSceneFPS;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : fps -
//-----------------------------------------------------------------------------
void CChoreoScene::SetSceneFPS( int fps )
{
m_nSceneFPS = fps;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CChoreoScene::IsUsingFrameSnap( void ) const
{
return m_bUseFrameSnap;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : snap -
//-----------------------------------------------------------------------------
void CChoreoScene::SetUsingFrameSnap( bool snap )
{
m_bUseFrameSnap = snap;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : t -
// Output : float
//-----------------------------------------------------------------------------
float CChoreoScene::SnapTime( float t )
{
if ( !IsUsingFrameSnap() )
return t;
float fps = (float)GetSceneFPS();
Assert( fps > 0 );
int itime = (int)( t * fps + 0.5f );
t = (float)itime / fps;
// FIXME: If FPS is set and "using grid", snap to proper fractional time value
return t;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CChoreoScene::ReconcileGestureTimes()
{
for ( int i = 0 ; i < m_Actors.Size(); i++ )
{
CChoreoActor *a = m_Actors[ i ];
if ( !a )
continue;
for ( int j = 0; j < a->GetNumChannels(); j++ )
{
CChoreoChannel *c = a->GetChannel( j );
if ( !c )
continue;
c->ReconcileGestureTimes();
}
}
}
int CChoreoScene::TimeZoomFirst()
{
return m_TimeZoomLookup.First();
}
int CChoreoScene::TimeZoomNext( int i )
{
return m_TimeZoomLookup.Next( i );
}
int CChoreoScene::TimeZoomInvalid() const
{
return m_TimeZoomLookup.InvalidIndex();
}
char const *CChoreoScene::TimeZoomName( int i )
{
return m_TimeZoomLookup.GetElementName( i );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *tool -
// Output : int
//-----------------------------------------------------------------------------
int CChoreoScene::GetTimeZoom( char const *tool )
{
// If not present add it
int idx = m_TimeZoomLookup.Find( tool );
if ( idx == m_TimeZoomLookup.InvalidIndex() )
{
idx = m_TimeZoomLookup.Insert( tool, 100 );
}
return m_TimeZoomLookup[ idx ];
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *tool -
// tz -
//-----------------------------------------------------------------------------
void CChoreoScene::SetTimeZoom( char const *tool, int tz )
{
// If not present add it
int idx = m_TimeZoomLookup.Find( tool );
if ( idx == m_TimeZoomLookup.InvalidIndex() )
{
idx = m_TimeZoomLookup.Insert( tool, 100 );
}
m_TimeZoomLookup[ idx ] = tz;
}
void CChoreoScene::ParseScaleSettings( ISceneTokenProcessor *tokenizer, CChoreoScene *scene )
{
tokenizer->GetToken( true );
if ( stricmp( tokenizer->CurrentToken(), "{" ) )
tokenizer->Error( "expecting {\n" );
while ( 1 )
{
// Parse until }
tokenizer->GetToken( true );
if ( strlen( tokenizer->CurrentToken() ) <= 0 )
{
tokenizer->Error( "expecting scalesettings data\n" );
break;
}
if ( !Q_stricmp( tokenizer->CurrentToken(), "}" ) )
break;
char tool[ 256 ];
Q_strncpy( tool, tokenizer->CurrentToken(), sizeof( tool ) );
tokenizer->GetToken( false );
int tz = Q_atoi( tokenizer->CurrentToken() );
if ( tz <= 0 )
tz = 100;
scene->SetTimeZoom( tool, tz );
}
}
// Merges two .vcd's together
bool CChoreoScene::Merge( CChoreoScene *other )
{
int acount = 0;
int ccount = 0;
int ecount = 0;
// Look for events that don't have actor/channel set
int i;
for ( i = 0 ; i < other->m_Events.Size(); i++ )
{
CChoreoEvent *e = other->m_Events[ i ];
if ( e->GetActor() )
continue;
MEM_ALLOC_CREDIT();
// Make a copy of the other event and add it to this scene
CChoreoEvent *newEvent = AllocEvent();
*newEvent = *e;
newEvent->SetScene( this );
ecount++;
}
for ( i = 0 ; i < other->m_Actors.Size(); i++ )
{
CChoreoActor *a = other->m_Actors[ i ];
// See if that actor already exists
bool newActor = false;
CChoreoActor *destActor = FindActor( a->GetName() );
if ( !destActor )
{
newActor = true;
destActor = AllocActor();
