hl2_src-leak-2017/src/game/shared/saverestore_utlmap.h

199 lines
4.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SAVERESTORE_UTLMAP_H
#define SAVERESTORE_UTLMAP_H
#include "utlmap.h"
#include "saverestore_utlrbtree.h"
#if defined( _WIN32 )
#pragma once
#endif
template <class UTLMAP, int KEY_TYPE, int FIELD_TYPE>
class CUtlMapDataOps : public CDefSaveRestoreOps
{
public:
CUtlMapDataOps()
{
UTLCLASS_SAVERESTORE_VALIDATE_TYPE( KEY_TYPE );
UTLCLASS_SAVERESTORE_VALIDATE_TYPE( FIELD_TYPE );
}
virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave )
{
datamap_t *pKeyDatamap = CTypedescDeducer<KEY_TYPE>::Deduce( (UTLMAP *)NULL );
datamap_t *pFieldDatamap = CTypedescDeducer<FIELD_TYPE>::Deduce( (UTLMAP *)NULL );
typedescription_t dataDesc[] =
{
{
(fieldtype_t)KEY_TYPE,
"K",
{ 0, 0 },
1,
FTYPEDESC_SAVE,
NULL,
NULL,
NULL,
pKeyDatamap,
sizeof(KEY_TYPE),
},
{
(fieldtype_t)FIELD_TYPE,
"T",
{ offsetof(typename UTLMAP::Node_t, elem), 0 },
1,
FTYPEDESC_SAVE,
NULL,
NULL,
NULL,
pFieldDatamap,
sizeof(FIELD_TYPE),
}
};
datamap_t dataMap =
{
dataDesc,
2,
"um",
NULL,
false,
false,
0,
#ifdef _DEBUG
true
#endif
};
typename UTLMAP::CTree *pUtlRBTree = ((UTLMAP *)fieldInfo.pField)->AccessTree();
pSave->StartBlock();
int nElems = pUtlRBTree->Count();
pSave->WriteInt( &nElems, 1 );
typename UTLMAP::CTree::IndexType_t i = pUtlRBTree->FirstInorder();
while ( i != pUtlRBTree->InvalidIndex() )
{
typename UTLMAP::CTree::ElemType_t &elem = pUtlRBTree->Element( i );
pSave->WriteAll( &elem, &dataMap );
i = pUtlRBTree->NextInorder( i );
}
pSave->EndBlock();
}
virtual void Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore )
{
datamap_t *pKeyDatamap = CTypedescDeducer<KEY_TYPE>::Deduce( (UTLMAP *)NULL );
datamap_t *pFieldDatamap = CTypedescDeducer<FIELD_TYPE>::Deduce( (UTLMAP *)NULL );
typedescription_t dataDesc[] =
{
{
(fieldtype_t)KEY_TYPE,
"K",
{ 0, 0 },
1,
FTYPEDESC_SAVE,
NULL,
NULL,
NULL,
pKeyDatamap,
sizeof(KEY_TYPE),
},
{
(fieldtype_t)FIELD_TYPE,
"T",
{ offsetof(typename UTLMAP::Node_t, elem), 0 },
1,
FTYPEDESC_SAVE,
NULL,
NULL,
NULL,
pFieldDatamap,
sizeof(FIELD_TYPE),
}
};
datamap_t dataMap =
{
dataDesc,
2,
"um",
NULL,
false,
false,
0,
#ifdef _DEBUG
true
#endif
};
UTLMAP *pUtlMap = ((UTLMAP *)fieldInfo.pField);
pRestore->StartBlock();
int nElems = pRestore->ReadInt();
typename UTLMAP::CTree::ElemType_t temp;
while ( nElems-- )
{
pRestore->ReadAll( &temp, &dataMap );
pUtlMap->Insert( temp.key, temp.elem );
}
pRestore->EndBlock();
}
virtual void MakeEmpty( const SaveRestoreFieldInfo_t &fieldInfo )
{
UTLMAP *pUtlMap = (UTLMAP *)fieldInfo.pField;
pUtlMap->RemoveAll();
}
virtual bool IsEmpty( const SaveRestoreFieldInfo_t &fieldInfo )
{
UTLMAP *pUtlMap = (UTLMAP *)fieldInfo.pField;
return ( pUtlMap->Count() == 0 );
}
};
//-------------------------------------
template <int KEYTYPE, int FIELD_TYPE>
class CUtlMapDataopsInstantiator
{
public:
template <class UTLMAP>
static ISaveRestoreOps *GetDataOps(UTLMAP *)
{
static CUtlMapDataOps<UTLMAP, KEYTYPE, FIELD_TYPE> ops;
return &ops;
}
};
//-------------------------------------
#define SaveUtlMap( pSave, pUtlMap, fieldtype) \
CUtlMapDataopsInstantiator<fieldtype>::GetDataOps( pUtlMap )->Save( pUtlMap, pSave );
#define RestoreUtlMap( pRestore, pUtlMap, fieldtype) \
CUtlMapDataopsInstantiator<fieldtype>::GetDataOps( pUtlMap )->Restore( pUtlMap, pRestore );
//-------------------------------------
#define DEFINE_UTLMAP(name,keyType,fieldtype) \
{ FIELD_CUSTOM, #name, { offsetof(classNameTypedef,name), 0 }, 1, FTYPEDESC_SAVE, NULL, CUtlMapDataopsInstantiator<keyType, fieldtype>::GetDataOps(&(((classNameTypedef *)0)->name)), NULL }
#endif // SAVERESTORE_UTLMAP_H