*destActor = *a;
destActor->RemoveAllChannels();
acount++;
}
// Now we have a destination actor, work on channels
for ( int j = 0; j < a->GetNumChannels(); j++ )
{
CChoreoChannel *ch = a->GetChannel( j );
bool newChannel = false;
CChoreoChannel *destChannel = NULL;
destChannel = destActor->FindChannel( ch->GetName() );
if ( !destChannel )
{
destChannel = AllocChannel();
*destChannel = *ch;
destChannel->RemoveAllEvents();
newChannel = true;
ccount++;
}
if ( newChannel )
{
destActor->AddChannel( destChannel );
destChannel->SetActor( destActor );
}
// Now we have a destination channel, work on events themselves
for ( int k = 0 ; k < ch->GetNumEvents(); k++ )
{
CChoreoEvent *e = ch->GetEvent( k );
// Just import them wholesale, no checking
MEM_ALLOC_CREDIT();
CChoreoEvent *newEvent = AllocEvent();
*newEvent = *e;
newEvent->SetScene( this );
destChannel->AddEvent( newEvent );
newEvent->SetChannel( destChannel );
newEvent->SetActor( destActor );
ecount++;
}
}
}
Msg( "Merged in (%i) actors, (%i) channels, and (%i) events\n",
acount, ccount, ecount );
return ( ecount || acount || ccount );
}
//-----------------------------------------------------------------------------
// Purpose: Updates master/slave status info per channel
//-----------------------------------------------------------------------------
void CChoreoScene::ReconcileCloseCaption()
{
for ( int i = 0 ; i < m_Actors.Size(); i++ )
{
CChoreoActor *a = m_Actors[ i ];
if ( !a )
continue;
for ( int j = 0; j < a->GetNumChannels(); j++ )
{
CChoreoChannel *c = a->GetChannel( j );
if ( !c )
continue;
c->ReconcileCloseCaption();
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : char const
//-----------------------------------------------------------------------------
char const *CChoreoScene::GetFilename() const
{
return m_szFileName;
}
void CChoreoScene::SetFileName( char const *fn )
{
Q_strncpy( m_szFileName, fn, sizeof( m_szFileName ) );
}
bool CChoreoScene::GetPlayingSoundName( char *pchBuff, int iBuffLength )
{
for ( int i = 0; i < m_Events.Size(); i++ )
{
CChoreoEvent *e = m_Events[ i ];
if ( e->GetType() == CChoreoEvent::SPEAK && e->IsProcessing() )
{
Q_strncpy( pchBuff, e->GetParameters(), iBuffLength );
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Returns true if this scene has speech events that haven't played yet
//-----------------------------------------------------------------------------
bool CChoreoScene::HasUnplayedSpeech()
{
for ( int i = 0; i < m_Events.Size(); i++ )
{
CChoreoEvent *e = m_Events[ i ];
if ( e->GetType() == CChoreoEvent::SPEAK )
{
// Have we played it yet?
if ( m_flCurrentTime < e->GetStartTime() )
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Returns true if this scene has flex animation events that are playing
//-----------------------------------------------------------------------------
bool CChoreoScene::HasFlexAnimation()
{
for ( int i = 0; i < m_Events.Size(); i++ )
{
CChoreoEvent *e = m_Events[ i ];
if ( e->GetType() == CChoreoEvent::FLEXANIMATION )
{
// Have we played it yet?
if ( m_flCurrentTime >= e->GetStartTime() && m_flCurrentTime <= e->GetEndTime() )
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CChoreoScene::SetBackground( bool bIsBackground )
{
m_bIsBackground = bIsBackground;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CChoreoScene::IsBackground( )
{
return m_bIsBackground;
}
bool CChoreoScene::HasEventsOfType( CChoreoEvent::EVENTTYPE type ) const
{
return m_bitvecHasEventOfType.IsBitSet( type );
}
// ICurveDataAccessor method
bool CChoreoScene::CurveHasEndTime()
{
return true;
}
int CChoreoScene::GetDefaultCurveType()
{
return CURVE_CATMULL_ROM_TO_CATMULL_ROM;
}
bool CChoreoScene::SaveBinary( char const *pszBinaryFileName, char const *pPathID, unsigned int nTextVersionCRC, IChoreoStringPool *pStringPool )
{
bool bret = false;
CUtlBuffer buf;
SaveToBinaryBuffer( buf, nTextVersionCRC, pStringPool );
if ( g_pFullFileSystem->FileExists( pszBinaryFileName, pPathID ) &&
!g_pFullFileSystem->IsFileWritable( pszBinaryFileName, pPathID ) )
{
Warning( "Forcing '%s' to be writable!!!\n", pszBinaryFileName );
g_pFullFileSystem->SetFileWritable( pszBinaryFileName, true, pPathID );
}
FileHandle_t fh = g_pFullFileSystem->Open( pszBinaryFileName, "wb", pPathID );
if ( FILESYSTEM_INVALID_HANDLE != fh )
{
g_pFullFileSystem->Write( buf.Base(), buf.TellPut(), fh );
g_pFullFileSystem->Close( fh );
// Success
bret = true;
}
else
{
Warning( "Unable to open '%s' for writing!!!\n", pszBinaryFileName );
}
return bret;
}
void CChoreoScene::SaveToBinaryBuffer( CUtlBuffer& buf, unsigned int nTextVersionCRC, IChoreoStringPool *pStringPool )
{
buf.PutInt( SCENE_BINARY_TAG );
buf.PutChar( SCENE_BINARY_VERSION );
buf.PutInt( nTextVersionCRC );
// Look for events that don't have actor/channel set
CUtlVector< CChoreoEvent * > eventList;
int i;
for ( i = 0 ; i < m_Events.Size(); i++ )
{
CChoreoEvent *e = m_Events[ i ];
if ( e->GetActor() )
continue;
eventList.AddToTail( e );
}
int c = eventList.Count();
Assert( c <= 255 );
buf.PutUnsignedChar( c );
for ( i = 0; i < c; ++i )
{
CChoreoEvent *e = eventList[ i ];
e->SaveToBuffer( buf, this, pStringPool );
}
// Now serialize the actors themselves
CUtlVector< CChoreoActor * > actorList;
for ( i = 0 ; i < m_Actors.Size(); i++ )
{
CChoreoActor *a = m_Actors[ i ];
if ( !a )
continue;
actorList.AddToTail( a );
}
c = actorList.Count();
Assert( c <= 255 );
buf.PutUnsignedChar( c );
for ( i = 0; i < c; ++i )
{
CChoreoActor *a = actorList[ i ];
a->SaveToBuffer( buf, this, pStringPool );
}
/*
// compiled version strips out map name, only used by editor
if ( m_szMapname[ 0 ] )
{
FilePrintf( buf, 0, "mapname \"%s\"\n", m_szMapname );
}
*/
m_SceneRamp.SaveToBuffer( buf, pStringPool );
/*
// compiled version strips out scale settings fps and snap, only used by editor
FileSaveScaleSettings( buf, 0, this );
FilePrintf( buf, 0, "fps %i\n", m_nSceneFPS );
FilePrintf( buf, 0, "snap %s\n", m_bUseFrameSnap ? "on" : "off" );
*/
buf.PutUnsignedChar( m_bIgnorePhonemes );
}
//-----------------------------------------------------------------------------
// Purpose: Static method to extract just the CRC from a binary .xcd file
// Input : buf -
// crc -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CChoreoScene::GetCRCFromBinaryBuffer( CUtlBuffer& buf, unsigned int& crc )
{
bool bret = false;
int pos = buf.TellGet();
int tag = buf.GetInt();
if ( tag == SCENE_BINARY_TAG )
{
byte ver = buf.GetChar();
if ( ver == SCENE_BINARY_VERSION )
{
bret = true;
crc = (unsigned int)buf.GetInt();
}
}
buf.SeekGet( CUtlBuffer::SEEK_HEAD, pos );
return bret;
}
bool CChoreoScene::RestoreFromBinaryBuffer( CUtlBuffer& buf, char const *filename, IChoreoStringPool *pStringPool )
{
Q_strncpy( m_szFileName, filename, sizeof( m_szFileName ) );
int tag = buf.GetInt();
if ( tag != SCENE_BINARY_TAG )
return false;
byte ver = buf.GetChar();
if ( ver != SCENE_BINARY_VERSION )
return false;
// Skip the CRC
buf.GetInt();
int i;
int eventCount = buf.GetUnsignedChar();
for ( i = 0; i < eventCount; ++i )
{
MEM_ALLOC_CREDIT();
CChoreoEvent *e = AllocEvent();
Assert( e );
if ( e->RestoreFromBuffer( buf, this, pStringPool ) )
{
continue;
}
return false;
}
int actorCount = buf.GetUnsignedChar();
for ( i = 0; i < actorCount; ++i )
{
CChoreoActor *a = AllocActor();
Assert( a );
if ( a->RestoreFromBuffer( buf, this, pStringPool ) )
{
continue;
}
return false;
}
if ( !m_SceneRamp.RestoreFromBuffer( buf, pStringPool ) )
{
return false;
}
m_bIgnorePhonemes = ( buf.GetUnsignedChar( ) != 0 );
// FIXME: Are these ever needed on restore?
// ReconcileTags();
// ReconcileGestureTimes();
ReconcileCloseCaption();
InternalDetermineEventTypes();
if ( CChoreoScene::s_bEditingDisabled )
{
m_flPrecomputedStopTime = FindStopTime();
}
return true;
}